Games Animation Forum

返回   Games Animation Forum > GAF區 > 電視遊戲討論版

回覆
 
主題工具 顯示模式
舊 07-31-09, 12:53 PM   #101
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
PSP版との連携も!『Assassin’s Creed II』海外サイト最新プレビュー情報
2009年07月31日 13:30:53 / by riot_兄
http://gs.inside-games.jp/news/196/19670.html

今週、ニューヨークでE3 2009ビルドのAssassin's Creed IIデモが展示され、UbisoftのエグゼクティブプロデューサーJade Raymond氏が、海外サイトのKotakuなどにゲームの最新情報を語ったそうです。新たなゲームプレイ要素はもちろん、PSP版との連携など気になる新情報も。その内容をまとめてご紹介します。


※一部ネタバレ情報もあるので注意!

* * * * * * *

* 主人公のEzioは前作のAltairよりも冷酷な暗殺者。これは彼の父親や兄弟がイタリア貴族の権力争いによって殺されたことが要因でもある

* 前作で主人公が隠れることができたような場所には死体を隠すこともできる

* Ezioは水中で敵を殺すことができない

* 前作よりも暗殺手段が増え、プレイヤーにはより変化に富んだ戦略が求められる

* 体の大きい衛兵は戦うには強力な相手だが動きが遅いので簡単に逃げられる

* 小さい衛兵は素早い動きだが(GTAのように)ミニマップの一定範囲から逃げ出して警報を解除すれば回避できる

* 無謀な殺人を繰り返すと大きなトラブルに見舞われる悪評システムを採用

* 派閥システムによりEzioが同盟を結ぶことができる。盗賊のためのミッションをこなせば、盗賊が衛兵に盗みを働いて気をそらしてくれることも

* 15種類のミッションタイプを用意。ゲームプレイがパターン化していた前作よりも物語性が強調されている

* 昼夜の変化により街路の人の混雑具合に影響。人ごみがあればEzioはその中に身を隠すことができる

* 前作同様、複数の都市がステージとして登場。Ezioは馬を手に入れてベネチア、フィレンツェ、トスカーナなどイタリアを股にかけて旅する

* 一度訪れた街には素早く移動できる。また隠された移動手段も存在

* 前作のフラッグのようなアイテムを集めることで新しいエリアがアンロックされる

* 前作よりも現代のシーンに戻る回数は少ない

* PSP版のAssassin's Creed: Bloodlinesは武器やお金をPS3版に転送することができる


Assassin's Creed IIはWindows PC、PLAYSTATION 3、Xbox 360を対象に海外で2009年11月17日(国内2009年冬)発売予定です。
(ソース: Kotaku)


Assassin's Creed II More Vicious, Less Predictable Than Predecessor
By Stephen Totilo, 11:40 AM on Thu Jul 30 2009, 20,862 views
http://kotaku.com/5326515/assassins-...an-predecessor

This fall's Assassin's Creed hero isn't just a better killer than his predecessor. He lives in a world in which he can swim, the sun sets and thieves can become allies, the game's executive producer, Jade Raymond, showed Kotaku yesterday.

During a demo of the game in New York played on the PlayStation 3 E3 build of Ubisoft's Assassin's Creed II on Wednesday, Raymond capably flew her new game's hero, Ezio, over the streets of 15th century Venice using Leonard da Vinci's winged flying machine. She swooped him down to murder some bad men. And she managed to simultaneously field every question I could think of about how the new game will compare to the first Assassin's Creed.

Raymond described new hero Ezio as a more "badass" assassin than the first game's Altair. She emphasized this while having Ezio unsheathe blades tucked under his sleeves and simultaneously stab two soldiers, one in front of him to his left and one in front of him to his right, dead. Part of this new viciousness is attributed to a sterner motivation. Ezio's father and brothers have been killed during a power struggle of Italian nobles. His mother and sister are in hiding.

To demonstrate an Assassin's Creed game is to demonstrate new ways to murder. Raymond had Ezio scale a tower and pull a guard from over its ledge to a plummeting death. She had Ezio get up from a bench, kill a man, and then put him on the bench, an exhibition of how the locations that in the first game were just hiding spots are now also places to stash corpses. Later, when she had Ezio swan dive into a wagon of hay, she showed how the sequel's smarter enemies will root through hiding places. Bad move, smarter enemy. Raymond had Ezio kill the man and throw his body into the hay. One limitation: while Ezio can swim, he can't yet kill anyone while underwater. Room for character growth in the sequel?

Raymond promised more assassinations in the new game than in the first. And she said that players will be forced to use more varied strategies. "In Assassin's Creed, people had one strategy, like 'I always run away,' or 'I always stop and fight,'" she said. Not this time. Bigger guards will be tough to stand and fight but will be slower and easier to escape on foot — retreats helped by Ezio climbing more swiftly than Altair did. Smaller guards will be swifter, though even they can be evaded once the player gets out of an area of alarm, denoted, Grand Theft Auto-style, as an unsafe zone on the player's mini-map. Getting out of that zone gets Ezio out of trouble. "There won't be any endless chases," she laughed.

Some new systems will make Assassin's Creed II play differently than its predecessor. A new notoriety system will get Ezio into greater trouble if he's played as a reckless killer. A faction system will enable Ezio to gain alliances. For example, doing missions for thieves would make it possible for thieves to return the favor by pickpocketing guards and causing distractions. Raymond described the flow of the game as more narrative-driven than the previous game. She repeatedly referred to the first game's flow as falling into a "pattern." The player would get their assassination assignment, go to the assassin's guild in a given city, perform a few basic and recurring mission types, progress toward the assassination itself, flee and then repeat. Patterns won't hold in the new game. And instead of just a few recurring mission types, Raymond said the new game will offer 15. She wasn't one to say the first game had problems. "Frustrations," was her word, and they've been recognized and are being addressed.

The sequel has a day-night cycle, which Raymond said will affect how crowded the game's streets are. The first game's hero, Altair, could blend in with monks to avoid the suspicion of law enforcement. In the new game, Ezio can blend in with anyone in a crowd, appearing to be lost in conversation (though, sadly, he isn't going to stand on his head with the clowns who play at a party in Venice, Raymond informed me). A thinner evening crowd will leave the player fewer civilians with whom to blend.

Like the last game, the new one will cover more than one metropolis. Ezio will have a horse and travel across Italy. The regions and his adventures will be stitched together, as one big landmass in the first Assassin's Creed merged Altair's exploits in 12th-century Jersusalem, Acre and elsewhere. Ezio will travel from Venice to Florence to the Tuscan countryside, the connecting terrain being better filled, Raymond said, with gameplay opportunity than the barren hub zone of the first game. Players will be able to fast-travel to locations they've already discovered and utilize other, still-secret methods of transportation.

Former Newsweek reporter N'Gai Croal, dropping in on our interview, stumped Raymond when he asked if Ezio's horse was a descendant of Altair's. She was on surer footing in addressing my question about the return of collectible flags, saying that this time the items that can be collected in the game will unlock things, like new areas to visit.

As with the first game, the sequel will occasionally bring players to the present. In fact, the game will pick up with where modern-era protagonist Desmond left off — right after the cliffhanger conclusion of the last game. Raymond described the modern sections of the game as being "more focused on action sequences," which, compared to the placid locked-room modern moments in the first game, wouldn't be a hard goal to attain. She said that players will go to the present less frequently than they did in the first adventure.

Players of the upcoming PSP Altair-based Assassin's Creed: Bloodlines will be able to transmit money and weapons into Ezio's arsenal for the PS3 game. That's a fun Easter egg, but players of Hideo Kojima's 2008 Metal Gear Solid 4, which included an alternate Altair costume for hero Solid Snake, might imagine a cooler possible Easter egg for Assassin's Creed II. Is Kojima returning the favor and letting his franchise seep into Ubisoft's? Raymond's response was a laugh, a smile and the words: "Maybe… maybe not."

Assassin's Creed II is slated for PC, PS3 and Xbox 360 release on November 17.
神祕人1號 目前離線   回覆時引用此篇文章
舊 07-31-09, 12:56 PM   #102
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,140
對應PSP版
即係2款都要玩同地區版本...


__________________
Now Playing


メモリはプライスレス
My Trophy Road
草薙さん 目前離線   回覆時引用此篇文章
舊 08-05-09, 09:49 AM   #103
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898

神祕人1號 目前離線   回覆時引用此篇文章
舊 08-13-09, 02:15 PM   #104
romrom2004
Game Master
 
註冊日期: Feb 2004
文章: 2,024


『刺客信條2』鐵盒限定版正式公開

今天、刺客信條在其官方twitter上公開了鐵盒限定版的詳細.
售價預定70美圓.

-特製鐵盒包裝
- 3英吋Altair 珍藏手辦模型
- 迷你戰略指導書
- Penny Arcade的漫畫
- 附贈光碟收錄:
- 刺客信條電影短片
- 開發者日記
- 遊戲預告片
- 製作人訪問

在Gamestop預約還可以獲得兩張獨佔地圖「Palazzo Medici」與「Santa Maria dei Frari」.


__________________
† your worst fears ( 恐怖 )
† the inevitable destruction of society... ( そして破壊 )
† trust your inner senses ( 新しい刺激 )
† you've never seen biohazard this before ( 今までとは違う )
romrom2004 目前離線   回覆時引用此篇文章
舊 08-13-09, 02:18 PM   #105
romrom2004
Game Master
 
註冊日期: Feb 2004
文章: 2,024



小偷來幫忙!《刺客教條 2》曝光新研發日誌影片
http://gnn.gamer.com.tw/1/38671.html

  Ubisoft 今日新公開《刺客教條 2》第二部研發日誌影片,曝光了尚未公開過的新遊戲畫面。研發團隊介紹
遊戲的派系系統,當主角處理像小偷、妓女、傭兵等要求後,有機會得到他們的協助,例如小偷可以製造事件引
開衛兵,以便於主角可以躲避、分散敵人注意力,甚至這些幫手也可以協助來打擊敵人。

  研發團隊也提及,玩家將可以儲存在遊戲中所獲得的貨幣,然後來選擇購買各式各樣的武器,此種設計可以
提供玩家更大自主性,自由選擇在何種時機使用合適的武器。

  Ubisoft 旗下執行製作人 Jade Raymond 日前透露,《刺客教條 2》主角 Ezio 在個性上的設定將是比前作
阿爾泰更加冷酷無情,主要是因為他的親人在義大利貴族的權力鬥爭下慘遭殺害所導致;《刺客教條 2》的暗殺
手法將會較前作增加,以便讓玩家擁有更具變化性的策略運用,且遊戲將會採用複數的城市作為遊戲舞台,Ezio
將會在威尼斯、佛羅倫斯、托斯卡納等地展開冒險。

  Jade Raymond 表示,遊戲計畫將會採用負評系統,如果玩家選擇讓主角反覆、鹵莽殺人,成為不顧一切
的殺手時,有可能引發很大的糾紛。至於《刺客教條 2》這代主角 Ezio 雖然可以下水了,可是他處在水中的狀
態時,是不能殺敵人的。

  PC/PS3/Xbox 360《刺客教條 2》預定 11 月 17 日上市,日前美國知名遊戲通路 GameStop 也公佈了
PS3/Xbox 360《刺客教條 2》限定版預約內容,包括了 Ezio 模型、藝術設定畫冊、遊戲追加地圖、原聲帶、
研發幕後 DVD 與遊戲片等,售價為 79.99 美元。


__________________
† your worst fears ( 恐怖 )
† the inevitable destruction of society... ( そして破壊 )
† trust your inner senses ( 新しい刺激 )
† you've never seen biohazard this before ( 今までとは違う )
romrom2004 目前離線   回覆時引用此篇文章
舊 08-13-09, 06:18 PM   #106
Chris皇
God of Gamer
 
註冊日期: Oct 2003
文章: 5,453
PSN  IDPanzerRaptor
XBox Live GamertagRaptorReaper
對比第1集,敵人只懂用劍同弓,
今集多左野玩

流氓是您的好友似乎比上集有更多合作空間
Chris皇 目前離線   回覆時引用此篇文章
舊 08-13-09, 06:21 PM   #107
Rance
The One
ガハハ
 
註冊日期: Dec 2001
文章: 26,438
PSN  IDRance1219
XBox Live GamertagRance1219
妓女

點幫....忍法 色誘之術?...


__________________
小便はすませたか? 神様にお祈りは? 部屋の隅でガタガタふるえて命ごいをする心の 準備はOK?」
Rance 目前離線   回覆時引用此篇文章
舊 08-13-09, 06:29 PM   #108
Chris皇
God of Gamer
 
註冊日期: Oct 2003
文章: 5,453
PSN  IDPanzerRaptor
XBox Live GamertagRaptorReaper
引用:
作者: Rance 查看文章
妓女

點幫....忍法 色誘之術?...
俾$佢,佢會色誘目標,之後

p.s 第一代的流程之所以咁重覆,開發team解晝話過由於模擬器只能read到Altair後人的部份Altair DNA,故此未能詳細模疑當年Altair幫人,套情報,暗殺等等的經歷,而令到"遊戲"流程重覆
Chris皇 目前離線   回覆時引用此篇文章
舊 08-13-09, 09:48 PM   #109
12號四分衛
Game Master
 
註冊日期: Jan 2006
文章: 2,066
XBox Live Gamertagqbgabe12
引用:
作者: romrom2004 查看文章
  Ubisoft 旗下執行製作人 Jade Raymond 日前透露...
片入面唔見Jade ge.... !!!
12號四分衛 目前離線   回覆時引用此篇文章
舊 08-13-09, 11:29 PM   #110
ammms
God of Gamer
渣根懦夫
 
註冊日期: May 2007
文章: 5,569
引用:
作者: Chris皇 查看文章
俾$佢,佢會色誘目標,之後
可唔可以將目標 set 做自己
ammms 目前離線   回覆時引用此篇文章
舊 08-13-09, 11:32 PM   #111
~ViVi~
God of Gamer
 
註冊日期: May 2002
文章: 5,548
3DS Friend Code1435 4592 2031
PSN  IDVivi1112
引用:
作者: Chris皇 查看文章
俾$佢,佢會色誘目標,之後

p.s 第一代的流程之所以咁重覆,開發team解晝話過由於模擬器只能read到Altair後人的部份Altair DNA,故此未能詳細模疑當年Altair幫人,套情報,暗殺等等的經歷,而令到"遊戲"流程重覆
咁都有得兜
即係話因為劇情需要,所以隻game唔好玩


__________________
Final Fantasy XIV
Server: Bahamut
Name: Vivi Seven
~ViVi~ 目前離線   回覆時引用此篇文章
舊 08-14-09, 01:25 AM   #112
石主乙個
Crazy Gamer
 
註冊日期: Jul 2004
文章: 1,081
引用:
作者: Chris皇 查看文章
俾$佢,佢會色誘目標,之後

p.s 第一代的流程之所以咁重覆,開發team解晝話過由於模擬器只能read到Altair後人的部份Altair DNA,故此未能詳細模疑當年Altair幫人,套情報,暗殺等等的經歷,而令到"遊戲"流程重覆
即係咁..咁樣兜法,都幾樣衰下


__________________
個人自製視覺小說,現已於Steam平台發售,售價:$50
商店頁面:SOULS
石主乙個 目前離線   回覆時引用此篇文章
舊 08-14-09, 12:51 PM   #113
Sar8
The One
 
註冊日期: Feb 2009
文章: 22,813
PSN  IDOrzAR8
XBox Live GamertagOrzAR8
唔兜好過兜


__________________
思想取決於屁股
Sar8 目前離線   回覆時引用此篇文章
舊 08-14-09, 12:57 PM   #114
Frozen Ray
Crazy Gamer
 
註冊日期: Dec 2001
文章: 1,645
引用:
作者: Chris皇 查看文章
俾$佢,佢會色誘目標,之後

p.s 第一代的流程之所以咁重覆,開發team解晝話過由於模擬器只能read到Altair後人的部份Altair DNA,故此未能詳細模疑當年Altair幫人,套情報,暗殺等等的經歷,而令到"遊戲"流程重覆
不如直接 AUTO FAST FORWARD 埋哩D重覆性作業仲好


__________________
人類
これ以上
むのだ
Frozen Ray 目前離線   回覆時引用此篇文章
舊 08-14-09, 05:32 PM   #115
石主乙個
Crazy Gamer
 
註冊日期: Jul 2004
文章: 1,081
引用:
作者: Frozen Ray 查看文章
不如直接 AUTO FAST FORWARD 埋哩D重覆性作業仲好
不如AUTO FAST FORWARD埋隻game
反正有九成係重覆性作業


__________________
個人自製視覺小說,現已於Steam平台發售,售價:$50
商店頁面:SOULS

此篇文章於 08-14-09 05:37 PM 被 石主乙個 編輯。
石主乙個 目前離線   回覆時引用此篇文章
舊 08-20-09, 12:02 AM   #116
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
http://www.gametrailers.com/video/gc...ns-creed/54478


neo2046 目前離線   回覆時引用此篇文章
舊 08-20-09, 11:01 AM   #117
ammms
God of Gamer
渣根懦夫
 
註冊日期: May 2007
文章: 5,569
引用:
作者: R222 查看文章
不如AUTO FAST FORWARD埋隻game
反正有九成係重覆性作業
連俾錢個動作都 FF 埋
慳番
ammms 目前離線   回覆時引用此篇文章
舊 08-20-09, 12:12 PM   #118
三刀流路飛
Game Master
海盜王
 
註冊日期: Apr 2006
文章: 2,116
XBox Live GamertagEddie829
真係好白痴 佢個咁既理由都講得出
三刀流路飛 目前離線   回覆時引用此篇文章
舊 08-21-09, 11:48 PM   #119
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898

GC 09: Demo Gameplay Part I (Cam) HD



GC 09: Demo Gameplay Part II (Cam) HD
神祕人1號 目前離線   回覆時引用此篇文章
舊 08-29-09, 11:30 PM   #120
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
スキャン画像
http://www.imagebam.com/image/58181047076219
http://www.imagebam.com/image/aa516847076220

前作にはなかった要素を紹介
時間経過の概念を導入、昼と夜では街並みの趣き、行き交う人々が変化
制限時間のあるミッションや、特定の時間だけ現れる人物もいる

通貨の概念を追加
敵を倒したり、スリをしたり、ミッションの成功をすると通貨を入手
通貨を使用して武器・防具のカスタマイズ、衣装などを購入できる
アサシンブレードに毒を仕込んでポイズンブレードにしたりもできる


neo2046 目前離線   回覆時引用此篇文章
舊 09-01-09, 10:47 AM   #121
ahleung
The One
Bannnned
 
註冊日期: Jun 2002
文章: 28,498
OT:


Jade Raymond to head up Ubisoft Toronto, focusing on AAA games and new IPs

by Christopher Grant { 7 hours ago }
While the whereabouts of Beyond Good & Evil 2'sJade are still – frustratingly – unknown, the whereabouts of Ubisoft's other Jade – that would be Jade Raymond, of Assassin's Creed fame – are quite known. Though she's been somewhat out of the limelight after initially trumpeting up the still-not-out-yet I Am Alive, Ms. Raymond is still alive and has been chosen as the head of the recently announced Ubisoft Toronto.

But hey, we know you're worried about Yannis Mallat, CEO of both Ubisoft Montreal and Ubisoft Toronto, who told us last month that he would be "handling both" studios. Well, don't fret – Ubisoft's press release says that while "Raymond will oversee day-to-day operations of the Toronto studio's work on video game project," she will do so "under the governance of Yannis Mallat." Ubisoft Toronto is scheduled to open its doors by the end of the year and begin "work on AAA games and new intellectual properties," according to Raymond.
ahleung 目前離線   回覆時引用此篇文章
舊 09-02-09, 01:47 PM   #122
黃金史提芬
Crazy Gamer
叫我史提芬
 
註冊日期: Mar 2002
文章: 1,307
XBox Live Gamertaggoldensteven
我睇唔明呢隻game點玩...
下下都zoom in既...
黃金史提芬 目前離線   回覆時引用此篇文章
舊 09-04-09, 12:43 AM   #123
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
Assassin's Creed II "Visions of Venice" Trailer

gametrailers
HD - http://www.gametrailers.com/video/vi...ns-creed/55401
SD - http://www.gametrailers.com/video/vi...ns-creed/55400

Gamersyde
http://www.gamersyde.com/news_assass...r-8482_en.html

Youtube
http://www.youtube.com/watch?v=a12e3iKzqlw&fmt=22[/QUOTE]
引用:



neo2046 目前離線   回覆時引用此篇文章
舊 09-04-09, 01:57 AM   #124
djkaeru
Junior Member
 
註冊日期: Nov 2006
文章: 98
http://www.play.com/Games/PlayStatio...n/Product.html

想訂依個black edition…但係淨係送歐洲…?T^T…?
鳴…
djkaeru 目前離線   回覆時引用此篇文章
舊 09-08-09, 11:57 AM   #125
王小虎
God of Gamer
 
註冊日期: Apr 2002
文章: 7,807


王小虎 目前離線   回覆時引用此篇文章
回覆


論壇跳轉

相似的主題
主題 主題作者 版面 回覆 最後發表
[多機種] Assassins Creed II 暗殺攻略 雷火武 攻略及心得交流區 361 04-23-10 03:26 PM
[PSP] Assassin's Creed: Bloodlines enishi 手提遊戲機討論版 24 10-06-09 06:29 PM
[NDS] Assassin's Creed II: Discovery romrom2004 手提遊戲機討論版 2 10-06-09 12:41 AM
Assassin's Creed 2 神祕人1號 PC電腦遊戲討論版 0 04-07-09 08:58 PM
Assassin's Creed圖片及影片(最受注目的靚女製作人) 神祕人1號 電視遊戲討論版 724 02-25-09 01:02 PM


現在的時間是 09:38 PM


手機版 | APP版
Powered by vBulletin® 版本 3.8.3
版權所有 ©2000 - 2024,Jelsoft Enterprises Ltd. map
Games Animation Forum