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舊 02-01-19, 02:57 PM   #676
zzzdx
God of Gamer
↘三一龍娘之超極衝擊
 
註冊日期: Sep 2008
文章: 14,336
3DS Friend Code0088 0093 0096
PSN  IDMamiTomoeDX
XBox Live GamertagDouble Zeta Gundam
引用:
作者: charcsc2000 查看文章
真心對人和對電腦係兩樣野...
命塊版只係磨時間...
對人觀戰都可以學到好多野...
如果老任攪下活動會好玩d...
而加咁樣成日沒心開game...
佢D活動咪XX系列UP同貨幣UP,除左MARIO果次有新魂之外基本上都直接無視,最近開機都係因為去打食人花一次拎食人花命魂同打一場比卡超命魂,打完又收得埋


引用:
作者: 滅龍士 查看文章
解哂d成就
如果你指獎勵圖片,我已經解曬,連線果頁用萬用鎚開、MII服裝同BGM都應該齊


__________________
PSN : MamiTomoeDX
3000:V2、ストライクフリーダム、Ξガンダム
2500:試作2号機、試作3号機、ゴトラタン、∞ジャスティス
2500:FA-ZZ、イクス-エクリプス、イクス-アイオス
2000:試作1号機、ガナーザク、デュナメス、ゴールド天
2000:スローネドライ、ギャン、ガイア、ブルー2L
1000:アレックス、ガンイージ、∞ジャスティス(ラクス搭乗)
zzzdx 目前離線   回覆時引用此篇文章
舊 02-01-19, 07:34 PM   #677
滅龍士
God of Gamer
MHWs↓
 
註冊日期: Sep 2006
文章: 7,412
Nintendo Switch IDSW-0379-3311-1331
3DS Friend Code0362 0082 7760
PSN  IDMETSU_RYU_SHI
引用:
作者: zzzdx 查看文章
如果你指獎勵圖片,我已經解曬,連線果頁用萬用鎚開、MII服裝同BGM都應該齊
整足拳劍砲Mii每樣三隻Total9隻齊哂三十六招,九隻Mii都玩厭哂就等Joker
滅龍士 目前離線   回覆時引用此篇文章
舊 02-01-19, 11:53 PM   #678
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240



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舊 02-12-19, 12:50 PM   #679
whassupbun
Ultimate Gamer
 
註冊日期: Jul 2010
文章: 4,189
PSN  IDwhassupbun
XBox Live Gamertagwhassupbun


__________________
Now Playing:
PS5:【暗影火炬城】,【Aliens: Fireteam Elite】
我的PlayStation獎盃紀錄|XBOX成就紀錄
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舊 02-14-19, 10:47 AM   #680
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240




Nintendo Direct 2019.2.14
https://youtu.be/i0-RFxnG6KM



此篇文章於 06-12-19 08:19 PM 被 neo2046 編輯。
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舊 03-31-19, 06:17 PM   #681
武藤遊戲
The One
 
註冊日期: Nov 2004
文章: 30,044
Wii U ID(ω・∩(ω・∩(ω
PSN  IDペロペロ(^ω^)
XBox Live Gamertag>_>


https://deals.bestbuy.com/?category=video+games3


__________________
BN偽造銷量ww不謹慎
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舊 04-17-19, 09:04 AM   #682
武藤遊戲
The One
 
註冊日期: Nov 2004
文章: 30,044
Wii U ID(ω・∩(ω・∩(ω
PSN  IDペロペロ(^ω^)
XBox Live Gamertag>_>

Super Smash Bros. Ultimate – New Content Approaching – Nintendo Switch
https://m.youtube.com/watch?v=FmuTGcbu4Kc


__________________
BN偽造銷量ww不謹慎
武藤遊戲 目前離線   回覆時引用此篇文章
舊 04-17-19, 10:04 AM   #683
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
日版 JOKER PV

【スマブラSP】The Masked Rebel
https://youtu.be/cgZgb8TNy00

引用:


neo2046 目前離線   回覆時引用此篇文章
舊 04-17-19, 10:06 AM   #684
neo2046
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(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240





此篇文章於 04-17-19 10:09 AM 被 neo2046 編輯。
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舊 04-17-19, 10:09 AM   #685
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240

neo2046 目前離線   回覆時引用此篇文章
舊 04-17-19, 10:55 AM   #686
charcsc2000
God of Gamer
J神哥
 
註冊日期: Jan 2006
文章: 5,394
Nintendo Switch IDcharcsc2000
PSN  IDcharcsc2000
引用:
作者: neo2046 查看文章

好想佢出amiibo...

此篇文章於 04-17-19 11:00 AM 被 neo2046 編輯。
charcsc2000 目前離線   回覆時引用此篇文章
舊 04-17-19, 04:55 PM   #687
neo2046
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註冊日期: Dec 2001
文章: 58,240


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舊 04-17-19, 04:57 PM   #688
neo2046
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註冊日期: Dec 2001
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舊 04-17-19, 04:58 PM   #689
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240







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舊 04-22-19, 12:56 PM   #690
neo2046
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註冊日期: Dec 2001
文章: 58,240
5 Famous Title Screens in Smash Bros. Ultimate's Stage Builder (Zelda, Mega Man, Sonic, & More!)
https://youtu.be/yj0pyKUUQT8



此篇文章於 06-12-19 08:19 PM 被 neo2046 編輯。
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舊 04-26-19, 08:35 PM   #691
neo2046
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註冊日期: Dec 2001
文章: 58,240
【大亂鬥特別版】Ver. 3.0更新介紹影片
https://youtu.be/OCp_dd_neV0
引用:


neo2046 目前離線   回覆時引用此篇文章
舊 05-26-19, 09:33 AM   #692
neo2046
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註冊日期: Dec 2001
文章: 58,240
Sakurai gives various details about Super Smash Bros. Ultimate's development, DLC, & more in his recent book
https://www.resetera.com/threads/sak...t-book.119020/



引用:
  • He knows some are serious, but he doesn't think characters like Iron Man and Goku will happen. in Smash (p27)
  • DLC could say shortening the life span of its franchise. For Smash those characters could join in next time. But Smash is also not a title to think about continuation so doing his best every time. (p27)
  • He wants Smash to be more casual and see non-competitive tournaments. Smash is a party game. But he also knows he is not the one to plan those. (p31)
  • In Smash for days, there was restriction of a time span to offer updates and 3DS had a limited number of times to update. So Wii U version had to do the same. This is why Lucas, Roy, and Ryu released at the same time. (p33)
  • If it's a one time purchase type of game, then it's more efficient for the company to start making the next game than keep updating. (p59)
  • Updates are normal thing these days, but still they are voluntary service. (p59)
  • He always thinks it's important to hear voices from people not speaking up. Real beginners don't speak up. (p61)
  • The plan of Smash Ultimate completed December 16th 2015. It's a coincidence, but was the same day of the last Smash for Direct. (p63)
  • He is not thinking of doing Smash Ballot again. It was used in Smash Ultimate's development very much. (p63)
  • Bayonetta was the first pick among realisable characters. Above her, there were old veterans like Snake and other characters that were already tried negotiating but got rejected. (p63)
  • He was making the plans for Smash Ultimate during the vacation he got after Smash for DLC was done. (p69)
  • He treats character's individuality as its own game itself. All the unique systems certain characters has are all newly built just for him/her. (p69)
  • It's already had proven true that joining as a character in Smash has advertising effect. (p99)
  • He played through beta version of Zelda BotW to the end in 2 days during the Smash Ultimate development because he needed to know how new Link works before anyone else. (p125)
  • He thinks games should not be created based on researched data alone and saying games only born to imitate other games are misfortune. Those data should be used for marketings or managements, not to plan new games. Old data are old. (p133)
  • (Speaking of Super Nintendo World) 60 billion yen is enough to make every Smash game up to Ultimate and more with couple ten billion of changes. Not many Japanese games have budgets over 10 billion yen. (p139)
  • He wish there were Smash Area in Super Nintendo World. (p139)
  • Smash Ultimate's DLC wasn't a thing at the time around Famitsu column vol. 546 January 11th 2018, and it was planned without the developers will. (p165)
  • DLC developments in general take time, so by the time of the release, the market will be much smaller than it used to be. DLC business is very risky than people might think. (p165)
  • They are not something sell that much so it's difficult to gather staffs. Sometimes better to move on to the next game. (p165)
  • He is not fond of the idea of the season pass. Its a little scary to buy without knowing the contents. (p165)
  • Omega and Battlefield for every stages take a lot more work than people might think. (p187)
  • HAL Laboratory, Inc. is still on the credits list, but not involved in the development anymore. (p188)
  • If you think about the completion of the development, bringing back everyone is not something you should do. (p189)
  • The team was very careful of leaks at E3 2018. They didn't use printed promotional materials to avoid leaks. "Everyone is here" wasn't known even in Nintendo so the when it happened Nintendo staffs were also screaming. (p190)
  • Smash tend to have characters from older series. But just old characters wouldn't make Smash worthy. If there is no new series, then the selection of the characters will be from the old series. (p199)
  • People say "why they can't do this easy stuff?" but there is always a reason for that, One correction could cause another bug. (p205)
  • The story idea of World of Light was already existed since Smash Brawl. (p208)
  • He doesn't follow internets reaction so didn't know all the fan predictions. (p209)
  • The idea of the Spirits is kind of the last resort. He is not sure he'll be making another gameplay like the Spirits. (p211)
  • There was a plan to include a map like the Spirits to the Adventure Mode in Smash Melee. (p211)
  • He said he took a long vacation, but actually he was just taking breaks as the calendar goes. He has a cat so he can't go for a long trip. (p214)
  • By the time of the end of March 2019, the online win ratio of every character are very close to each other at the point he almost thinks better not to change anymore. (p216)
  • There are metas, so just certain characters were strong at that time is not good enough reason to make them change. (p216)



neo2046 目前離線   回覆時引用此篇文章
舊 05-31-19, 04:06 PM   #693
leungky1
Ultimate Gamer
 
註冊日期: Jul 2009
文章: 3,644
唔駛再單靠Datamine同Bug Mode體會細緻度

leungky1 目前離線   回覆時引用此篇文章
舊 06-12-19, 02:32 AM   #694
武藤遊戲
The One
 
註冊日期: Nov 2004
文章: 30,044
Wii U ID(ω・∩(ω・∩(ω
PSN  IDペロペロ(^ω^)
XBox Live Gamertag>_>






__________________
BN偽造銷量ww不謹慎

此篇文章於 06-12-19 02:40 AM 被 武藤遊戲 編輯。
武藤遊戲 目前離線   回覆時引用此篇文章
舊 06-12-19, 02:18 PM   #695
PatrickNo42
Senior Gamer
 
註冊日期: Nov 2012
文章: 292
繼電視遊戲代表同格鬥遊戲代表後,終於連RPG代表都參戰
PatrickNo42 目前離線   回覆時引用此篇文章
舊 06-12-19, 02:38 PM   #696
Leong
Crazy Gamer
 
註冊日期: Sep 2002
文章: 1,089
引用:
作者: PatrickNo42 查看文章
繼電視遊戲代表同格鬥遊戲代表後,終於連RPG代表都參戰
其實之前都出咗FF VII的CLOUD, 現在DQ有成4個主角勇者咁多添
Leong 目前離線   回覆時引用此篇文章
舊 06-12-19, 08:17 PM   #697
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240


neo2046 目前離線   回覆時引用此篇文章
舊 06-12-19, 08:19 PM   #698
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
【大亂鬥特別版】 傳說的勇者
https://youtu.be/nVbQOd59fBI

【大亂鬥特別版】 同伴們
https://youtu.be/mYKPq31YAG4



此篇文章於 07-30-19 10:09 PM 被 neo2046 編輯。
neo2046 目前離線   回覆時引用此篇文章
舊 07-29-19, 09:03 PM   #699
leungky1
Ultimate Gamer
 
註冊日期: Jul 2009
文章: 3,644

由手機版發出
leungky1 目前離線   回覆時引用此篇文章
舊 07-30-19, 10:10 PM   #700
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
【スマブラSP】勇者のつかいかた
https://youtu.be/BluK_VBPIic

Super Smash Bros. Ultimate – A Heroic Presentation
https://youtu.be/6_dfLR3R14M



此篇文章於 08-06-19 01:16 PM 被 neo2046 編輯。
neo2046 目前離線   回覆時引用此篇文章
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