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harakuma 05:07 PM 06-03-16
呢個公司係韓國定日本架, 條女韓味好重
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ycyleo 04:05 AM 06-04-16
作者: harakuma:
呢個公司係韓國定日本架, 條女韓味好重
應該係韓國
禁入去佢個page睇其他片係出韓文字幕
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安安 07:30 PM 06-05-16
http://www.insomniacgames.com/games/edge-of-nowhere/
Edge of Nowhere is a VR third-person action-adventure from Insomniac Games.
Coming exclusively to the Oculus Store, June 6th, 2016


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mrk 03:15 PM 06-06-16
作者: 安安:
http://www.insomniacgames.com/games/edge-of-nowhere/
Edge of Nowhere is a VR third-person action-adventure from Insomniac Games.
Coming exclusively to the Oculus Store, June 6th, 2016
1時FPS,1時TPS,幾正,希望唔好比Oculus獨佔,預埋比PSVR同HTC Veie就好啦!
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liar 03:59 AM 06-19-16
作者: mrk:
1時FPS,1時TPS,幾正,希望唔好比Oculus獨佔,預埋比PSVR同HTC Veie就好啦!
哩隻係facebook搵insomniac開發發架,無記錯insomniac重會有多兩隻獨佔作比Rift。
另外今年E3 Ubi有隻Star trek vr,果隻就全平台。
滿足左我vr揸宇宙艦既美夢。。。。可惜我唔鍾意Star trek....
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mrk 06:20 AM 06-19-16
作者: liar:
哩隻係facebook搵insomniac開發發架,無記錯insomniac重會有多兩隻獨佔作比Rift。
另外今年E3 Ubi有隻Star trek vr,果隻就全平台。
滿足左我vr揸宇宙艦既美夢。。。。可惜我唔鍾意Star trek....
唔該晒!
睇呢VR界都係三分天下啦!(Oculus、Sony同HTC)

PS:咁又係,Star Trek係香港真係冇咩人氣!
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david 09:25 AM 06-19-16
E3 was secretly terrible for the future of virtual reality
Platform wars, simulator sickness and exclusivity deals threaten to tear VR apart.
作者: :
Even players who've spent countless hours in virtual reality (like our own Jess Conditt[/URL]) found themselves on the verge of puking while playing Resident Evil 7: Biohazard -- and it wasn't because of the horror game's gory visuals either. No, it's that the game is pushing the limits of PlayStation's hardware, barely managing to run at the minimum 60 frames per second required for PSVR[/URL]. The problem? Every other VR headset on the market recommends that games run at a minimum of 90 fps.

By having such a low bar for entry, Sony is allowing PlayStation VR developers to create games that flirt with simulator sickness[/URL]. Combined with the fact that the demo's controls allowed the player to move their head with the gamepad, and the title is a nauseous mess. Resident Evil 7 will probably improve its framerate and controls before hitting the consumer market, but giving it the option not to be better sets a dangerous precedent: If the first console VR games to hit the market make players sick, that could severely damage public perception of virtual reality gaming in general.

Oculus VR's Palmer Luckey warned about this exact scenario[/URL] two years ago. "When [VR] arrives, it has to be good," he told me in 2014. "I think really bad VR is the only thing that can kill off VR." Maybe that's why Microsoft is holding off on offering VR to Xbox users until the arrival of its forthcoming Project Scorpio[/URL] -- an upgraded version of its console designed specifically for virtual reality and 4K content. Sony's own PlayStation Neo[/URL] will probably help with low framerates too, but Sony has also promised that all future games will run on today's PS4 hardware. That means it's possible that consumers will be exposed to nausea-inducing framerates. That's bad for everyone.

https://www.engadget.com/2016/06/17/VR-at-E3-2016/
劉名等睇POKEMON MOVIE大規模抽筋後O黎一次大規模嘔吐,應該係想入GUINNESS吧。


作者: mrk:
1時FPS,1時TPS,幾正,希望唔好比Oculus獨佔,預埋比PSVR同HTC Veie就好啦!
作者: :
That's not the case with software sold through the Oculus store; if you own any other PC VR headset besides a Rift, you're out of luck. Even if that same VR title is available on Steam, without hardware restrictions.
無OR就唔駛諗。
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david 02:27 PM 06-19-16
Razer's OSVR headset is still a work in progress

The HDK 2.0 is moving in the right direction, though.

作者: :
大圖


When Razer announced the latest version of its HDK ("Hacker Development Kit") virtual reality headset, it positioned it as a competitor to premium devices like the Oculus Rift and HTC Vive. On paper, that's very much true: the HDK 2.0 has a 2,160 x 1,200 low-persistence OLED panel, a 110-degree field of view and a 90Hz refresh rate. It also has a low price of $399, which is way less than the Rift's $599 and Vive's $799 (both headsets come with accessories that go a way to explaining the price difference).

We tried on the HDK 2.0 for a quick game, and weren't completely sold own the experience. Despite those lofty specs -- numerically on par with both the Rift and Vive -- the display didn't match the quality of those in either of the more established sets. That said, it did offer a clear advantage over PSVR, which is to be expected given the improved resolution it offers.

Our social media editor Mallory Johns donned the HDK 2.0 for a play season of Redout, an F-Zero-esque space racer. Mallory's been around the VR block, with hours of playtime logged on the Vive, Oculus, PSVR and Gear VR, but despite the 90-frames-per-second refresh rate, she found the experience nauseating, thanks in part to the lenses not playing well with her short-sightedness.

In terms of build quality, the HDK 2.0 feels very much a generation behind. It's comfortable to wear, thanks to its lightness, but it's more comparable to Oculus' Crystal Cove headset rather than the finished article. There's also the issue of compatibility. Valve supports the HDK (and OSVR in general) through Steam, so technically anything the Vive can run HDK can as well. But with only a tiny infrared tracker, and no dedicated motion controls. This is a problem that can be solved in the future, or with third-party add-ons, though.

Being a little rough around the edges is to be expected -- OSVR is an ongoing project, and this is a development kit -- but if you were looking for something comparable to the Vive or Rift in terms of quality on a budget, don't expect the HDK 2.0 to be without compromise.
果然平O野無好嗎?
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david 08:18 PM 06-22-16
Here's the game that keeps making E3 attendees sick

Sony's big-name PlayStation VR games are pretty disappointing. One is even making people feel sick to their stomachs.

作者: :
On Monday, Sony announced that three big-name game developers would bring their hottest franchises to the PlayStation VR headset. You'd be able to play Batman, Final Fantasy and Resident Evil in virtual reality, Sony promised.
But two of those three big games are surprisingly disappointing -- and the third one is actually making E3 attendees feel sick to their stomachs.

By the time I tried Resident Evil 7 today at Sony's E3 booth, word had already spread. I'd heard from half a dozen journalists and influencers that something wasn't quite right about Capcom's VR horror experience. I knew that if I tried it, I'd probably regret it for the rest of the day.

The Final Fantasy XV VR Experience is literally just a disembodied gun that you shoot at a Final Fantasy monster while several other Final Fantasy characters bash on it with swords, often passing right through the creature with no effect. That's followed by a brief sequence where you're seated in a car next to one of the ladies of Final Fantasy, with nothing to do but stare at the leather seats and the dusty road.


Batman: Arkham VR is a bit better -- you get to don the Batsuit, throw Batarangs, fire grapple guns and descend into the Batcave for target practice, then analyze a crime scene with other cool tools -- but developer Rocksteady describes it as an hour-long experience with another hour of replay value. If you were expecting a whole new Batman: Arkham game where you traverse Gotham City in VR, you're out of luck.

Final Fantasy XIV PlayStation VR: Great Game That Made Me Nauseous (TGS Hands-On)

Read more at http://www.playstationlifestyle.net/...PX1Q2emy4M4.99
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