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舊 02-21-13, 09:01 PM   #26
neo2046
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註冊日期: Dec 2001
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(按圖可以放大)







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舊 02-21-13, 09:24 PM   #27
( ゚ω゚)?
God of Gamer
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註冊日期: Dec 2010
文章: 9,253
引用:
作者: RPG之鬼 查看文章
問題是已經有一堆PS3實體GAME的玩家裡點樣處理呢尐戰績呢
未有資料,已知:

http://www.digitalspy.co.uk/gaming/n...ake-place.html
PS4 has no native PS3 backwards compatibility, Gaikai to take place

The PlayStation 4 will not have native backwards compatibility with games from past Sony systems.

During Sony's PS4 announcement event, Gaikai head Dave Perry said that the new console will not offer native support for PS3 games out of the box.


Instead, Gaikai is developing a cloud service that could offer PS3 games on the new console without the built-in hardware compatibility.

"The technology is so advanced that some day we could easily stream PS1, PS2, PS3 and the PS Mobile games on any device, including the PlayStation 4," Perry added.

Prior to the announcement, Gaikai registered domains for the name PlayStation Cloud, which was rumoured to be used for playing PS3 games on the new console. Those rumours turned out to be true.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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舊 02-21-13, 09:32 PM   #28
now_loading
God of Gamer
VanHelsing
 
註冊日期: Jan 2005
文章: 9,134
PSN  IDN0W_L0ADlNG
XBox Live Gamertagdiabloex2
雙眼PS EYE vs 單眼 KINECT, 也是好戲連場..
斷估用左雙眼對測深度有幫助

引用:
第二代 PlayStation Eye 將為 PlayStation 4 提供面部辨識、用戶位置感應等功能
由 Sanji Feng 於 4 hours 之前發表



除了 DualShock 4 手把外另一款 PlayStation 4 的配件也在今天正式亮相了,那就是第二代的 PlayStation Eye 光學感應器。它採用了 1,280 x 800 的相機,配有四個麥克風,可視角度達到了 85 度。支援的功能有面部辨識、用戶位置感應以及 PlayStation Move,同時它還能辨別 DualShock 手把上 LED 燈的顏色,在多用戶模式下會非常方便。Sony 表示 PlayStation Eye 可以為 PlayStation 4 提供面部登入的功能,在麥克風的加持下未來也可能會實現語音控制。至於這款配件到底會單獨上市還是會隨主機一同發售目前仍是個謎,想瞭解更多的話訪問內容 可以閱讀完整的新聞稿。


PlayStation®4 Eye>
外觀尺寸
約186mm x 27mm x 27mm (寬x高x長)(預定)
重量
約183g(預定)
影片像素
(最大)1280 x 800像素x 2
影片禎數
1280 x 800像素時 60fps
640 x 400像素時 120fps
320 x 1920像素時 240fps
影片格式
RAW、YUV(非壓縮)
鏡頭
雙鏡頭、光圈值/F2.0 固定焦點
攝影距離
30cm~∞
攝影範圍
85°
麥克風
四聲道陣列式麥克風
連接端子
PS4專用端子 (AUX端子)
連接線長度
約2m (預定)
now_loading 目前離線  
舊 02-21-13, 10:45 PM   #29
王小虎
God of Gamer
 
註冊日期: Apr 2002
文章: 7,807
Sony: PSN games won't transfer to the PS4, nor will your game saves
http://www.engadget.com/2013/02/21/s...ansfer-to-ps4/
王小虎 目前離線  
舊 02-21-13, 11:39 PM   #30
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
PS4
プレイステーション4はどんなハードなのか? わかっていることと、わかっていないこと
SCEのPS4向け5タイトルのスクリーンショットを公開 PS4の実力を画像でチェックしてみよう
「PS4のゲームはすべてPS Vitaでも遊べます」SCEワールドワイドスタジオ吉田修平プレジデントにインタビュー
SCEJ河野弘プレジデントに直撃「PS4でゲームの楽しみかたが変わってくる」
PlayStation Meeting 2013の登壇者によるコメントが公開。ゲーム業界の要人たちが,次世代機「PlayStation 4」に期待を寄せる
SCEJがプレイステーション4について正式リリースを発表
PS4専用周辺機器ワイヤレスコントローラー(DUALSHOCK4)とカメラ“PlayStation4 Eye”に関する正式リリースが発表
PS4向けに,UBI Softが「Watch Dogs」を開発中。街のあらゆる情報をハックできる最新デモを紹介
BlizzardとSCEが戦略的パートナーシップを結び,PS3およびPS4向けに「Diablo III」を開発中
『Halo』で知られるバンジーが、PSフォーマットに向けて新作FPS『Destiny』を開発中
PS4向け『ファイナルファンタジー』新作が!? 詳細はE3で明らかに!
PS4向けにカプコンが完全新作『deep down(仮題)』を発表! そのほかPS4向けタイトルが複数発表
Sucker Punch Studiosの最新作「InFAMOUS: Second Son」が登場。監視カメラのあふれる世界で,超人的な力を持つ男の戦いが描かれる
PS4向けのソーシャルなレースゲーム「DriveClub」が,「PlayStation Meeting 2013」で発表
FPS「Killzone」シリーズのPS4用最新作「Killzone: Shadow Fall」が発表
PS4は8コアCPUを搭載、コントローラはタッチパッド、ヘッドホンジャックなどを備えた“DUAL SHOCK4”
PS4向け新作「Killzone Shadow Fall」「InFAMOUS: Second Son」などが公開に。「PlayStation Meeting 2013」Twitter実況まとめ


neo2046 目前離線  
舊 02-22-13, 12:24 AM   #31
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
not to expect too much on Clouding

引用:
Is cloud gaming the future?

I compare cloud gaming to the Internet from a few years ago, where you could not make action games because it was not fast enough, etc. And developers have tended to favor the kinds of games that could afford to have a high latency. Cloud gaming has the same kind of situation: it addresses many issues, but it still does not work as well as what we want. Meanwhile, it should only be used for certain types of games, more analytical...


~~~~~
Interview with UBI's Yves Guillemot (PS4, cloud, Watch Dogs, Vita, Wii U sales,etc.)
http://www.neogaf.com/forum/showthread.php?t=514716


neo2046 目前離線  
舊 02-22-13, 12:24 AM   #32
money
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◆.西野司命.◆
 
註冊日期: Mar 2002
文章: 51,722
http://www.4gamer.net/games/990/G999024/20130221064/

4Gamer:
 先ほどと似た質問になりますが,PS4が従来のコンセプトに当てはまらないものなら,デザインもこれまでのPlayStationシリーズにないイメージになる可能性がありますよね。

河野氏:
 いやー,どうでしょうね(笑)。正直なところを言うと,私も最終デザインは見ていないんです。今日発表になったコントローラにしても,最終形を見たのは昨日だったぐらいで。コードネームで「ジェダイ」と呼ばれていた頃からプロトタイプはいくつか見ていますし,「タッチパッドが搭載される」といった最終仕様についても聞いてはいましたが。」


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money 目前離線  
舊 02-22-13, 12:36 AM   #33
破戒僧
God of Gamer
 
註冊日期: Nov 2003
文章: 8,090
3DS Friend Code3523 2002 7295
PSN  IDLeifeiPatrick
XBox Live Gamertagfpatrick
The PlayStation 4 can output in 4K, but not games
http://www.engadget.com/2013/02/21/playstation-4-4ktv/


Sony: PSN games won't transfer to the PS4, nor will your game saves
http://www.engadget.com/2013/02/21/s...ansfer-to-ps4/


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無論你多接近神, 都依然係一個凡人, 別以為自己很了不起
破戒僧 目前離線  
舊 02-22-13, 09:47 AM   #34
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
Here’s what a chip expert says about the PlayStation 4′s potential




February 20, 2013 6:09 PM
Dean Takahashi




6 Comments
inShare


Read all of our PlayStation 4 coverage (including games) here.
Sony unveiled the PlayStation 4 today at an event in New York. The new machine will be extremely powerful, building upon a foundation of PC technology rather than the legacy of the PlayStation 3.
Sony didn’t explicitly release details about the PS4′s capabilities, but it disclosed plenty of information that gives technologists something to discuss. After all, modern-day game consoles pack the technology of recent supercomputers into an affordable and attractive box for the living room. As such, they are among the highest technological achievements that engineers can create. We’ve pinged Kevin Krewell, a longtime chip analyst at the Linley Group, for his reaction.
Advanced Micro Devices is most likely the provider of the processor. [Update: Sony confirmed this in its subsequent press release]. Sony didn’t say so, but it referred to an “accelerated processing unit,” which is AMD’s terminology for a chip that combines a microprocessor and graphics processing on a single piece of silicon. As two-chips-in-one, it’s more economical for a game console.
“This is an AMD chip with Radeon graphics,” Krewell said.
Sony’s Mark Cerny, (pictured above), the system architect for the PlayStation 4, said that the machine will have a local hard disk drive, 8GB of main memory (using the GDDR5 flavor from fast PCs), an enhanced PC GPU, and 64-bit x86 processing. Again, AMD fits the bill for all of that. Sony called it a “custom processor,” meaning it combined AMD’s cores in a unique way.
The advantage of using PC technology — a move that matches that made by Microsoft with the original Xbox — is that Sony can take advantage of all of the volume economics of the PC industry to lower the costs of its machine. The drawback, however, is that Sony may have a harder time distinguishing the performance of its machine from high-end gaming PCs at some point in the PS4′s life cycle.
The machine uses its GPU for particle physics processing, which indicates GPU Compute, Krewell said. That likely means it will support OpenCL computing, or using the graphics cores to do nongraphics tasks. The specs in fact say that the GPU has 18 compute units that collectively produce 1.84 teraflops of computing power. Combined with the CPU, the computing power tops 2 teraflops.
[Update: Anand Shimpi of Anandtech mentioned in a post that high-end PCs that cost a couple of thousand dollars can already do more than this kind of graphics performance, but the graphics are much better than the PS 3's.]
Krewell also said that the 176GB/s of memory bandwidth is 3.7 times the bandwidth of the Cell processor (made by IBM for the PlayStation 3, with Rambus XDR main memory) and the Nvidia RSX (GDDR3) graphics chip memory bandwidth combined. The 8GB of GDDR5 memory is 16 times the memory of the PS3.
The system will have an optical disc reader that can read 6X Blu-ray and 8X DVD discs. That means it can get data off those discs faster than the original, slower Blu-ray and DVD drives of the past.
The machine has several options for video output, including analog, HDMI, and digital optical. It has universal serial bus (USB 3.0) input-output. It has standard Ethernet and Bluetooth 2.1.
Sony didn’t give any other speeds and feeds, so it’s hard to estimate clock speeds and which AMD processor and graphics cores are in it, Krewell said.
Cerny mentioned that the machine will turn on instantly. You can press the power button and put the game into suspend mode. It will stop where it is, and then you can tap the power button later to resume the game immediately. You can also use the PlayStation Vita, a smartphone or tablet as a second screen. You can use that second screen as a remote, or use it perform some actions from afar. You can, for instance, view a map on a second screen while playing an adventure game. Or you could use your second screen to spectate games being played by your friends.
[Update: Shimpi said that Sony referenced dedicated video encode and decode technology that allows a player to instantaneously record and share screenshots and video of your gameplay. This may be the same hardware that allows the PS 4 to function as a game server and stream gameplay to a PlayStation Vita].
Sony will use the cloud gaming technology from Gaikai to run “past, present, and future” PlayStation titles, according to Gaikai chief executive David Perry, whose company Sony acquired last year for $380 million. This likely means that Gaikai cloud gaming power playing older PS3 titles on the PS4 through cloud-based infrastructure. That obviates the need to put backward-compatibility hardware in the PS4, cutting its overall costs.
Cerny acknowledged that the “radical technology” of the past Cell processor got in the way of simplicity for game developers. So the new machine is making the leap to PC technology, which can easily run engines such as Epic Games’ Unreal Engine 4. Sony showed a demo of Unreal Engine 4, reportedly running in real time on the PS4.
“It’s very comparable to a mid- to high-end gaming PC,” Krewell said. “Even though the CPU is combined with the GPU on one die, like most PC processors today, the higher bandwidth memory and custom design indicates it should have graphics performance more like a discrete GPU found in a gaming PC.”
Cerny mentioned that the CPU has eight cores and a state-of-the-art GPU,with a combined two teraflops of computational performance. He showed the Havok physics engine running on the PS4 while consuming very little of the system’s overall computing power.
Will history matter?

In the last technology arms race, the technical specifications didn’t really matter.
By the end of 2012, Nintendo sold more than 100.2 million Wiis, while Microsoft sold 79.2 million Xbox 360s, and Sony sold 75.2 million PlayStation 3s, according to research firm Strategy Analytics.
With the current generation of consoles, Microsoft came out first in 2005 at $300 and $400, while Sony and Nintendo followed in the fall of 2006. Sony’s machine packed so much technology in it, including a state-of-the-art Blu-ray player, that it cost $500 and $600 at the outset. But Microsoft used one of the same core designs that Sony did. The three-core Xbox 360 processor proved a match in terms of the visuals it could deliver compared to the PlayStation 3, and Microsoft made improvements along the way.
Both Microsoft and Sony used the traditional console chip strategy. They developed high-end chips using some of the very best — but also cost-friendly — chip designs available. They sold their initial hardware at a loss and then reaped the benefits in terms of software revenues — the “razor and razor blade” model.
Over time, they rode the cost curve down. Every year, they redesigned the system boards and other components with the goal of cost reduction in mind. And every couple of years, they switched to a more advanced manufacturing process. This curve, of course, comes from the continuous innovation of the semiconductor industry that has been codified as Moore’s Law, which holds that the number of transistors on a chip doubles every two years. Chip makers did this by shrinking the width between circuits. With shorter circuits, electrical signals could move from one part of the chip to another faster. The power consumed declined, and since the distance between circuits was smaller, chips could be made smaller and still perform the same functions as earlier generation chips. Since the chips were smaller, they consumed less material, the yield (or ratio of functioning chips out of the total made) improved, and the costs went down.
In the case of console chips, the system makers reduced the cost while maintaining the same level of performance. They could reduce the cost of making the consoles dramatically every couple of years, and over the course of six or seven years, they have been able to bring the prices down.
An Xbox 360 now sells for $200 to $300, but with much larger hard disk capacities. The PS3 sells for the same.
But Nintendo’s Wii turned the technology race in a new direction, unexpectedly adding motion-sensing controls with a remote control-like controller. It cost only $250, and Nintendo claimed from the outset that it wasn’t selling the hardware at a loss. Nintendo used older chip processes and started out with much lower costs. It now sells a Wii for $130. That enabled it to reach a much wider mass market.
Yet Nintendo’s console ran out of steam before its rivals did. While the graphics of PS3 and Xbox 360 games raced ahead, the cartoon graphics of the Wii made it seem like a poor substitute. For the past couple of years, the Xbox 360 has sold more units than the Wii, erasing some of Nintendo’s previous overwhelming lead in this generation.
Microsoft’s fortunes turned around as it continuously upgraded its software-driven Xbox Live service, and then it introduced the motion-sensing Kinect add-on system, which enabled the console to recognize gestures and voice commands. The Xbox 360 had just enough horsepower to pull off Kinect — something the Wii clearly couldn’t do with its aging technology.
This time around, Nintendo’s low-cost strategy may have failed. The new Wii U ($300 to $350) upgraded the experience from the old Wii to match what the PS3 and Xbox 360 could do, and it enabled Nintendo games to use high-definition graphics. But the Wii U isn’t even outselling the Xbox 360, and Nintendo has shaved back its estimates for sales ending March 31 to 4 million, down from 5.5 million earlier. Nintendo evidently didn’t make enough of a technological leap, even though it tried to incorporate the tablet phenomenon into its new game system.
Meanwhile, all three of the console makers are being buffeted by competition from Apple and Google-based smartphones and tablets.




Read more at http://venturebeat.com/2013/02/20/sp...5os8PTCxsVy.99


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線  
舊 02-22-13, 09:59 AM   #35
蒼之星雲
Insane Gamer
黑暗領域
 
註冊日期: Aug 2005
文章: 557
http://chinese.engadget.com/2013/02/...ansfer-to-ps4/

引用:
現有的 PSN 遊戲將無法在 PlayStation 4 上使用,存檔也不行
由 Sanji Feng 於 56 minutes 之前發表

在 PlayStation 4 的發表會上 Sony 已經確認由於架構不同的關係(PlayStation 3 為 PowerPC,PlayStation 4 為 x86)PlayStation 4 將不會有原生向下相容 PS3 的能力,而現在 SCE 總裁吉田修平(Shuhei Yoshida)又為我們帶來了一個不好的消息,那就是現有的 PSN 遊戲也將無法在 PlayStation 4 上使用

不過在發表會上原 Gaikai 主管 Dave Perry 曾表示會設法從雲端串流 PlayStation 1 / 2 / 3 的遊戲到 PlayStation 4 主機之上,按照吉田修平的說法 Sony 會致力於改善伺服器端和雲端的服務,以求為用戶帶來更多經典的遊戲。但他同時也指出這會是一個「長期計畫」,所以大家就先耐心等一等吧。
...........


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蒼之星雲 目前離線  
舊 02-22-13, 03:03 PM   #36
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://blogs.amd.com/fusion/2013/02/21/amd/
AMD and The Sony PS4. Allow Me To Elaborate.

February 21, 2013 by John Taylor





Yesterday, Sony gave a sneak-peek at its next-generation PlayStation®4 (PS4™) game console coming later this year and, here at AMD, we couldn’t be more excited. Bringing a supercharged PC architecture that combines next-gen hardware, software, and the fastest game network in the world. Oh, and this is all powered by a semi-custom designed AMD accelerated processing unit (APU) jointly developed in coordination with Sony!
In fact, the PS4 is the first announced design win based on semi-custom AMD APUs. This further demonstrates our commitment to take AMD technology into adjacent high growth markets as we diversify beyond the PC.
What exactly is a semi-custom APU? Let me elaborate:
At the most basic level, an APU is a single chip that combines general-purpose x86 central processing unit (CPU) cores with a graphics processing unit (GPU) and a variety of system elements, including memory controllers, specialized video decoders, display outputs, etc. Our semi-custom solutions take the same treasure trove of graphics; compute and multi-media IP found in our APUs, and customize them for customers who have a very specific high-volume product that could benefit from AMD’s leading-edge technologies.
In the case of the PS4, we leveraged the building blocks of our 2013 product roadmap – the same technologies you find in the latest AMD APUs powering PCs, ultrathin notebooks and tablets – to create a solution that incorporates our upcoming, low-power AMD “Jaguar” CPU cores with next-generation AMD Radeon™ graphics delivering nearly 2 TFLOPS of compute performance! This unique APU architecture enables game developers to easily harness the power of parallel processing to fundamentally change the console gaming experience. Not only creating the opportunity for new possibilities in software design, but also faster and more fluid graphics.
This is going to be a very exciting year for gamers, especially for those with AMD hardware in their PCs and consoles, as we have even more game-changing (pun intended) announcements still to come.
Look for some more exciting things happening at the Game Developers Conference (GDC) in March when we will provide even more info on how we are working with game developers to make AMD the hardware of choice for running the best games!


John Taylor is the Vice President of Global Communications and Industry Marketing at AMD. His postings are his own opinions and may not represent AMD’s positions, strategies or opinions. Links to third party sites, and references to third party trademarks, are provided for convenience and illustrative purposes only. Unless explicitly stated, AMD is not responsible for the contents of such links, and no third party endorsement of AMD or any of its products is implied.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線  
舊 02-22-13, 03:43 PM   #37
whassupbun
Ultimate Gamer
 
註冊日期: Jul 2010
文章: 4,189
PSN  IDwhassupbun
XBox Live Gamertagwhassupbun
電視節目實時試玩


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PS5:【暗影火炬城】,【Aliens: Fireteam Elite】
我的PlayStation獎盃紀錄|XBOX成就紀錄
whassupbun 目前離線  
舊 02-22-13, 04:57 PM   #38
八仙果
God of Gamer
youtube 頻道
 
註冊日期: Mar 2002
文章: 17,244
Wii U IDeightsin88
Nintendo Switch ID3414-6520-7624
3DS Friend Code1762 2635 0638
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XBox Live Gamertageightsin88
wink

SCE・吉田修平 WorldWide Studiosプレジデント インタビュー
PS4で1番大事に思って作っていることは、ゲームを遊びやすいということ



http://game.watch.impress.co.jp/docs...22_588961.html


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[ 歡迎讚好 八仙果遊戲頻道,只要跟 TV games 有關的,都想跟大家分享,多多指教 ]
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八仙果 目前離線  
舊 02-22-13, 06:21 PM   #39
J+1
God of Gamer
望過黎呀!!!!!!
 
註冊日期: Jul 2007
文章: 19,018
有冇人貼過?


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J+1 目前離線  
舊 02-22-13, 06:53 PM   #40
whassupbun
Ultimate Gamer
 
註冊日期: Jul 2010
文章: 4,189
PSN  IDwhassupbun
XBox Live Gamertagwhassupbun
Sony confirms 4K video output on PS4, but not for games
http://www.techradar.com/news/gaming...-games-1132919
引用:
In an interview, Sony President of Worldwide Studios Shuhei Yoshida confirmed that the PlayStation 4 announced Wednesday night is capable of displaying what's known as 4K video output, but only for content that supports it.
Much to the chagrin of gamers everywhere, that doesn't include games currently being made for the PS4, ceding the higher resolution playback to less-interactive media such as feature films


__________________
Now Playing:
PS5:【暗影火炬城】,【Aliens: Fireteam Elite】
我的PlayStation獎盃紀錄|XBOX成就紀錄
whassupbun 目前離線  
舊 02-22-13, 08:16 PM   #41
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://udn.com/NEWS/FINANCE/FIN3/7711597.shtml

Sony推PS4 鴻海和碩下半年進補
據了解,Sony PS4的台灣相關零組件廠商,將於第2季開始出貨,如組裝的鴻海、和碩,電源供應器的台達電、連接線正崴與散熱片的F-聯德等,隨著拉貨潮啟動,可望挹注相關供應鏈下半年的業績表現。
法人表示,台灣PS4供應鏈包含組裝的鴻海、和碩,鴻準則為散熱模組的供應商,與日商谷河一起供貨。
相關零組件廠商將於第2季開始出貨,終端組裝廠產品則預計第3季推出。PS4出貨量相當積極,預估年出貨量達千萬台以上。
不過零組件業者也透露,受平板電腦衝擊,PS4上市後是否能回到以前的銷售旺季水準也值得觀察。法人表示,一旦PS4上市,PS3很可能降價促銷,可望刺激新一波買氣。
【記者謝艾莉/台北報導】3大遊戲機廠商今年大展身手,除索尼相隔7年推出的新改版遊戲機外,也傳出微軟下半年將推出Xbox 720;任天堂傳出可能降價促銷Wii U產品,各家都摩拳擦掌搶市。
去年任天堂決定不參加德國科隆遊戲展,令許多玩家失望,不過任天堂已確定今年8月重返世界級的大型遊戲展會,意味著今年將大搶市場,也讓玩家們有更多機會看到任天堂的新作。
此外,微軟下1代遊戲機Xbox 720也將於今年耶誕節前問世。


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【2013/02/22 經濟日報】@ http://udn.com/


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線  
舊 02-23-13, 10:12 AM   #42
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
PlayStation 4 情報總合 01 | 2013年年末商戦に発売

http://www.gamesonsmash.com/2013/02/...velopers-list/
Building the Future: PlayStation 4 Middleware Developers List

← DriveClub: Next Generation Racing for the PlayStation 4


The recently announced PlayStation 4 has specifications inspired by developers and will give gamers multiple ways to interact with each other and share their gameplay experiences. The following is a list from Sony Computer Entertainment Japan showing the middleware companies lending their technology to PlayStation 4 development.
Game Engines
  • Bitsquid
  • Blitz Games
  • Crytek
  • Epic Games
  • Terathon LLC
  • Vicious Engine
Physics/AI/Animation
  • Babelflux
  • Havok
  • NaturalMotion
  • Nvidia
  • xaitment
Art/Graphics
  • Allegorithmic
  • Autodesk
  • Confetti Effects
  • Geomerics
  • Matchlock
  • OC3 Entertainment
  • Rad Game Tools
  • Silicon Studio Corporation
  • Simul Software
  • Speed Tree
  • Umbra Software
Audio
  • Audiokinetic
  • CRI Middleware
  • Firelight
Network
  • Agora Games
  • Jenkins Software
Other
  • Deja Tools
  • Xoreax


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線  
舊 02-23-13, 11:00 AM   #43
nami_tamaki999
Ultimate Gamer
僕は夢を見てる?
 
註冊日期: Apr 2008
文章: 4,054
PSN  IDHarrison_Tang96
PS4只要有好既Line Up, 就算無原生/ Cloud PS3 backward Compatibility相信都有人會買

感覺有D人似係為咗自己唔買PS4/為咗買720而搵Excuse咁

我自己絶對唔介意唔Support PS3, 想玩返PS3可以而家/哩2年內買多部PS3做後備
反正而家部機細部咁多, 又唔算太貴, 又有好多好玩既Game
仲有2手Game Support, 唔貴
nami_tamaki999 目前離線  
舊 02-23-13, 11:20 AM   #44
IDGAF
The One
 
註冊日期: Sep 2002
文章: 31,562
遊戲定價(US果邊)同宜家差唔多,唔知到時香港定價係點?

Tretton: PS4 game prices range from $.99 to $60

http://www.joystiq.com/2013/02/22/tr...from-99-to-60/

PlayStation 4 game prices will run the gamut from one dollar to sixty, SCEA CEO Jack Tretton has revealed. "We're going to welcome free-to-play models, games from $.99 up to those $60 games," Tretton revealed in a CNBC interview.

Tretton also responded to the fact that we didn't actually get to see the PS4 during the unveiling event earlier this week, even though Sony told us all about the innards. Tretton says it was more important for Sony to show the concepts behind the system than to make a big deal out of the hardware itself – excluding the DualShock 4, obviously.

"You're going to see some of the greatest games ever created and the consumer is going to have more ease of use, the ability to sample games before they buy them and have more breadth of games than they've ever seen before," Tretton said of the PlayStation 4 during the segment. He also clarified that while Holiday 2013 is the official launch window for the PS4, "the promise is out for Holiday 2013, so pre-Christmas."





==========================================================


PS4 titles will be 99 cents to $60
http://asia.gamespot.com/news/ps4-ti...-to-60-6404341

SCEA CEO Jack Tretton reveals next-gen titles will not jump an additional $10; describes smartphone games as "additive experiences" and not true threat to core gaming.

Gamers worried that PlayStation 4 games will see a price hike like last generation can relax. SCEA CEO Jack Tretton told CNBC that that the plan is for PlayStation 4 titles to max out at $60, the same cost ceiling as existing PlayStation 3 games.

"I think people are willing to pay if they see value there and I think there's more choice than ever before for consumers. We're going to welcome free-to-play models; games from 99 cents up to those $60 games," Tretton said. "But if you really see where the heat is for the true gamer on the console it's still that big-form experience that typically runs upwards of $50 million to develop and will justify that $60 price point and will give people hours and hours of gameplay on a daily basis for months and years to come."

Tretton also fielded a question about whether or not the rise of smartphone and tablet games will cut into the PS4 market. The executive described these titles are "additive experiences," noting that in the end, big-budget, blockbuster games are here to stay.

"I think those are additive experiences," Tretton said. "They demystify gaming; they bring people in with a bite-sized gaming experience. But ultimately, I think people migrate up the food chain. Conversely, if you're somebody who considers themself a true gamer and wants to play the most powerful devices and the most deep and rich gaming experiences, you're not going to find yourself migrating down the food chain other than to maybe kill some time or to complement that core gaming experience."

The PS4 is due out this holiday season. A recent report suggested the system will be available in two models at launch, the first of which may begin at $430. Inside Network analyst Billy Pidgeon believes $299 is a "magic" price point for the system.


__________________
「前面有妖孽!」
「前面有油入!」

此篇文章於 02-23-13 11:24 AM 被 IDGAF 編輯。
IDGAF 目前離線  
舊 02-23-13, 11:23 AM   #45
hinasaki
Senior Gamer
 
註冊日期: Nov 2005
文章: 421
引用:
作者: 機場美少年 查看文章
Tretton: PS4 game prices range from $.99 to $60

http://www.joystiq.com/2013/02/22/tr...from-99-to-60/
可以放棄了

此篇文章於 02-23-13 01:09 PM 被 neo2046 編輯。
hinasaki 目前離線  
舊 02-23-13, 11:31 AM   #46
RPG之鬼
God of Gamer
 
註冊日期: Sep 2002
文章: 10,915
引用:
作者: 機場美少年 查看文章
遊戲定價(US果邊)同宜家差唔多,唔知到時香港定價係點?
講起價錢,10幾年前又係幾千YEN,10幾年後又係幾千YEN,但其他消費必定增加,即使市場擴充了,仍然可以賺到錢?尤其是中小企
一直都有咁樣問題


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RPG之鬼 目前離線  
舊 02-23-13, 11:45 AM   #47
rorimoe
Crazy Gamer
 
註冊日期: Jun 2005
文章: 1,263
引用:
作者: nami_tamaki999 查看文章
PS4只要有好既Line Up, 就算無原生/ Cloud PS3 backward Compatibility相信都有人會買

感覺有D人似係為咗自己唔買PS4/為咗買720而搵Excuse咁

我自己絶對唔介意唔Support PS3, 想玩返PS3可以而家/哩2年內買多部PS3做後備
反正而家部機細部咁多, 又唔算太貴, 又有好多好玩既Game
仲有2手Game Support, 唔貴
又唔好講到人搵excuse 咁
第一句一樣可以apply落PSV出機之前
不過事實PSV出左後大家有眼睇
rorimoe 目前離線  
舊 02-23-13, 11:45 AM   #48
12號四分衛
Game Master
 
註冊日期: Jan 2006
文章: 2,066
XBox Live Gamertagqbgabe12
引用:
作者: hinasaki 查看文章
可以放棄了
PS3 game美國第一水定價keep住都係59.99... 係香港平 je
12號四分衛 目前離線  
舊 02-23-13, 12:45 PM   #49
hinasaki
Senior Gamer
 
註冊日期: Nov 2005
文章: 421
引用:
作者: 12號四分衛 查看文章
PS3 game美國第一水定價keep住都係59.99... 係香港平 je
咁香港區US$40左右都接受到
hinasaki 目前離線  
舊 02-23-13, 12:46 PM   #50
HI_Ricky
God of Gamer
深山人士
 
註冊日期: Sep 2009
文章: 5,518
PSN  ID封左塵....
XBox Live Gamertag封左塵....
我麻醉了,出就買,但希望下個月訂到dev kit :)


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維修員有20年以上Apple產品支援經驗,曾接受Apple專業訓練,維修過程絕對專業可靠。
可以直接與維修員對話,收費合理,而且令客人可以完全理解及查問產品上升級需求及維修問題
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