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舊 05-09-06, 09:08 AM   #1
神祕人1號
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Eight Days

The first is a game set out in the desert of Arizona. We now know where the Bullet Car demo and the exploding gas station demos came from. Shows a gas tanker exploding, shows realtime bullet effects and care deformation as the cars get damaged or crash. Lead character has some cool moves, can Dukes of Hazard over the car hood. He is also seen jumping through a window, and inside the station, he is shooting out at enemies. Then the gas rig crashes into the station (with an incredible amount of left-behind chaos -- if this is realtime, it's pretty rad how much "chunks of stuff" was left behind.) And finally, they blow up the gas tank as they drive away.

此篇文章於 04-28-08 10:42 PM 被 神祕人1號 編輯。
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舊 05-09-06, 10:53 AM   #2
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Eight Days
Publisher: SCEA
Developer: SCEA
Release Date: TBA


Eight Days E3 2006 First Look
This new action game from Sony's London Studio was shown for the first time at Sony's E3 2006 press conference

By Alex Navarro, GameSpot
Posted May 8, 2006 7:18 pm PT
http://www.gamespot.com/e3/e3story.h...519&pid=932982


During Sony's E3 2006 press conference, a new action game from the company's London studio was displayed for the first time. Titled Eight Days, this game looks to be a hybrid of third-person shooting and driving action that actually looked slightly reminiscent of the recent PSP title, Pursuit Force--though obviously jacked up for the PlayStation 3.

The trailer shown at the conference began with a number of seedy looking dudes standing around in the Arizona desert and generally looking…seedy, checking out guns in the trunk of a car. Suddenly, a pair of high performance sports cars come shooting down a desert road. Literally. Passengers in both cars are shooting at each other like mad, kicking up tons of dust and sending bullets all over the place. At one point, the video shifts to what looks like an in-game shot of the two cars bumping into one another, grinding at high speeds in an almost Burnout-like fashion. One car finally lands the fatal shot on the other, and it flips over, destroyed.

Back where the seedy guys were hanging out, the surviving car arrives with a bang. Two action hero-looking guys jump out and get into an immediate gun battle with the thugs. This sequence goes back and forth between what looks like in-game and CG--how indicative of the real game that will be, obviously we don't know. All we know is that it looked really, really good. The gun fight was extremely well animated, with plenty of cool dodge moves, including one spot where one character reloads and tosses a gun to the other, and another spot where one character ducks for cover by running straight into a window of a nearby diner. Of course, he's immediately pelted by bullets as he ducks under the front counter. The hail of gunfire here looks simply awesome, with glass breaking, and wood splinters everywhere. Total chaos.

It sort of goes on like this for a while, mad amounts of gunfire, all looking really nice. Finally, we see the two heroes run off as a gigantic tanker truck comes barreling through, skidding along and finally crashing right into the diner in a huge destructive mass. After this, the trailer cuts to the logo for the game. Then comes more footage of one of the guys picking up a lighter off of one of the fallen bad guys; he flicks it open amid the chaos and spilling gasoline from the tanker. He drops the lighter and walks off. Just in case you're not good at predicting situations, yes, everything blows up real, real good.

Again, it's tough to gauge how much of the Eight Days trailer was gameplay and how much was prerendered. Certain sequences included a full HUD, but even then, is it too good to be true? One way or the other, Eight Days was easily one of the best surprises of the conference demos, and we can't wait to know more about the game. We'll bring you more on Eight Days as soon as it becomes available.
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舊 05-09-06, 01:02 PM   #3
神祕人1號
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E3 2K6 Trailer
mms://a510.v5372f.c5372.g.vm.akamais...050806_300.wmv


E3 2K6 Trailer
http://trailers.gametrailers.com/gt_...ays_e36_gt.wmv
http://trailers.gametrailers.com/gt_...ays_e36_gt.mov
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舊 05-10-06, 12:12 AM   #4
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嘩~~最尾架運油車訓抵好勁.
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舊 05-10-06, 12:32 AM   #5
Roger-YuGi
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D人既動作好自然流暢 wo
如果之後既GTA都有甘ge質素就Good la


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舊 05-11-06, 12:28 AM   #6
neo2046
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大量圖片
http://ruliweb.dreamwiz.com/ruliboar...s&find=&ftext=


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舊 04-28-08, 10:42 PM   #7
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SCE的倫敦工作室在接受英國衛報的採訪時稱《Eight Days》正步入全面開發階段;另一小撥人正在籌備《The Getaway》的前期製作,一旦《Eight Days》開發完畢,大批人馬將移師該作。


Inside Sony's secret powerhouse
EyeToy and SingStar are just two of the innovative hits that have turned Sony London into one of the company's major studios. But what goes on behind closed doors?

Steve Boxer
guardian.co.uk, Monday April 28 2008
http://www.guardian.co.uk/technology.../28/sonylondon

Moving up from floor to floor, we see Eight Days – which is just ramping up to full production. To get an idea of the scale of development required on next-gen consoles, the team, currently numbering 63, will expand to about 80 with
a further 40 or so outsourced workers. A small team is working on pre-production for the next iteration of The Getaway, in preparation for being joined by the bulk of the Eight Days team when the latter is completed.

"The idea is to have two pre-production teams and one production team, which flips onto whatever product, at that point of time, is ready to have that team working on it," says Eight Days senior producer Phil James.

此篇文章於 04-29-08 01:12 AM 被 神祕人1號 編輯。
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舊 04-29-08, 08:09 PM   #8
KUTAR#
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剛留意到這遊戲
很像很有趣

希望可以做到第二隻Uncharted
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舊 08-28-09, 07:29 PM   #9
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舊 08-28-09, 07:34 PM   #10
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個便利店場景幾像真~!


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舊 08-28-09, 07:35 PM   #11
A.Kazuma
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舊 08-28-09, 07:36 PM   #12
KUTAR#
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? ? ? ? ? ? ? ? ? ? ? ? ?

之前唔係話SCEWWS果邊叫停左個project咩?
我記錯左?
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舊 08-28-09, 07:41 PM   #13
大懶財
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引用:
作者: KUTAR# 查看文章
? ? ? ? ? ? ? ? ? ? ? ? ?

之前唔係話SCEWWS果邊叫停左個project咩?
我記錯左?
我都記得..../


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舊 08-28-09, 07:46 PM   #14
martinyau1979
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引用:
作者: 大懶財 查看文章
我都記得..../
eight day 好似之前因為要開發eye pet 停止開發 , 不過如果係再開發番, 者係代表eye pet 已經完成咗


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舊 08-28-09, 07:58 PM   #15
shuzi
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http://www.neogaf.com/forum/showpost...&postcount=225

引用:
The stuff was part of a portfolio of a former SCEE employee who left the company in mid-2008. I don't know how anyone could see this as evidence for that the game is back on stage.


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