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舊 10-17-10, 05:54 AM   #101
mrk
God of Gamer
 
註冊日期: Mar 2009
文章: 8,671
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繼GOD OF WARS系列咁成功大賣,
SONY由照版煮碗,
先出返PS2時代o的「舊」大作高清化+合輯「炒高人氣」,(今次再加埋3D化)
最後再出返隻完全新作

P.S.:唔知下次會係邊款出名系列作呢???捉猴記系列???
mrk 目前離線   回覆時引用此篇文章
舊 10-17-10, 01:37 PM   #102
nami_tamaki999
Ultimate Gamer
僕は夢を見てる?
 
註冊日期: Apr 2008
文章: 4,054
PSN  IDHarrison_Tang96
引用:
作者: mrk 查看文章
繼GOD OF WARS系列咁成功大賣,
SONY由照版煮碗,
先出返PS2時代o的「舊」大作高清化+合輯「炒高人氣」,(今次再加埋3D化)
最後再出返隻完全新作

P.S.:唔知下次會係邊款出名系列作呢???捉猴記系列???
我想佢出返GT系統同埋Killzone 1

而家出左KZ2, 黎緊KZ3, KZ1 點差都好, 我都想玩下
nami_tamaki999 目前離線   回覆時引用此篇文章
舊 10-17-10, 02:10 PM   #103
Shadow 神
God of Gamer
混沌與光明的創造者
 
註冊日期: Nov 2006
文章: 6,101
PSN  IDShadowNel
引用:
作者: nami_tamaki999 查看文章
我想佢出返GT系統同埋Killzone 1

而家出左KZ2, 黎緊KZ3, KZ1 點差都好, 我都想玩下
我想佢出返 arc the lad, 尤其是 1, 2 ...


__________________
天上天下唯我獨尊

PSN: ShadowNel
wii friend code: 3580 5742 2557 1699
Shadow 神 目前離線   回覆時引用此篇文章
舊 10-28-10, 12:32 AM   #104
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
『人喰いの大鷲トリコ』 当初、主人公は少女だった…”パンチラ”問題で断念 (Game*Spark)
http://gs.inside-games.jp/news/254/25432.html


neo2046 目前離線   回覆時引用此篇文章
舊 01-26-11, 01:30 PM   #105
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253


http://leopards0812.blog78.fc2.com/blog-entry-1235.html






10月7日發售?


PS3 『人食いの大鷲 トリコ』 は10月7日にリリース予定!





クリエイターの上田文人氏がゲームデザイン、ディレクターを務める
『人食いの大鷲 トリコ』 はどうやら10月頃の発売を予定しているとのこと




『ICO』、『ワンダと巨像』など独特の世界観を作り上げるゲームクリエイター上田文人氏の製作する
PS3専用ソフト 『人食いの大鷲 トリコ』 ですが、小売業者である The HutASDATescoWoolworthsZaavi
と複数の業者が本作の発売日が10月7日だと掲載しています。しかしAmazonやHMVなどの大手はまだ掲載していません

この件についてSCEEに問い合わせたEurogamerに対して

「まだ本作の発売日については発表していないのでコメントは出来ない」

と伝えたとのこと。

ちなみに、去年の9月に行なわれたTGS2010では
本作の発売日は2011年のホリデーシーズンであると伝えています

上田さんの新作、待ち望んでいるだけに非常に楽しみですね!
もちろん『ICO』、『ワンダと巨像』 HDもたのしみ


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 01-26-11, 02:59 PM   #106
LKC
God of Gamer
 
註冊日期: Nov 2006
文章: 7,938
10月都好,千期唔好11-12月又堆埋一齊出
LKC 目前離線   回覆時引用此篇文章
舊 01-26-11, 05:13 PM   #107
Shadow 神
God of Gamer
混沌與光明的創造者
 
註冊日期: Nov 2006
文章: 6,101
PSN  IDShadowNel
咁唔知 ICO 同 巨像幾時出呢?? 應該早幾個月??


__________________
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PSN: ShadowNel
wii friend code: 3580 5742 2557 1699
Shadow 神 目前離線   回覆時引用此篇文章
舊 01-26-11, 05:18 PM   #108
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,140
引用:
作者: Shadow 神 查看文章
咁唔知 ICO 同 巨像幾時出呢?? 應該早幾個月??
暫定March 8


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メモリはプライスレス
My Trophy Road

此篇文章於 01-26-11 05:27 PM 被 草薙さん 編輯。
草薙さん 目前離線   回覆時引用此篇文章
舊 01-26-11, 09:45 PM   #109
daihamlop
Ultimate Gamer
頭像就係我隻新貓仔
 
註冊日期: May 2005
文章: 4,249
PSN  IDdaihamlop
見到大家講ICO, 頭先無野做
搵番隻ICO出嚟
影左語相放上FB


__________________
進行中:唔鬼寫啦....d games 清極都係越黎越多56白金
My Trophy Profile http://ps3trophycard.com/profile/daihamlop
話人係高清迷,自己買PS3睇BD Home會鎖頭 真係超反智
講咁多把鬼咩, 整個PSN Portable ID見人先講, 用PS3睇BD無Trophy, 阿毛
自己啱玩嘅games就二千都買, 唔啱嘅兩舊都唔俾
daihamlop 目前離線   回覆時引用此篇文章
舊 01-27-11, 04:50 AM   #110
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://www.eurogamer.net/articles/20...-date-revealed

The Last Guardian release date revealed? News

PlayStation 3 News by Wesley Yin-Poole



Yesterday
A number of UK shops have gone live with a Friday 7th October release date for hotly anticipated PlayStation 3 exclusive The Last Guardian.
Tesco, ASDA, The Hut, Zavvi and Woolworths all say the Team ICO-developed title will release on 7th October.
GAME, Play, Amazon and HMV are yet to suggest a release date, however.
While shop release dates are often placeholder, and a number of the websites listed above fall under The Hut Group's control, Sony will hold a PlayStation Meeting event this Thursday in Japan. Could the shops have jumped the gun on an announcement?
Last September Sony pegged The Last Guardian for a "late 2011" launch.
It has been in development for centuries, but Team ICO mastermind Fumito Ueda insisted things were hotting up when Eurogamer chatted to him at the Tokyo Game Show.
"It's the end of the trial and error phase of production and it's time for to go into full production - crunch mode," Ueda said.
Sony told Eurogamer this afternoon that it is yet to announce a The Last Guardian release date. Eurogamer has also contacted The Hut Group for comment.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 02-23-11, 04:22 AM   #111
( ゚ω゚)?
God of Gamer
Volks初音已接收
 
註冊日期: Dec 2010
文章: 9,253
http://www.gamersmint.com/the-last-g...st-psm3-issue/

The Last Guardian info blowout from Latest PSM3 issue

The latest issue of PSM3 is carrying an extensive feature on Team ICO’s upcoming game, The Last Guardian. One of Gamersmint’s readers has an issue with him, and we’ve collected all the juicy details for you below.
For the first time ever, we get to know a lot of details regarding the game and it appears that the game is poised to be a masterclass. Fumito Ueda split the beans to PSM3 regarding his upcoming project.
The magazine got some hands-on time with the game and they got to experience the first level of the game which showed the very first “emotional interactions” between the boy and Torico. The game looks stunning according to the magazine and the world is filled with vibrant colours.
We’ve rounded up all the important details which the magazine carried about the game below:
  • The Last Guardian will be similar to Ico
  • The game’s original music is not the one presented in the trailer. It’s just a test track being used.
  • Ueda stated that he’s allowed to achieve things with the PS3 which he couldn’t manage to fulfill due to the tech on offer with PS2.
  • Torico’s feathers, butterflies, dust, particles, everything is managed in real time, many great animations were all made by hand.
  • The game we will not be as confined as in Ico.
  • Torico can apparently eliminate the guards, the child however can’t do that (so he will be playing undercover when he is alone)
  • Ueda didn’t reveal who the Last Guardian is, Torico or the boy. He said we’ll have to find out.
  • Team ICO has sought technical advice from all in-house Sony Studios wherever possible.
  • Torico-AI will focus on that moods and reactions to the environment. The game will be based on its relationship with the child to solve puzzles and explore the fortress.
  • Guards in armor are actually shadows, when their armor glows, they can vanish.
  • Ueda, does not consider his work as art. It could go much, much further in the concept art but that would make it difficult for some fun and commercial viability of titles. He must find the right balance.
  • Ueda would love the game to release on time, however he won’t rush things.
  • Ueda is wary not to make the game’s puzzles too difficult, however, he wants to maintain a good amount of challenge and hence they’re constantly beta-testing to measure the difficulty of puzzles and find the right balance.
  • There will be less fighting sequences in TLG than in ICO
  • Ueda has assured that the game will be released by the end of this year, atleast in Japan.
The Last Guardian is exclusive to PS3 and is scheduled for a holiday release in 2011.


__________________
PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
( ゚ω゚)? 目前離線   回覆時引用此篇文章
舊 02-23-11, 09:33 PM   #112
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,240
引用:
作者: 名無しさん 查看文章
The Last Guardian info blowout from Latest PSM3 issue
トリコの最初のレベルに触れたPSMのハンズオン
  • トリコはICOと雰囲気が似ている
  • ゲームのサントラは「ミラーズクロッシング」のものではない
  • PS2でできなかった様々な事にPS3で挑戦している
  • トリコの羽や蝶、パーティクル表現はリアルタイムで、素晴らしいアニメーションでできている
  • イコのように狭いものではない(行動に限られたものではない?)
  • トリコはガーディアンを排除できるが少年はそうではなく、単独のときは隠密行動になる
  • 上田はラストガーディアンが何なのかは明かさなかったが、いずれわかるだろうと言った
  • TeamICOは他のソニースタジオからできるかぎりの技術的アドバイスをもらっている
  • トリコのAIは場面のムードや環境への反応に注力している
  • このゲームは城を探検したりパズルを解くことによるトリコと少年の関係がベースになる
  • 守衛の鎧は実は影で、それが輝いたときに彼らは姿を消すことができる←影を操作する感覚が面白い
  • 上田は自分の仕事を芸術だとは考えていない。様々なコンセプトアートが
  • 様々なコンセプトアートがあるが、芸術に傾くといくつかのファンや商業的には難しいだろうし、正しいバランスを探さなければならない
  • このゲームのリリースが待ち遠しいが、急ぐそうなことはない
  • パズルが難しすぎないようにしているが、いくつもの仕掛けをいいものにしたいと調整しているし、それゆえにしょっちゅうパズルの難易
    度を図るベータテストをしている。
  • ICOよりは戦闘シーンが少なくなる
  • 少なくとも日本では年末には出せるだろう


neo2046 目前離線   回覆時引用此篇文章
舊 02-23-11, 09:44 PM   #113
Marco
The One
¬(゜~゜)Γ~
 
註冊日期: Jan 2003
文章: 39,994
日版 ICO 同 巨像係咪未定日子出的 ?


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¿Es lo que necesitabas?
Marco 目前離線   回覆時引用此篇文章
舊 02-24-11, 07:46 PM   #114
mrk
God of Gamer
 
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引用:
作者: Marco 查看文章
日版 ICO 同 巨像係咪未定日子出的 ?
台灣巴哈收到風話
日版發售日好似係3月8日,
美版、歐版發售日未定,
中文版好似冇公司代理,所以唔出中文版(明明PS2版中古同原價差唔多,就知哩2隻GAME幾有市場價值啦!!!)
以上資料轉自「關於3月8號的迷霧古城+汪達巨像合輯是中文的嗎??」

P.S.:萬一直係冇中文版,我諗我會轉等美版算啦!!!(冇計啦,日元高企)

此篇文章於 02-24-11 07:57 PM 被 mrk 編輯。
mrk 目前離線   回覆時引用此篇文章
舊 02-24-11, 07:52 PM   #115
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,140
台版famitsu 係寫行版3月8日出


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メモリはプライスレス
My Trophy Road
草薙さん 目前離線   回覆時引用此篇文章
舊 02-24-11, 07:53 PM   #116
Marco
The One
¬(゜~゜)Γ~
 
註冊日期: Jan 2003
文章: 39,994
我睇jp.playstation同Fami通個網都未有講時間


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Marco 目前離線   回覆時引用此篇文章
舊 02-24-11, 07:58 PM   #117
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,140
日版係分開2隻獨立出吸水Ma


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メモリはプライスレス
My Trophy Road
草薙さん 目前離線   回覆時引用此篇文章
舊 02-26-11, 01:52 AM   #118
LKC
God of Gamer
 
註冊日期: Nov 2006
文章: 7,938
引用:
作者: 草薙さん 查看文章
台版famitsu 係寫行版3月8日出
SCEH一d宣傳都無,
有無行貨好多時 asia.playstation.com/hk
出前一星期先update
LKC 目前離線   回覆時引用此篇文章
舊 02-26-11, 03:28 PM   #119
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,140
引用:
作者: LKC 查看文章
SCEH一d宣傳都無,
有無行貨好多時 asia.playstation.com/hk
出前一星期先update
呢隻小品估計將會係零宣傳...


__________________
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メモリはプライスレス
My Trophy Road
草薙さん 目前離線   回覆時引用此篇文章
舊 02-26-11, 03:46 PM   #120
LKC
God of Gamer
 
註冊日期: Nov 2006
文章: 7,938
引用:
作者: 草薙さん 查看文章
呢隻小品估計將會係零宣傳...
宣傳連PSN game都不如,
PSN game起碼主頁有個Flash Player
LKC 目前離線   回覆時引用此篇文章
舊 02-27-11, 11:10 AM   #121
kyo353
Game Master
 
註冊日期: Apr 2007
文章: 3,097
PSN  IDkyo353
引用:
作者: 草薙さん 查看文章
呢隻小品估計將會係零宣傳...
有冇宣傳唔緊要
最緊要係3月8號出到就得啦


__________________
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FB玩具專頁: https://www.facebook.com/albumkyo353
kyo353 目前離線   回覆時引用此篇文章
舊 03-02-11, 01:19 AM   #122
草薙さん
The One
 
註冊日期: Dec 2003
文章: 24,140
▽人喰いの大鷲トリコ(PS3)
 SCEJ上田文人氏インタビュー
 ・最初はコミュニケーションがとれないのですぐ寝てしまう
 ・トリコは何でも食べるわけではなく、嫌いなものは吐き出す
 ・ワンダの変形コリジョン(しがみついている部分が動くとその部分の衝突形状も変形する)を使ってる
 ・見張りに捕まってもすぐゲームオーバーではない
 ・トリコに体力の設定はある かもしれない
 ・おなかが減ると食べ物に興味を示し、そうでないと遊ぶものを探す

 ・トリコのアクションは周囲の音に対しての耳の置き方や動き方が違うなど細かい
 ・使われている言語は架空のもの
 ・ゲームプレイの補助的な表示物は検討中、まだ悩んでいる
 ・(穴から顔を出すトリコの耳が洞窟にひっかかったりするのは)物理エンジンで接触判定をやってる
 ・猫は背中をさわると皮膚がぷくっと動くが、そういうのも再現したい

 ・ワンダでは固いものに捕まる感じは出せたが、
  どれくらいの体温なのか、どれくらいの固さなのかを表現できなかったので
  トリコは体温を感じさせるビジュアル表現を目指している
 ・実機デモプレイの感想は「予想を大きく上回るリアルを超えたリアル」(ファミ通) 
 ・HD ICOのOPシーンは新たに作り直し
 ・HD ワンダは3Dで見るとすごい

 ──やわらかさと重さを同時に表現されていて驚きましたが…
 上田:なかなか気がついてもらえないが、少年が飛びつくとトリコの皮膚はちょっと下がる

 ──建造物の広大さは予想以上でした
 上田:どちらかというと屋内はいかに狭く作るか注力している。トリコの耳や体が接触する部分が増える
    対照的にに屋外は広大

 ──非常に高さもありますね
 上田:本作のコンセプトでもあり、トリコがジャンプする場面もある

 ──少年の動きもすごい
 上田:壁の近くでは自然と手を突いたり、トリコが近づくと手を触れる
    キャラの存在感を出すためにキャラ自身がここに壁があるという演技が必要


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舊 03-02-11, 02:58 PM   #123
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http://www.andriasang.com/e/blog/201...guardian_demo/


Famitsu Samples The Last Guardian

Sony shows off a demo build, giving hints at some of the gameplay in Team Ico's long awaited PS3 debut.

Posted Mar 02, 2011 at 13:18, By Anoop Gantayat




Famitsu got a big scoop on The Last Guardian in this week's issue, with a world's first play sampling and a developer interview. I won't have access to the magazine this week, so here's a second hand report based off our usual source for super detailed Famitsu summaries.
DEMO PLAY
The magazine was able to get an early glimpse at the game in action. The demo the magazine saw was made specifically for demo play and offered situations different from the main game. Director and game designer Fumito Ueda walked the magazine through the demo.
When you first start off the demo, Trico will quickly fall asleep because of the inability to communicate with the boy main character. You can place something Trico likes in front of him, and his nose will move as he sniffs it. One example of a thing Trico like is barrels. You'll be able to use these as a means of starting communication with the creature.
This has been said in the past, but Trico moves of his own free will. He'll approach things that interest him -- things like barrels, small animals, grass and so-forth.
Using jars of smoke to draw Trico's attention.

To advance in the demo, you'll need to make use of Trico. You can toss jars that release smoke. This will interest Trico, and he'll approach. If you get Trico in the correct position, you can climb on his back in order to get to the second floor of the demo area. This type of climbing mechanic makes use of the colossus collision detection schemes from Shadow of the Colossus.
Once you're up to the second floor, you'll find those armored guards that have appeared in past trailers. You'll need to move while taking care to avoid being seen. As the boy can't fight, this means hiding as you advance. You can also move to higher ground, as the guards can't follow because their armor is too heavy. The boy is also faster, so he can outrun the guards. While you can't use weapons against them, you can run into them to make them lose their balance, then flee during that instant.
The game doesn't immediately end if you're captured by the guards. They'll carry you off, but even in this state you'll be able to escape. However, if you're carried off to a certain spot, the game will end.
The guards will in general try to capture the boy. However, if Trico is in the way, they'll also attack him. They won't actually attack the boy, however -- they'll just attempt to capture him.
Trico does appear to have a life meter of some form. It's not something that you can see, but it may be internal. It looks like Ueda did not say what happens if Trico incurs too much damage from the guards and that "life meter" runs out.
Back on the demo's second floor, you'll find a switch which you can press. After doing this, you return to the area where Trico has been waiting. You'll need to make use of Trico to open a door and advance further. This is apparently where the demo came to an end.


Famitsu seemed to be impressed by the demo session, describing it as "exceeding expectations," and "reality that exceeds real."
The timing of this demo reveal article would suggest that the rest of the gaming press will get a look at the Game Developers Conference this week, so it's possible that we'll get some first hand English impressions and maybe even gameplay videos shortly.
COMMENTARY FROM UEDA
Ueda told the magazine that the thing he wants people to note from the demo are Trico's detailed actions. He has a number of reactions even when he's sleeping. Even the motions of his ears will change depending on the surrounding sounds.

As with past interviews, Ueda spoke quite a bit about the game's physics engine. As an example of the engine's robustness, he mentioned the movement of Trico's ears when they collide with a wall. The movement is not based off an animator's work, but off physical collision detection. Animators do have control over muscle movements, though, so they can make it so that Trico's ears will stand or fall.
Ueda also highlighted some of the boy's actions. When you approach a wall, the boy will put his hands against it. Similarly, the boy will touch Trico when you approach it. The reason for these details is to give the game world a feeling of existence by having the character itself identify and touch objects naturally.
Other points mentioned by Ueda:
  • The game uses a fake language for narration.They're looking into the possibility of showing support info. This is an area that Ueda is worrying about.
  • Trico won't eat just anything. If he eats something he doesn't like, he'll spit it back out.
  • One of the concepts of the game is "height." There'll be situations where we'll see Trico jump.
  • As you repeatedly communicate with Trico, it will become easier to advance in the game.
SCREENSHOTS
Joining the interview text, Famitsu delivered a bunch of new screens. It's hard enough to describe screenshots textually, and even harder to summarize a Japanese description of those screenshots, but here goes:
  • A shot of the boy main character walking through a ruins area. This is apparently an area that Trico cannot enter.
  • A shot of the boy slowly approaching a sleeping Trico.
  • A shot of the boy climbing up chains. You'll be able to perform a variety of actions, including calling out to Trico, petting Trico, grabbing things, climbing and so forth.
  • A few screens showing off the effect of light falling in on dark areas -- for example, light falling in from above into a dark, enclosed area where you see chains, a stone floor, and dirt.

TEAM ICO's OTHER GAMES
Famitsu also got to sample Team ICO's other PS3 titles, the remakes of ICO and Shadow of the Colossus.
Regarding ICO, the magazine said said that you won't believe you're looking at a game from 10 years back. Team ICO is redoing the opening based off the original.
Regarding Shadow of the Colossus, the magazine said that seeing the giants in 3D is the highlight. However, the 3D matches the game as a whole. Even during exploration, you'll get a feeling of being there because trees and the fog can be seen in 3D.

There are demos of all these Team Ico games somewhere in the world!


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舊 03-03-11, 09:49 AM   #124
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『人喰いの大鷲トリコ』実機デモプレイ詳細&上田文人氏インタビュー

http://www.famitsu.com/news/201103/03041048.html


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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩
\(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( _)┛(ʘдʘ)
EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉.
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此篇文章於 03-03-11 11:18 AM 被 LKC 編輯。
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