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舊 05-22-03, 04:05 AM   #1
david
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[全機種]Splinter Cell:Pandora Tomorrow新圖+新片(XB香港行貨4/10發售,中文/英文語言,$299,更對應Xbox Live)


Splinter Cell: Pandora Tomorrow
Publisher: Ubi Soft
Developer: Ubi Soft Montreal
Genre: Action $49.99
Release Date: 2004年3月25日(XB,PC版) PS2,GC版預定7月發售


Enter coupon code FREE2DAY in your cart to get free two-day air shipping! Limited time offer. Continental U.S. only. One offer per customer. May not be combined with other offers.

Tom Clancy's Splinter Cell Pandora Tomorrow represents The New Dawn of Stealth Action. Play as Splinter Cell operative Sam Fisher in a gripping, techno-thriller single-player mode. Or become a Shadownet spy or ARGUS mercenary in revolutionary third-person versus third-person multiplayer action. Get ready for the tension-packed gaming experience of the year.


Storyline:

In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence-gathering techniques. This top-secret initiative, dubbed Third Echelon, marks a return to classical methods of espionage, enhanced with leading-edge surveillance and combat technology for the aggressive collection of stored data in hostile territories. When intelligence deemed critical to national security cannot be obtained by traditional means, Third Echelon is granted clearance to conduct physical operations. Denied to exist by the U.S. government, Third Echelon deploys units known as Splinter Cells: elite intelligence-gathering forces consisting of a lone field operative supported by a remote team. Like a sliver of glass, a Splinter Cell is small, sharp, and nearly invisible.

2006: The U.S. installs a temporary military base on East Timor to train the developing defense force of the "world's youngest democracy." Resistance to the U.S. military presence in Southeast Asia is widespread and passionate, but the threat Indonesian militias pose to Timorese democracy is deemed sufficient justification. At the same time, the U.S. doesn't mind having an excuse to install active military personnel within easy reach of both North Korea and the largest Muslim population in Asia.

Anti-U.S. resentment comes to a head under the leadership of guerilla militia leader Suhadi Sadono, acting with the unofficial support of major corrupt factions of the Indonesian government. Suhadi's men attack and occupy the U.S. Embassy in Jakarta, taking dozens of civilian and military personnel hostage.

You are Sam Fisher. You're sent in, not to rescue the hostages, but to destroy top-secret documentation held in the embassy before Suhadi's men access it.

Features:
SINGLE PLAYER

*Intense realism: 17 Single player levels of gripping Clancy action powered by mind-blowing visuals

*Global techno-thriller: Intense Tom Clancy game storyline so real you can feel it (Indonesia, France, USA, Israel, Timor)

*Cutting-edge espionage: The most advanced weapons, gadgets and stealth moves (sticky camera, laser mic., GPS, fiber optic camera...)

MULTIPLAYER
*Multiplayer Revolution: First ever multiplayer stealth game (online or LAN), play a spy in 3rd person or a mercenary in first person

*Choose your side: Track intruders as a mercenary, sneak behind enemy lines as a mercenary. Each side has his own weapons and gadgets.

*4 unique modes of Gameplay: Neutralization, Extraction, Sabotage, ID tag.


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此篇文章於 03-30-04 12:31 AM 被 神祕人1號 編輯。
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舊 05-22-03, 04:11 AM   #2
david
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Sam Fisher Is Back with Exciting New Missions and Online Multiplayer Play Modes!

Ubi Soft Entertainment confirms the next Splinter Cell installment: Pandora Tomorrow, the new episode of the critically acclaimed stealth action game.

Ubi Soft, one of the world's leading video game publishers, confirmed today that development has begun on the next Splinter Cell game, subtitled: "Pandora Tomorrow."

This sequel is being developed as a multiplatform title and is slated for release in the first quarter of 2004. The game will bring back more of the single-player intrigue that made the original game a bestseller. With exciting new action scenes and a strong cinematic feel, the player will experience new and even more realistic surroundings. Building on Ubi Soft's strong commitment to online gaming, Pandora Tomorrow will the be the first stealth game ever to feature multiplayer online missions allowing several players to simultaneously share Sam Fisher's shadowy world of espionage.

估計文中所講ge online mode,應該同其他tom clancy's系列一樣,得xbox同pc版可以online.詳細資料有待官方正式公佈.


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舊 06-23-03, 02:03 AM   #4
神祕人1號
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'Splinter Cell: Pandora Tomorrow' (PC/Xbox ) - Screens
Posted on Saturday, June 21 @ 12:13:38 PDT



"Splinter Cell: Pandora Tomorrow" is the new episode of the critically acclaimed stealth action game. The game will bring back more of the single-player intrigue that made the original game a bestseller. With exciting new action scenes and a strong cinematic feel, the player will experience new and even more realistic surroundings. Read more for some cinematic & ingame screens !


This sequel is being developed as a multiplatform title and is slated for release in the first quarter of 2004. The game will bring back more of the single-player intrigue that made the original game a bestseller. With exciting new action scenes and a strong cinematic feel, the player will experience new and even more realistic surroundings. Building on Ubi Soft's strong commitment to online gaming, Pandora Tomorrow will the be the first stealth game ever to feature multiplayer online missions allowing several players to simultaneously share Sam Fisher's shadowy world of espionage.


http://www.worthplaying.com/press/100/SC_Pand_01.jpg
http://www.worthplaying.com/press/100/SC_Pand_02.jpg
http://www.worthplaying.com/press/100/SC_Pand_03.jpg
http://www.worthplaying.com/press/100/SC_Pand_04.jpg
http://www.worthplaying.com/press/100/SC_Pand_05.jpg
http://www.worthplaying.com/press/100/SC_Pand_06.jpg
http://www.worthplaying.com/press/100/SC_Pand_07.jpg
http://www.worthplaying.com/press/100/SC_Pand_09.jpg
http://www.worthplaying.com/press/100/SC_Pand_10.jpg
http://www.worthplaying.com/press/100/SC_Pand_12.jpg
http://www.worthplaying.com/press/100/SC_Pand_13.jpg

此篇文章於 12-17-03 11:23 PM 被 神祕人1號 編輯。
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舊 06-23-03, 06:02 PM   #5
dondon
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XBox Live GamertagDONNOLO
d新相係唔係real-time相 ??


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舊 06-24-03, 01:19 PM   #6
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我諗只係D地方相係real time.....
其他個D應該係CG掛....


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舊 06-27-03, 10:46 AM   #7
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Next Splinter Cell release date
Ubi Soft plans to get Pandora Tomorrow on store shelves by March.

http://www.gamespot.com/xbox/action/...s_6030661.html

In its annual fiscal report, Ubi Soft revealed that it's currently planning to get Splinter Cell: Pandora Tomorrow on store shelves in North America by March 2004. The next Splinter Cell game will feature an online multiplayer component and a more cinematic feel than its predecessor.

Ubi Soft also revealed that it hopes to become the leading publisher of action adventure games with Prince of Persia: The Sands of Time and Beyond Good & Evil. The company hopes that Far Cry and XIII will help it establish a foothold in the crowded first-person shooter market.

By Giancarlo Varanini, GameSpot [POSTED: 06/26/03 11:06 AM
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舊 09-18-03, 09:49 PM   #8
bbaeric
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引用:

「Splinter Cell:Pandora Tomorrow」新動畫&畫面欣賞

由Ubi Soft預定2004年第1四半期推出,並將跨PS2、NGC與Xbox等平台的諜報潛入動作大作「縱橫諜海 2(Splinter Cell:Pandora Tomorrow)」,如今除了新畫面的公佈之外,現在在Ubi Soft的官方網站上也公佈遊戲最新的動畫(需安裝Flash 6),有興趣的玩家不妨趁現在趕快上網去瞧瞧吧。







[URL=http://cmt.ubisoft.fr/pandora_tomorrow/video.swf]動畫欣賞
http://www.gamer.com.tw/GNN/view.php?SN=11558


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舊 09-18-03, 10:54 PM   #9
dondon
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有同伴, 有個shot好似重見到中銀大廈


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舊 09-23-03, 12:39 AM   #10
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舊 09-23-03, 12:40 AM   #11
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舊 09-23-03, 02:25 AM   #12
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Splinter Cell: Pandora Tomorrow X03 trailer 1.17min 3.16MB WMV
http://www.kikizo.com/viewer/vidview...ratomorrow.wmv

此篇文章於 09-23-03 02:32 AM 被 神祕人1號 編輯。
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舊 10-15-03, 11:00 PM   #13
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由Ubi Soft預定2004年第1四半期推出,並將跨PS2、GC與Xbox等平台發售推出的諜報潛入動作大作「Splinter Cell:Pandora Tomorrow」,遊戲中玩家除了可以扮演一代的男主角Sam Fischer以外的其他任務伙伴之外,並將預定加入可讓複數玩家一起同樂的網路多人模式,讓玩家體驗到更勝前作的豐富樂趣表現。

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舊 11-01-03, 09:13 PM   #14
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Tom Clancy's Splinter Cell: Pandora Tomorrow
Publisher: Ubisoft Developer: Ubisoft Montreal
Genre: Action Release Date: March 2004

官方網站


Pandora Tomorrow goes online
Web site offers sneak peek of Ubisoft's next Splinter Cell installment.

http://www.gamespot.com/gamecube/act...s_6077969.html

Gamers had to strap on Sam Fisher's night-vision goggles again this week when Ubisoft launched the Web site for Splinter Cell: Pandora Tomorrow, the next chapter in the Tom Clancy-inspired series. To access the half-dozen screenshots and trailer on the site, visitors have to use a flash simulation of Fisher's night- and thermal-vision.

The sequel to the wildly successful Splinter Cell, Pandora Tomorrow will follow the intrepid commando on a mission to foil a bio-terror attack. The game is also being re-tooled for online multiplayer games, where groups of would-be-Fishers can engage in stealthy missions together.

Tom Clancy's Splinter Cell: Pandora Tomorrow is slated for a March 2004 release on consoles and PCs.

By Tor Thorsen, GameSpot [POSTED: 10/31/03 02:10 PM]
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舊 12-16-03, 10:53 PM   #15
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Tom Clancy's Splinter Cell: Pandora Tomorrow
Publisher: Ubisoft Developer: Ubisoft Montreal
Genre: Action Release Date: 03/16/2004



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舊 12-16-03, 11:41 PM   #16
alexc
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隻games畫面無敵,希望今集個操控簡化d啦
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舊 12-17-03, 12:16 AM   #17
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可4人對戰 (2v2, 1v3)



1.Just hanging around the outside of a train. No big deal.
2.Huevos on the line.


Splinter Cell: Pandora Tomorrow
Our first look at Sam Fisher's next thrilling adventure.

http://xbox.ign.com/articles/445/445...html?fromint=1

December 15, 2003 - With Splinter Cell: Pandora Tomorrow Ubisoft is looking to continue the redefinition of stealth action begun with the original. The follow-up to Sam Fisher's adventures on PS2, Xbox, GameCube and PC promises to offer more stealth-based animation, more interaction between Sam and the game world and a few twists and turns that'll make you love Tom Clancy's universe even more. Online play is the biggest addition, but even starting with the basics of the single player game, we can see Sam Fisher isn't playing around this time.

The arsenal of covert operative moves Sam will have at his disposal in Pandora Tomorrow should be enough to get gamers drawn even deeper into his world of espionage. The split-jump for example was underutilized in the first game, but something tells us it's going to be a huge part of the sequel since you can now shift Sam's weight when he's straddled between two walls and prep him to jump to a higher ledge. It's one of the things you'd expect from a highly trained operative. If he's limber enough to support his own weight whilst doing the splits between two vertical surfaces, he should be able to maneuver his way up even higher in that situation. Now he can.
Sam can now perform a "SWAT" move across open doorways that looks like a crouched, whirling move designed to minimize his vulnerability and maximize his lethality if occupants of said room were to notice him. It's another one of those intuitive changes the developers have made that further drives home the point of stealth-action. An operative as dangerous as Sam Fisher would be a lot more careful sneaking around hostile environments and his new move across open doorways just makes a lot of sense.

In the limited demo we saw of Pandora Tomorrow, Fisher had a whole rundown of moves he could perform while on a moving train but it's not clear how these moves might be applied to other parts of the game, if at all. We saw him climb out of a window of a moving train and maneuver underneath, on top of and along the side of the passenger car. The third person camera re-positions itself to provide the most dramatic angle, but you still have some camera control on the right analog stick since there are some significant gameplay elements to deal with once you've gotten over the fact that your character is hanging outside the window of a speeding bullet train.



The original game on Xbox made many gamers into smarter players and left a lot of people behind. While the developers claim the difficulty level of Pandora Tomorrow has been mainstreamed --we can't say dumbed-down-- you will still need a thinking cap to get through this new Splinter Cell. On the train level mentioned above, you'll have to be mindful of the folks --both bad guys and civilians-- inside the train who might have strong reactions to a guy hanging outside the window of a speeding bullet train. In fact the addition of civilians and other traffic in Pandora Tomorrow should add another huge layer of strategy to your game as you guide Sam Fisher on his latest mission. You'll have to time your movements along the outside of the train to avoid lights shining on you and reading the head movements of Aunt Sally sitting at her window seat wouldn't hurt either since you don't want to alarm her. She'll alert the guards and then there's real trouble to be had.

Enemies will be a lot smarter this time around. They'll carry flashlights, react to red dots on their chests from the new laser targeting device on your weapons (!) and they'll even go get armor to toughen themselves up. The guards and bad guys you'll be dealing with will react and stay alarmed when they see Sam or his handiwork (dead bodies). If you continue to do things that confirm their suspicion --like killing their buddies-- they'll go grab armor to better deal with your lethal ass. If you keep it up, they'll throw on a helmet as well. The point is, when the enemy is on you, they stay on you and equip themselves to deal with the threat that is Sam Fisher. The point of all this is to compel you to keep it stealthy and to move through the mission on your own terms rather than reacting to what the bad guys throw at you.

Sam's weapons will have secondary functions now and you will be able to equip them and many of his gadgets on the fly this time around without pausing to navigate an inventory menu. Also, there will be a rumble on your controller should you come close to a mine or other booby trap somewhere out in the environment. We don't think Sam has a spider sense or anything like that, but a little rumble never hurt anybody. Another new twist to the main campaign will be time sensitive missions that will put a little more pressure on you to move swiftly and decisively.

Many of the solo game enhancements will carry over to the all-new online component of the game. Pandora Tomorrow is hitting every platform at the same time and they'll all have online capabilities including the GameCube. In a storyline that will be explained at a later date, the online game will have you competing as a separate branch of Third Echelon against mercenaries. The multiplayer component will be limited to four players; a team of spies and a team of mercenaries will each have specific gear, abilities and parameters. As an SC operative you'll have to hack a specific number of computers and you'll play from the conventional third person perspective. The mercenary team will play from the first person perspective but will come with a ton of equipment designed to compensate for their lack of perception. The intent is to give veteran SC players an experience that looks and feels like the main campaign but with much smarter AI (assuming your playmates aren't idiots) when you're playing as a spy while also giving players a new perspective on the Splinter Cell universe by playing FPS style as a mercenary. You can customize the game to specify the number of players on each team (2v2, 1v3) as well as the number of kills and respawns available and how much time will be allowed each round.



With the exception of a fancy drop kick off of a wall, the spies will have the basic moves and equipment that Sam has in the single player game. Mercenaries, however are equipped like super high level guards in the single player game. They'll come with flashlights, motion sensors, sonar devices, proximity mines with laser triggers, specialized vision modes and electroshock weaponry among other gadgets. Since spies will be trying to use stealth just like in the regular solo game, the detection equipment used by mercenaries is crucial to keep things balanced and they have a pair of special vision modes that should do just that. The proximity mines will allow the mercs to set traps around objectives like computer terminals and will force spies to use plenty of thermal vision. The catch here is the mercs also have a special vision mode that allows them to see any and all electronic devices being used and this includes those wonderful night/thermal goggles Third Echelon is so fond of. Surrounding a terminal with proximity mines and simply camping out near that area with your electro-vision mode on will be good strategy early on.

The other special vision mode motion sensor the mercenaries use will turn their HUD red and will only display, in clear focus, objects that are moving in their field of vision. So even if a spy is concealed in the shadows and moving stealthy along, the motion-sensor mode will make them standout like it was broad daylight. All of the advantages the mercs have to undo the spies' stealth may seem unfair, but the Third Echelon kids have an electro-shock weapon that undoes a lot of that unfairness. This round will cause the mercenaries and their controllers to shake and seize when you hit 'em in the body. However when you hit them in the head, their entire HUD is wiped clean and none of their toys work. So you get the same advantage by hitting human players in the head as you do in hitting CPU controlled bad guys in the noggin.

The scopes and binoculars both spies and mercs can use will allow for multiple levels of zoom and the closes zoom will let you hear what that character is saying.

The ultimate expression of the online spy versus spy thing however is grabbing a mercenary from behind, putting a gun to his head and whispering something cruel to them. Any line from "Scarface," "Carlito's Way," or "Necessary Roughness" will do, but the point is they'll hear your cruelty in real time thanks to the Xbox and PS2 headsets. PC and GameCube owners? You'll know how that's going to work when we do.

IGN will have more on Splinter Cell: Pandora Tomorrow in a matter of weeks because this is a huge game and all good things come to those who wait.
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舊 12-17-03, 11:21 PM   #18
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舊 12-17-03, 11:21 PM   #19
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舊 12-19-03, 11:04 PM   #20
6402oen
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引用:
最多可4人連網同樂的「縱橫諜海 2」

由Ubi Soft預定於2004年3月期第4四半期在美國發售推出,並將跨PC、PS2、NGC與Xbox等平台發售的這款期待大作「縱橫諜海:潘朵拉的明天(Splinter Cell:Pandora Tomorrow)」,據官方表示在這次遊戲中包含NGC版等在內都將預定加入對應最多4人同樂的網路要素,讓玩家可以來組成一個傭兵小隊與間諜小隊分別行動對抗等等,體驗更豐富的遊戲樂趣。

當玩家在進行PS2與Xbox網路部分時,除了可以自由變更隊伍平衡(如1對3、2對2等等)之外,基本上玩起來的感覺都跟單人玩的時候差不多,此外遊戲屆時也將對應網路麥克風,讓玩家能更快與朋友取得聯繫聊天;至於PC與NGC方面的網路部分將採用何種表現形式,則還有待官方之後公布才能明瞭。


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舊 01-07-04, 09:44 AM   #21
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Splinter Cell: Pandora Tomorrow
Publisher: Ubi Soft
Developer: Ubi Soft Montreal
Genre: Action
Release Date: 03/16/2004(GC,XB,PS2)

Splinter Cell: Pandora Tomorrow Trailer


Pandora Tomorrow to adopt adaptive AI
Ubisoft head Yves Guillemot says Splinter Cell sequel will adjust itself to players' skill level.


Gamers who found Tom Clancy's Splinter Cell too easy--or too hard--won't have the same problem with its sequel. In an interview with the BBC, Ubisoft CEO Yves Guillemot revealed that Splinter Cell: Pandora Tomorrow will use an adaptive AI system that will make the game harder or easier according to the players' skill (or lack thereof).

While previous action games like Max Payne 2 sport self-adjusting diffculty levels which tweak computer-controlled characters' alertness and toughness, Pandora Tomorrow will apparently go one step further. According to Guillemot, Tomorrow's AI will alter the game's plot, adjusting when scripted events occur and lowering or raising the requirements to pass a level. "We should be able to improve the game for particular kinds of people," said Guillemot. "It is about AI reacting to your abilities. If a player is good, [it knows] what to give him and, if not as good, to give him alternatives. If you cannot do something after 20 tries, [the AI] makes sure you still progress."

Due on March 16 for all consoles and the PC, Pandora Tomorrow follows the further adventures of stealthy superspy Sam Fisher, voiced by the inimitable Michael Ironside. For a full debriefing on the game, access GameSpot's preview.

By Tor Thorsen, GameSpot [POSTED: 01/05/04 01:40 PM]
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舊 01-07-04, 02:12 PM   #22
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Splinter Cell: Pandora Tomorrow - Trailer #2
Description: Ubisoft has released a new trailer for the Splinter Cell sequel Pandora Tomorrow.
US Mirror #1 US Mirror #2 US Mirror #3 Euro Mirror
Version: Filesize: 58.54 MB
Added on: 06-Jan-2004

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神祕人1號 目前離線   回覆時引用此篇文章
舊 01-07-04, 02:16 PM   #23
神祕人1號
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網上自由人
 
註冊日期: Jan 2002
文章: 43,898
「パンドラトゥモロー」には難易度が可変するAIが搭載される
http://gameonline.jp/news/2004/01/07006.html

BBCが行ったUbisoftのCEOイヴ・ギルモ氏のインタビューによると、各機種で発売される「スプリンターセル パンドラトゥモロー」には、プレイヤーのスキルに合わせてゲーム内の難易度が可変するAIが搭載されることが明らかになった。

 このAIは単純に敵が"強くなる" "弱くなる"といったものではなく、ミッションのクリア条件が自然と下げられたり上げられたりすることにより、ストーリー進行にも深く関わってくることになる。

 「スプリンターセル パンドラトゥモロー」は、プレイステーション2・ゲームキューブ・Xbox・PCで3月16日(米国)に発売される予定。国内での発売は予定されていない。


[2004年1月7日 11時17分]
情報元: GameSpot
神祕人1號 目前離線   回覆時引用此篇文章
舊 01-07-04, 02:42 PM   #24
GimGim
God of Gamer
 
註冊日期: Jun 2002
文章: 9,033
Splinter Cell 1 free when you buy Prince of Persia


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GimGim 目前離線   回覆時引用此篇文章
舊 01-07-04, 10:13 PM   #25
6402oen
God of Gamer
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註冊日期: Jan 2003
文章: 6,272
http://www.gamer.com.tw/GNN/view.php?SN=13374
引用:
「縱橫諜海 2」新AI可調整難易度

據BBC針對Ubisoft CEO Yves Guillemot的一篇訪談中指出,由Ubisoft預定跨平台發表推出的人氣作「縱橫諜海:潘朵拉的明天(Tom Clancy's Splinter Cell:Pandora Tomorrow)」,遊戲中將搭載可以配合玩家的技能而變更難易度的AI,而且這個AI並不是單純就是敵人變強變弱而已,而是會依照任務的過關條件而自然地上昇下降,同時也將會與故事進行有更加密切的關係,讓玩家體驗更加豐富不同的遊戲樂趣。

目前這款「潘朵拉的明天」預定將於3月16日在美國跨Xbox、PS2、NGC與PC等平台發售推出,至於日本方面目前則沒有預定要發售推出。


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6402oen 目前離線   回覆時引用此篇文章
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