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06-09-10, 08:10 PM | #1 |
God of Gamer
註冊日期: Sep 2003
文章: 5,267
zellight zellight
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FIFA 11 (9-16有demo!!!)
"Listening to criticism is something they do very well," EA Sports chief and life-long Liverpool fan Peter Moore says of the team behind FIFA, the football game that has gone on to become one of this generation's most highly acclaimed sports game. "I love the fact they have two good things and five bad things. That's always the way that this team, under Kaz [Makita], Gary [Paterson] and [David] Rutter, has done things."
It's to the series' credit that, last October, finding faults with FIFA was a much harder task than ever before; a culmination of the well-documented journey that EA Sports has taken the series from its wilderness years to its position as a critical and commercial phenomenon, FIFA 10 was a superb slice of simulation – and easily the game that's consumed more lunch hours than any other in the IGN UK office. Handballs can now be toggled on and off. Bad news Thierry. "I think it went well," sums up Rutter of the FIFA 10 experience. "We set out on a mission with FIFA 09 and FIFA 10 to refine the game in response to feedback and innovate. We did it with FIFA 09 and we did an excellent job with FIFA 10, but there are still some areas that I was less happy with." And naturally, after an immense amount of time spent pounding the pitch FIFA 10's players also had their gripes, uncovering exploits that went unnoticed in the game's development and were never addressed in its subsequent patches. FIFA 11 is, in part, a response to those criticisms, as EA Sports takes its fans and their feedback more seriously than most. "That community is a very small fraction of the amount of people that are playing the game," admits Rutter, "but for me they're the distillation of hardcore FIFA fandom and we'd be completely mad to ignore them." So FIFA 11 has been shaped by you, the player, as much as it has by the development team at EA Sport's Vancouver headquarters. That time you went fuming from an online defeat, cursing at losing to another cheap chip shot as the keeper made a suicidal run from his line and the defensive four seemed to fleetingly think they were playing in midfield and you ranted and raged with all the ferocity of Ferguson at his most feral? Well, it seems the gods were listening. Rutter presents the FIFA team's development tracker, a daunting list of forum feedback that's being implemented in the game. It's utterly exhaustive and seemingly endless, and if you've ever had a problem with FIFA or cursed at any of its imperfections it's highly likely you're covered in this list, and the repercussions of the feedback to FIFA 10 range from the subtle – retiming tackle animations or adding different sock lengths – to the positively game changing. The lighting from 2010 World Cup returns along with some other visual improvements. First the big stuff. Last year's FIFA won out over PES in nearly every regard, but there's one aspect in which Konami's series' still trumps EA's. Player likenesses have always come out second best in FIFA, with previous games managing to over-egg the ogrish nature of the football elite. Faces are now more detailed, more authentic and crucially more animated, their eyes darting about the pitch and their expressions reflecting the match's action. "They won't completely be crawling out of the uncanny valley," admits art director Michael Day, "but they're certainly getting there." It's much more than just a pretty face. The likenesses extend to player's physiques – which have now been remodelled from the ground-up, meaning much more believable player models - and animations that in turn translate into how each player performs on the pitch. It's in this respect in which FIFA 11 has made the biggest leap from its predecessor - dubbed Personality +, it's a feature set that could prove as progressive as the 360 degree dribbling that was introduced last year. http://xbox360.ign.com/articles/109/1095409p2.html 此篇文章於 09-08-10 08:57 AM 被 石光 編輯。 |
06-09-10, 08:11 PM | #2 |
God of Gamer
註冊日期: Sep 2003
文章: 5,267
zellight zellight
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"Personality is a holistic feature," game director Gary Paterson tells us, and in FIFA 11 it manifests itself in a number of ways. Firstly there are those physiques – FIFA 10 had a mere three different body types, while FIFA 11 has a whole nine of them. Take a glance at a team like Tottenham and you'll see the rainbow of forms in full effect; at one extreme you've got human beanpole Peter Crouch while at the other you've got the man-mouse Jermaine Defoe, but FIFA 11 manages to accommodate everything in between as well, with the lanky playmaker Tom Huddlestone looking true to his real-life counterpart.
What really impresses is how the personalities manifest themselves in a match. Again, it's best illustrated in extremes; take Arsenal as an example and you've got a player like the elderly Sol Campbell - get him on the ball and he'll lumber up the pitch. Pass it to a more youthful counterpart like Arshavin and the difference isn't only felt – thanks to a host of new animations it's explicitly visible, the Russian midfielders' toes positively twinkling as he fleet foots towards the goal. Individual's behaviour also plays out on the pitch, as brilliantly exemplified by the less-than-dynamic pairing of Rooney and Berbatov at Manchester United. Rooney's the perfect picture of industry, chasing down every ball and hounding every play like an over-enthusiastic pup caught in the middle of a park kick-about, while Berbatov is – to put it politely – a more laid back presence, holding back and barely bothering to move. Set-pieces are now more dynamic thanks to some toned down AI. There are real ramifications for the player as well, as it's now more important than ever before to know your team and play to individual's strengths and weaknesses. Pick Premier League strugglers West Ham and it's likely you'll have to rely on Scott Parker's skills, placing every play through the industrious midfielder if you want to make them stick. One new feature underlines this, placing a paramount on skill levels. Successful passing is now more dependent on player's skill, and a new Pro Passing system means it's now possible to over or under-hit balls. It's born from the criticism of the ping-pong passing and it makes a big difference; the pace of games is noticeably slowed, and now every move must be more considered. There's still room for flair and pace though, with the player's individual personalities again coming to the fore – the likes of Messi and Ronaldo will be able to turn on a sixpence, and will be full of the flicks and deft touches, while swerve passes, driven lobs and lofted through balls with back spin will all be possible. It all comes together on the pitch, and playing FIFA 11 reveals that the game has taken a step back in order to move forward. AI in set-pieces has been dimmed, adding spice to the once sterile corners as players now react believably to the incoming ball rather than automatically snapping to it. The partial lobotomy has also been extended to the keepers, who can prove more fallible in some regard while thankfully are smarter in others – there's now no straying 20 yards off the line and getting caught short. More importantly, it now feels more authentic – and having already proclaimed FIFA 10 as the most realistic take on the sport last year, we're going to have to redefine our expectations of what's possible. The dip in pace helps make it more thoughtful, and helps make a successful move all the more satisfying. Going back to FIFA 10 feels more regressive than we expected, proving that EA Sports is on the right path with FIFA 11's gameplay. Looks like Rooney, runs like Rooney, plays like Rooney. Probably even smells like Rooney. There are changes off the pitch too, though most of those are being kept under wraps for the drip-feed of information leading up to the game's release later this year. One has broken cover though; the ability to have custom soundtracks and chants. It's something that's been an undersung part of PES for a while, but it's no less welcome for it and it's being integrated with typical panache by EA Sports. The potential for custom chants is, of course, immense, and the ability to include some of the bluer chants that haven't made the cut in the past is a neat touch. Chants can be assigned to teams, as can uploaded tracks – so, true to life, it's possible to have Manchester United come out to The Stone Roses' 'This is the One', or Chelsea to come out to Harry J. Allstars' 'The Liquidator'. Other more substantial features are yet to be announced, but expect Manager Mode to be given the once over, and it's impossible not to glean from the game's official 'We're 11' tag-line that controllable keepers may finally become a part of Be a Pro, enabling true 11 vs. 11 online play. What really matter is what happens on the pitch, and in that regard FIFA 11's looking in fantastic shape. |
06-09-10, 08:13 PM | #3 |
God of Gamer
註冊日期: Sep 2003
文章: 5,267
zellight zellight
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06-09-10, 08:22 PM | #4 | |
God of Gamer
註冊日期: Feb 2006
文章: 9,651
KU_HK KUHKGAF
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FIFA 11 announced for fall
EA’s officially announced the first details on FIFA 11 today, due for release on every system imaginable this fall, revealing its new ‘every player is unique’ feature Personality+. “Personality+ is the evolution of individual distinctiveness that sees a footballer’s abilities on the pitch mirrored authentically in our game, creating individual personalities in FIFA 11,” said Executive Producer Kaz Makita. “We have reached a level of sophistication within our game engine where footballers in our game will behave and perform as true individuals.” Personality+ uses over 36 attributes and 57 traits to classify a player. This information is gathered by over 1700 scouts, editors, and reviewers who travel the globe just to see these players play. The system will allow players in-game to act just as they would out-of-game. It’s not just for field players, either – goalies will use Personality+, as well. FIFA 11 also sports a new Pro Passing system, where the player’s pass depends on their ability on the controller, their skill, and the urgency of the pass. Make a poor decision and you’re pass will fail. However, new passes such as the swerve pass make for a much safer way to play. 引用:
此篇文章於 06-09-10 08:24 PM 被 KUTAR# 編輯。 |
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06-09-10, 08:22 PM | #5 |
The One
註冊日期: Dec 2003
文章: 24,140
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重出PS2版
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06-09-10, 08:51 PM | #6 |
God of Gamer
註冊日期: Jun 2002
文章: 6,180
1263 6620 0970 philip_son23 philipwing
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今年真係唔駛再諗, 買梗FIFA !!!!!!!!!!!!
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明天幸福靠今天修 2004 東京 2005 仙台 2006 首爾 2010 廣島, 四國 (愛知縣, 高知縣, 香川縣, 德島縣), 岡山, 神戶, 大阪 2010 吳哥窟, 越南 2011 Sep 北京 (故宮, 長城, 789 Art Zone) Dec 台北 2012 名古屋, 白川鄉, 萋籠宿, 馬籠宿, 高山, 飛驒, 沖繩 2013 倫敦, 格林威治, 溫莎堡, 曼徹斯特 2014 秘魯 馬丘比丘 玻利維亞 |
06-09-10, 10:00 PM | #7 |
God of Gamer
註冊日期: Apr 2002
文章: 7,807
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艾沙雲而家剷左頭?其他都算好似,一認就認到。 |
06-09-10, 11:48 PM | #8 |
God of Gamer
sureone
註冊日期: Mar 2002
文章: 5,846
sureone sureone
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ea會唔會考慮唔用自己server....
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06-09-10, 11:50 PM | #9 |
God of Gamer
註冊日期: Apr 2005
文章: 7,520
tsuiwil 1461 6149 1247 tsuiwil_jp
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06-10-10, 10:06 AM | #10 |
God of Gamer
VanHelsing
註冊日期: Jan 2005
文章: 9,134
N0W_L0ADlNG diabloex2
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如果FIFA 有WE 咁多d 經典人就正爆
唔用自己server 用邊個 server? 10 vs 10 用host 會lag 得好離譜.. |
06-11-10, 04:34 PM | #11 |
Game Master
註冊日期: May 2002
文章: 2,664
WeSTi67
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真心想讚下上一集Be a pro改良同Pro club
希望今集又有驚喜.
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Benoit:"What about Hardcore like to be...".. hahaha....(12/2) |
06-11-10, 04:38 PM | #12 |
The One
註冊日期: Mar 2002
文章: 20,716
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__________________
#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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06-13-10, 06:59 PM | #13 |
God of Gamer
註冊日期: Apr 2002
文章: 7,807
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Personality+
Interview, about Pro Passing & Personality+ |
06-13-10, 07:55 PM | #14 |
Game Master
註冊日期: Jun 2005
文章: 3,161
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D人又真左
唔駛諗啦呢次~ 唔知WINNING有咩突破黎迎戰 |
06-13-10, 07:58 PM | #15 |
God of Gamer
未来は僕らの手の中
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能力分野真係好大,雖則係10與100來比較
唔知今次幾時出?? |
06-13-10, 08:36 PM | #16 |
God of Gamer
sureone
註冊日期: Mar 2002
文章: 5,846
sureone sureone
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06-13-10, 09:33 PM | #17 |
God of Gamer
註冊日期: Mar 2002
文章: 8,299
ShSh4A
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我想玩番 09 個個 be a pro
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Call of Duty: Modern Warfare 2 PSN: ShSh4A |
06-14-10, 12:44 PM | #18 |
Crazy Gamer
天蠍宫守護者
註冊日期: Apr 2008
文章: 1,563
jojohi
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fifa11.我想有觀戰mode呀...
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FIFA座右銘 : 一人入波,全隊功勞!! |
06-15-10, 10:31 PM | #19 |
God of Gamer
註冊日期: Apr 2002
文章: 7,807
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06-16-10, 10:36 AM | #20 |
Game Master
註冊日期: Mar 2005
文章: 2,180
ylm1437
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近鏡靚je..
正常視點 d details野會無哂 XD 集集都係咁... 希望11會好d...
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I was living in a fairy tale... |
07-04-10, 03:38 AM | #21 |
Registered User
註冊日期: Feb 2004
文章: 8,580
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http://www.indianvideogamer.com/2010...ooks-stunning/
FIFA on PS3 gets 3D support; looks “stunning” Written by IVG Staff on July 3, 2010 at 6:44 pm Lots of new information came out of our recent interview with Sony Computer Entertainment India country manager Atindriya Bose, such as the confirmation that Gran Turismo 5 will have two collector’s editions. Another juicy tidbit from that interview is that FIFA is coming to PS3 with 3D support, and according to the PlayStation India head, it looks “stunning”. Bose said FIFA was shown running in 3D at E3 last month along with flagship 3D titles. “I’ve seen games like MotorStorm and WipEout in 3D, and even FIFA running in 3D. They look stunning.” When asked “FIFA in 3D?” to reconfirm, he replied, “Yes, I saw a bit of it. It looks stunning.” You can read our complete interview with Atindriya Bose here. EA seems to have embraced the concept of 3D games wholeheartedly, with Crysis 2 and Need for Speed: Hot Pursuit also playable in 3D this year. This news, of course, doesn’t mean that FIFA 11 won’t support 3D on the Xbox 360; just that it will on the PS3. |
07-04-10, 06:28 AM | #22 |
God of Gamer
未来は僕らの手の中
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因為無3D TV,support 3D與否對我關係都唔大
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07-04-10, 10:48 AM | #23 |
Insane Gamer
註冊日期: Feb 2008
文章: 718
jonathantso
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fifa 11....release in october???
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I Want To Believe
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07-04-10, 04:53 PM | #24 |
God of Gamer
註冊日期: Jun 2002
文章: 6,180
1263 6620 0970 philip_son23 philipwing
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__________________
明天幸福靠今天修 2004 東京 2005 仙台 2006 首爾 2010 廣島, 四國 (愛知縣, 高知縣, 香川縣, 德島縣), 岡山, 神戶, 大阪 2010 吳哥窟, 越南 2011 Sep 北京 (故宮, 長城, 789 Art Zone) Dec 台北 2012 名古屋, 白川鄉, 萋籠宿, 馬籠宿, 高山, 飛驒, 沖繩 2013 倫敦, 格林威治, 溫莎堡, 曼徹斯特 2014 秘魯 馬丘比丘 玻利維亞 |
07-04-10, 07:42 PM | #25 |
Crazy Gamer
註冊日期: Feb 2007
文章: 1,219
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PES is the same.
If detail is high in far view, it needs many processing power.
__________________
Xbox 360 Live GameTag: danng360 PC StarCraft 2: Character Name: Dan, Character Code: 972 iOS Game Center id: shodanng add完我請揚聲你係邊位網友 因為唔想同邊位玩完都唔知 |
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