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舊 02-01-07, 08:47 PM   #126
neo2046
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新trailer

http://www.famitsu.com/fwtv/?070109
link http://www.famitsu.com/fwtv/asx/070130/070130_sega.asx
youtube http://youtube.com/watch?v=yCplzkpFeCo


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舊 02-01-07, 08:53 PM   #127
W!LL
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速度感同視點都唔錯~
加埋mini games


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舊 02-01-07, 09:01 PM   #128
阿聰
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Post

呢隻真係睇定 d 評價我先至考慮入唔入。只要有好 game 我會盡力支持 sega。


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阿聰 目前離線   回覆時引用此篇文章
舊 02-01-07, 09:20 PM   #129
鈴蘭
The One
↘今日はもう寝ようぜ
 
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XBox Live GamertagSatouLing
主線看起來和StH 15th沒太大差別(除了畫面比15th差)
Boss戰(?)有點像NDS版
而且又沒看到帥氣的Egg Man....


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the game.
ペルソナ5
2016/09/15 ON SALE
さあ、はじめるとしよう。貴方の心をいただこう!

黑名單︰kennnz LEGOCAPTOR nakakula
隨時更新
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舊 02-02-07, 02:03 PM   #130
神祕人1號
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Sonic and the Secret Rings 'Multiplayer'
http://download.gamevideos.com/8883/...er_640x480.wmv
http://download.gamevideos.com/8883/...er_640x480.mov
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舊 02-03-07, 12:18 PM   #131
6402oen
God of Gamer
╮(╯o╰)╭
 
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Trailer (February 2, 2007)
Low-Res http://media.wii.ign.com/media/800/8...d_1897403.html
High-Res http://media.wii.ign.com/media/800/8...d_1897402.html
D/L http://streamingmovies.ign.com/wii/a...ler_wmvlow.wmv


Sonic runs through the evil foundry level (February 2, 2007)
Low-Res http://media.wii.ign.com/media/800/8...d_1896988.html
High-Res http://media.wii.ign.com/media/800/8...d_1896987.html
D/L http://streamingmovies.ign.com/wii/a...wii_wmvlow.wmv


__________________
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 ├─┏┛────┗━━┓─┤ みなさまのリクエストにお応えして、
 ├─┣━━┳━┳┳┳━┛─┤      ファミコンミニ第2弾登場!!
 ├┏╋┓┏┛─┃┃┗━┓─┤
 ├┃┃┃┗┓─┗╋┓─┗┓┤   【発売日】   :5月21日(金)
 ├┃┗╋━┛─┏┛┗━┳┛┤   【希望小売価格】:各2,000円
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舊 02-07-07, 01:58 PM   #132
neo2046
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Sonic and the Secret Rings “Dino” trailer
Sonic and the Secret Rings “Fly” trailer

http://gamevideos.com/video/id/9005
http://gamevideos.com/video/id/9006


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舊 02-08-07, 01:58 AM   #133
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http://www.gametrailers.com/player.p...e=wmv&id=16830
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舊 02-08-07, 10:08 PM   #134
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更多新圖片 (大量)
http://jeux-france.com/news19125_son...en-images.html
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舊 02-11-07, 02:57 PM   #135
神祕人1號
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Boss: Horned Crab Thing (February 9, 2007)
http://streamingmovies.ign.com/wii/a...wmvlowwide.wmv

Pirates (February 9, 2007)
http://streamingmovies.ign.com/wii/a...wmvlowwide.wmv
Slow-Motion Movies (February 9, 2007)
http://streamingmovies.ign.com/wii/a...wmvlowwide.wmv
Sky Surfing (February 9, 2007)
http://streamingmovies.ign.com/wii/a...wmvlowwide.wmv
Sky Surfing and Missiles (February 9, 2007)
http://streamingmovies.ign.com/wii/a...wmvlowwide.wmv
Evil Foundry Begins (February 9, 2007)
http://streamingmovies.ign.com/wii/a...wmvlowwide.wmv
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舊 02-11-07, 05:24 PM   #136
赤武神
The One
多多指教!
 
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16:9 capture





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舊 02-11-07, 05:56 PM   #137
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今次公佈d片畫面幾靚~
空戰果度會點玩呀? 條路咁窄, 好似唔使自己控制咁


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舊 02-13-07, 09:42 PM   #138
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Sonic and the Secret Rings gets reviewed
http://gonintendo.com/?p=13049

Sonic’s Wii adventure gets reviewed by the video game TV show Game On. Here is a summary of their review.

9.2 out of 10
Pros-
Fast, enjoyable gameplay
Tons of replay value
Good camera
Good controls that-once you get used to them-work with the game nicely
Story that is funny on purpose
Enjoyable Multiplayer
Japanese voices available

Cons-
English VA’s
Annoying helper Shahra
Some level up powers seem like they should of been available from start”

Only problem? They gave Sonic the Hedgehog (360, PS3) an 8.7. Thanks to Terry for the heads up!




ソニックを進化させる不思議なリングの力とは? 『ソニックと秘密のリング』
●使うスキルを選択!
http://www.famitsu.com/game/coming/2...83,0,0.html 

 『ソニック』シリーズ特有のハイスピードアクションとWiiリモコンの機能の融合によって生まれた、かつてないタイプのアクションゲーム『ソニックと秘密のリング』。今回は、多彩なスキルでソニックのアクションをカスタマイズできる"リングスキル"を紹介。
 ソニックは、ステージクリアーで得られる経験値が一定の値に達するとレベルアップ! スキルを習得できたり、スキルポイントの上限がアップするぞ。ただし覚えたスキルを使うには、事前にカスタマイズ画面でリングに装備しておく必要がある。さらに、スキルごとに設定されたポイントの合計を、スキルポイント以内に収めなくてはならないのだ。ちなみに装備スキルの組み合わせは、4つまで保存可能だぞ。


ミッション内容に応じて装備するスキルを選択。ちなみに、スキルには"風"、"炎"、"闇"の3属性がある。



着地後、移動を再開する際の初速が、通常時の約4倍に上昇する"ランディングダッシュ"。高所から飛び降りたり、ジャンプで障害物を避けたりする機会の多いステージなどで真価を発揮するスキルだ。


スライディングのアクションに、攻撃力が付加されるスキル"ボルカノンスライダー"。ジャンプ中にくり出せる通常攻撃よりも、早く敵を攻撃することができそう。敵が多数登場するステージで使いたい。


着地時に、特定のスキルを使用するために必要な"ソウルゲージ"が上昇するようになる"ソウルアブソーバー"。ソウルゲージを頻繁に消費するステージでは、このスキルをセットしておきたい。
神祕人1號 目前離線   回覆時引用此篇文章
舊 02-13-07, 09:51 PM   #139
阿聰
God of Gamer
 
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Post

嘩!評分高過 360 同 PS3 那個版本﹙雖然我知道同 wii 版內容唔一樣﹚,令我入手信心大增!


__________________
在玩NS動物之森,歡迎各位gaf版友加我的FC,加了FC之後也請PM通知我。感謝。

村名:任天島島
人名:Andrew
3DS FC: 2148-9542-0542
NS FC: 1803-0934-0218
阿聰 目前離線   回覆時引用此篇文章
舊 02-13-07, 10:07 PM   #140
W!LL
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美版出先? 咁快有分既


__________________

大乱闘X
WILL 3780-8206-2363
按此看我的3DS Mii
有老任分紙多出可以pm俾我,謝謝
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舊 02-13-07, 10:09 PM   #141
神祕人1號
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引用:
作者: W!LL 查看文章
美版出先? 咁快有分既
係,美版2月20日發售,日版3月15日發售
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舊 02-13-07, 10:18 PM   #142
shield
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9.2分

唔買唔得
shield 目前離線   回覆時引用此篇文章
舊 02-13-07, 10:22 PM   #143
赤武神
The One
多多指教!
 
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Nintendo Switch ID5684-2538-5787
3DS Friend Code3222 5528 5405
D人話佢比xbox360/ps3果隻sonic 8.7~~話比得太高~所以Wii sonic個分有懷疑

不過先唔講分數...我覺得Wii sonic差極有限既


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US ACWW[DS]:名: Dannie 村:MOSIN 招牌果:APPLE Fc code:3479-5305-1039
US ACCF[Wii]:名: Mosin 村:BLACKSUN 招牌果:車里子 Fc code:2664-5630-1186
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舊 02-16-07, 12:50 AM   #144
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Blazing (February 14, 2007)
http://streamingmovies.ign.com/wii/a...ii1_wmvlow.wmv
Awesome Stuff (February 14, 2007)
http://streamingmovies.ign.com/wii/a...ii2_wmvlow.wmv
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舊 02-16-07, 05:14 PM   #145
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『ソニックと秘密のリング』のディレクターに直撃!
http://www.famitsu.com/interview/art...67070,0,0.html


GoNintendo Impressions - Sonic and the Secret Rings
February 15th, 2007
http://gonintendo.com/?p=13287

Sega was nice enough to send me a review copy of Sonic and the Secret Rings today. I had heard a car door close while I was at my computer, so I went to the front door to see who it was. No one was there, but a DHL package was left sitting on my steps. I wasn’t expecting any packages, so I had no idea what was inside. I opened it up and was met with a big pair of Sonic eyes. This was a complete surprise; I didn’t know I would be getting a review copy. I grabbed the game, ran over to the Wii, and popped that sucker right in. Full reviews have to wait until February 20th, but I can give you some early impressions of the game.

I had over an hour of playtime with Secret Rings, which I think gave me a very good taste of things to come. The first thing that hit me was the manner in which the story is told. Since Secret Rings takes place in a storybook, cutscenes are done in a hand drawn style. Some shots are slightly animated, but for the most part the story unfolds like a comic book. The direction of the art, as well as the flow of these scenes works perfectly with the storyline of the game. The only bad part would have to be the voice acting. Unfortunately, this is something we have come to expect from Sonic games. That’s alright though…how many people are playing Sonic for the story?!

The game starts you off with a set of training courses to get you adjusted to the Wiimote. You hold it sideways just as you do with Excite Truck, or old school NES games on the VC. The two button is jump, you tilt the Wiimote left and right to move Sonic left and right, and tilting the controller towards you slows Sonic down. When you jump, you can slam the Wiimote downwards to shoot Sonic through the air. This is used when you are attacking an enemy as well. There are a number of training courses to go through. They range from basic movement, to grinding on rails, to short and long jumps. A certain number of these missions have to be completed before you can enter the first world.

We have all seen what the first world looks like. If you followed our posts, you saw that IGN ran a video of the entire first level as well. I had played this level back at E3, and now I got to see first hand how things have changed since then. You find yourself racing along a sandy beach, running in and out of buildings, running up and down walls, and even grinding along rails. The flow of the level is really nice, and has been expanded upon a great deal since E3. Some of my favorite portions include dodging giant arrows being shot at you, as well as carefully crossing along the top of a building with spikes jutting out. As you play through, you will see branching paths…some that you can take, and others you can’t. The paths you cannot take come into play later on.

Once you do the first run through of a level, different gameplay missions are opened up. When I completed the first level, I unlocked another mission. One objective of this mission was to make it through the level without losing all of my rings. When the level started, I was plopped down in a different starting point from my first run. This time I was running down different paths, as well as fighting a lot more enemies. Challenges like this definitely ramped up the difficulty, as I died a few times while trying to make it through. These other missions are where a major part of the game comes into play. To unlock the next level, you have to complete a set amount of extra missions. To unlock the second level in the game, I had to complete roughly 4 extra missions from the first level. These included two sections of not losing all my rings, one where I couldn’t break any pots and another where I had to break 5 pots. Keep in mind that all these missions changed up the layout of the level, where you started in a level, the enemy placement and number, or all three. Each time you go through you see something new. It made completing these missions a lot of fun, instead of a chore. I really liked have to work harder to unlock the second level, instead of jumping right into it.

Every time you complete a mission in a level, you gain points. These points are used to fill up an experience meter. Once you fill the meter completely, you are given a set number of experience points. As you play through, you also learn different moves that Sonic can utilize. The thing is, you cannot use these moves until you have enough experience points to equip them. One of the first moves you learn is a quick start. This allows Sonic to get a boost off the starting line by slamming the controller down. To equip this move I needed three experience points. As I completed missions, my point meter would fill. Eventually I gained enough points to bump my experience meter into the next bar. Now I had 3 experience points, which just so happened to be enough to equip the boost start. The moves you equip are housed in the ring that Sonic wears on his finger. At the start of each level you can choose one of four rings, each one containing moves that you equip them with. For instance, if you have a bunch of moves that help you gain a lot of speed, you would set them all up on one ring. You would then use that ring on one of the time trial missions. The rings add a deeper layer to Sonic, it’s quite unlike anything we’ve seen in the entire series.

I am really happy to report that Secret Rings is (so far) a lot of fun to play. Camera issues are almost non existent. This is a huge change for the series, seeing that almost all the 3d versions of the game have horrible 3d cameras. There were one or two instances where the camera changed to a dramatic angle, and it did get a bit disorienting. These only lasted for a second or less, rather then the long term issues camera problems of other Sonic games. Steering Sonic with the Wiimote works great, and I haven’t had any issues. The training mode should help iron out any issues you have. I’d say that the steepest learning curve is found in Sonic’s jump. When you press the 2 button, Sonic will slide until you release. Once you release the 2 button, Sonic launches himself in the air. Each time you press the 2 button after that, he will slam himself back to the ground. It’s almost as if he is acting as a magnet. It is also possible to use quick presses of the 2 button to do short hops. It takes some practice to get the timing right, seeing that Sonic slides into a jump rather than jumping instantly. As I said, I played for an hour, and within that time I had the jumping down no problem.

The biggest improvement Secret Rings has over other Sonic 3d titles is the sense of involvement. If you have played other Sonic 3d titles, you are most likely familiar with the sense of not really controlling Sonic. You see him run through loops, jump from spring to spring, and all sorts of crazy things. The only problem is, you were never in control of any of that. You could literally put the controller down for a good 20 to 30 seconds and just let Sonic go. Secret Rings still has a bit of those instances, but they are very few and far between. Those types of moments are in the game, but now you really get to control Sonic. There is one point in the second level where you are climbing up a spiral platform. In a previous Sonic game you would have just sat and watched. Sonic and the Secret Rings lets you move left to right, and jump. You have control over the scene, rather than just watching it. Finally having control over most of the action sequences adds a ton of fun to the game. You can literally pick apart the portions of levels that would have been completely controlled by the game had this been on another console. There is one portion in the first level that has you jumping out over the ocean to lock onto enemies. When you lock on, you have to slam the Wiimote down to destroy them. They pop you up in the air, and you lock onto the next. You make your way across the ocean onto a platform with a set of rails to grind, as well as spiked balls to avoid. You jump from track to track, then hit a speed boost to make it over to another island. Finally you guide Sonic through a twisting portion of the jungle to come to the finish. Playing these portions of the game while they take various cinematic camera angles really stands out. I was actually smiling while playing through. I can’t tell you the last time I smiled while playing a Sonic console game.

Well, as I said, I have to hold off on a full review. I have barely scratched any of the game, but this is what I have picked up on through my first hour. I am not declaring this Sonic a winner just yet. I am cautiously optimistic, only because of my previous Sonic experiences since Sonic Adventure. The one thing I can say for sure is that I am having a lot of fun. I don’t see any reason why things wouldn’t continue that way.
神祕人1號 目前離線   回覆時引用此篇文章
舊 02-17-07, 03:21 PM   #146
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Sonic & Secret Rings 'EGM Review'
http://download.gamevideos.com/9318/...ic_640x360.wmv
http://download.gamevideos.com/9318/...ic_640x360.mov
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舊 02-17-07, 04:45 PM   #147
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作 者:zaxwu (薩克斯)

引用:
標 題:[情報]EGM video Review of Sonic and the Secret Ring
時 間:Sat Feb 17 15:56:27 2007

http://www.gamevideos.com/video/id/9318

以下轉載至IGN Wii Board

One guy seems to really like the game, and states that there are some
hard missions. The other guy seems to complain about the missions,
stating that he just wants to play the main levels, which are really
fun.

有一位Review人員似乎非常喜歡這款遊戲,並且告知有些任務很困難
另外一位抱怨說他不想要玩任務,只想要玩那非常好玩的主線劇情

The guy who really likes the game says that he really likes the
missions, and when he is finished playing them, he's glad that he
kept at it, and accomplished the mission.

那位非常喜歡這款遊戲的人說他非常喜歡任務系統
(接下來這個人說啥我看不懂...
完成任務似乎可以一玩再玩的樣子
或是完成任務非常有成就感....不然他說他很高興他保留著任務...?)

p.s.之前報導過,任務路線和一般關卡路線舞台一樣但是路線完全不同

The guy who complains about the missions states that he had really
hyped up the game before its release, but, is a little disappointed
with the final product. Mainly, his complaints have to do with the
missions you have to accomplish before moving on to some of the
levels. However, he also says that it is the best 3-D Sonic game he
has ever played.

另一個抱怨的人是說,他之前非常興奮,但是玩過完成版後有些失望
主要是他抱怨說玩家必須要完成特定的任務才能繼續主線劇情
(他還說有很多任務一點都不好玩也根本不需要,又太困難)
但是他也說這是他所玩過最好玩的3D Sonic (不過他沒玩過SA1)

Both agree that the game is better than the offerings on the 360 and
PS3.

他們兩個都同意這款遊戲比360和PS3上的(Sonic遊戲)還要好

補充:
-畫面水準比bio4好,而bio4是GC上最好的作品(EGM說的)
-有超過100個技能可以學習
-有40個以上的小遊戲,不過大部份似乎不怎麼有趣(之前preview說的)
-只能操控Sonic一個角色
-Party Mode有八位角色
-(美版)能夠調整英文或日文語音
-後期關卡非常困難
-音樂幾乎是歷代最難聽的一代...........................

大致上是這樣
Sonic and the Secret Ring
目前國外大站一片好評
接下來就等各站最後的Review了

※ Origin: 巴哈姆特
神祕人1號 目前離線   回覆時引用此篇文章
舊 02-17-07, 07:36 PM   #148
W!LL
Moderator
【大亂鬥MvT】
 
註冊日期: Sep 2002
文章: 45,256
Wii U IDlastwill
3DS Friend Code5241 1873 3778
-(美版)能夠調整英文或日文語音

希望日版都有~


__________________

大乱闘X
WILL 3780-8206-2363
按此看我的3DS Mii
有老任分紙多出可以pm俾我,謝謝
W!LL 目前離線   回覆時引用此篇文章
舊 02-21-07, 01:03 AM   #149
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
Sonic and the Secret Rings Screens
172 new shots posted.
http://www.gamespot.com/wii/action/s...reenindex.html
神祕人1號 目前離線   回覆時引用此篇文章
舊 02-21-07, 04:22 PM   #150
seed2005
Ultimate Gamer
 
註冊日期: Feb 2005
文章: 3,952
Wii U IDseed2005
3DS Friend Code4038 6080 2757
http://www.gamespot.com/wii/action/s..._clk=gssummary

GameSpot Review
7.6
good


Gameplay 7
Graphics 8
Sound 7
Value 8
Tilt 8

http://wii.ign.com/articles/766/766214p2.html

IGN Review
6.9
Passable


7.5 Presentation
Beautiful opening cinematic followed by stylized, but unimpressive story sequences. Lots of great character building elements and mini-games.

8.0 Graphics
Impressive. One of the prettiest Sonic games to date. Surprisingly better-than-GameCube visuals run in 16;9 and 480p. Framerate usually holds up, too.

5.0 Sound
The sound effects are punchy and appropriate, but the cheesy music and voice acting will make you wince.

6.5 Gameplay
Sometimes it's really intense and enjoyable. Other times it's broken and frustrating.

7.0 Lasting Appeal
A healthy single-player game and a big selection of minis, but most of them are throwaways.
seed2005 目前離線   回覆時引用此篇文章
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