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03-15-08, 01:25 PM | #126 |
God of Gamer
RELEASED
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今天零晨見到xbl有依隻game的promo影片dl,
和最初估計一樣都同以前初公開的影片一樣, 不過用22 lcd mon看時覺得超正~(加上影山的歌) 我想如果用比我更大的電視或mon看一定更正~ ps.xbl有,應該psn都有....我估. pss.我用日本a/c dl.
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03-18-08, 10:25 AM | #127 |
Crazy Gamer
註冊日期: Sep 2003
文章: 1,967
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究竟有冇得連線對戰架?
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03-18-08, 11:07 AM | #128 |
The One
能登かわいいよ能登
註冊日期: Sep 2002
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↓招任意滿技297 195 689 341 ctmk2 ctmk2
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psn唔係一早有咩???(我冇ps3唔多清楚, 只係係街見人播過)
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E A D G \(・ω・\)エッチ!(/・ω・)/変態!\(・ω・\)エッチ!(/・ω・)/変態! |
03-18-08, 11:26 AM | #129 |
God of Gamer
沒有妳, 還是愛妳
註冊日期: Nov 2006
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3222 5528 5573 AhHonHon AhHon Go
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03-18-08, 01:04 PM | #130 |
God of Gamer
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我的post三日前,你的一早係幾時??
(其實我依家唔係香港,只有帶360跟我身,ps3留係hk守門口,所以我唔知psn和街出面的事.) 以前幾版/一定有一段英文訪問,聽完之後好似係有...好似有....因為我好似聽到有講無分地域,美國可以同日本打...好似
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03-18-08, 10:47 PM | #131 |
The One
註冊日期: Nov 2004
文章: 30,620
(ω・∩(ω・∩(ω ペロペロ(^ω^) >_>
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BN偽造銷量ww不謹慎 |
03-18-08, 11:08 PM | #132 |
The One
多多指教!
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今集既重點"過場"
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03-19-08, 02:50 PM | #133 |
The One
過氣萬人迷
註冊日期: Mar 2003
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Pear_Prince
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360我就唔知喇
不過PS3 JP PSN, 3月4日已經有得下載
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<<啤梨王子TROPHY PROFILE>> Waiting around for somebody to change your life for you is a loser's game. If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner. |
03-19-08, 03:42 PM | #134 |
Insane Gamer
在心中
註冊日期: Dec 2006
文章: 807
iweng
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睇段片睇到我好high....
影山唱到好熱血,每次開ps3我都會播一次 |
03-19-08, 09:19 PM | #135 |
Moderator
網上自由人
註冊日期: Jan 2002
文章: 43,898
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03-19-08, 09:21 PM | #136 |
Moderator
網上自由人
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文章: 43,898
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Dragon Ball Z: Burst Limit Details
New info on the fighting mechanics and more. by Erik Brudvig and Chris Roper March 18, 2008 - Burst Limit http://ps3.ign.com/articles/860/860570p1.html http://media.ps3.ign.com/media/142/14224980/imgs_1.html March 18, 2008 - Burst Limit is the first entrant into the HD era of gaming for Dragon Ball Z. You've seen the hi-res screenshots but that, as they say, is only the beginning. To learn more, we went to Donny Clay, producer at Atari, for details on the fighting mechanics, number of playable characters and much, much more. IGN: When and where in the DBZ universe does Burst Limit take place? Donny Clay: The storyline goes from the beginning of the Saiyan Saga to the end of the Cell Saga. So basically from the time Radditz arrives on the Earth until Cell is defeated. IGN: Does the story follow an existing narrative, or is it an offshoot? Clay: The story mostly follows the existing narrative but we have little off shoot "what if" storylines as well. We like to add those in since at the moment they are really the only new DBZ stories being told. IGN: Can you explain the basics behind fighting mechanics? What other DBZ games is it similar to? Clay: I would definitely compare this title to the Budokai series a couple years back. The combo system and ultimate moves are very easy to pick up and play. But once you start getting into the countering system you'll see it's a very deep fighting game and very twitch based. You need to have really good timing in order to really take advantage of all that Burst Limit has to offer. IGN: How does the counter system work? Clay: Well there are a couple ways to counter attacks. You can press forward and the guard button the instant an attack lands on you to teleport behind the opponent and strike him back. Careful though he can do the same by countering your teleport as well! There are also ways to completely dodge an attack or even attack through an opponents punch if you time a smash correctly. IGN: What are Drama Pieces, and how can those affect a fight? Clay: Drama Pieces are basically allies that you can call into a fight in order to help you in some way – such as blocking a super move or giving you more health or even defense power. There are quite a few Drama Pieces. The nice thing is that you can use them to counter an opponent's individual playing style. So for instance, if you know your opponent is always Kamehameha-ing you, you can pick a Drama Piece that will block those attacks! IGN: How can you use Aura Spark mode against your opponent? Clay: Once you have a full Ki bar you can activate Aura Spark Mode with a simple button press. Once active, your attacks do more damage and some even get modified into unblockable attacks. You can use unlimited Ki while it is active as well so you can fire lots of ultimate moves. There is also an Aura Smash Attack you can use that sends the two opponents all over the place attacking each other at very high speeds. Plus it looks really cool =) IGN: Besides the main Z Chronicles story mode, what other modes of play can we expect to see? Clay: Well you will have the VS mode which is where the online component is as well. We also have a tutorial section and some extra modes like a survival mode and a couple other unlockable modes I'll let you discover. IGN: How many characters will be present? Clay: 21 IGN: How many stages can we expect? Clay: 5 IGN: We've been told that Burst Limit will include international leaderboards, rankings and more. What can you tell us about this? Clay: Well we have a multi-regional online mode set up so you can play people all over the world. This is the first time this has ever happened for a DBZ game, as far as I'm aware, so we are pretty excited about that for sure. This mode will of course track your progress on the leaderboards and rankings systems but as of now that is the only online functionality planned at this point as this was our first try on these systems we didn't want to get too complicated. Definitely look for more next time around! |
03-19-08, 10:16 PM | #137 |
Moderator
CD-ROM
註冊日期: Dec 2001
文章: 17,046
4511 1485 9506 tcuphk2 tcuphk
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收到風 CAPCOM ASIA 代理, XB360 版 - $299
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03-19-08, 10:35 PM | #138 | |
God of Gamer
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引用:
35>21 13>5 唔通外國的角色計算方面係唔計可變身的角色!? stages亦一樣.(今次看來打打下會變環境,好似sfc最後一隻db格鬥game一樣.)
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03-19-08, 10:45 PM | #139 |
God of Gamer
混沌與光明的創造者
註冊日期: Nov 2006
文章: 6,101
ShadowNel
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無差咁遠, 之前寫 35 係型態,呢度 21 係 character ... 所以正如你所講 21 係唔計變身 ...
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03-19-08, 10:47 PM | #140 |
The One
能登かわいいよ能登
註冊日期: Sep 2002
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↓招任意滿技297 195 689 341 ctmk2 ctmk2
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E A D G \(・ω・\)エッチ!(/・ω・)/変態!\(・ω・\)エッチ!(/・ω・)/変態! |
03-20-08, 01:21 AM | #141 |
God of Gamer
註冊日期: May 2004
文章: 8,699
palfong kapal
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係咪已經出左喇?!
呢隻點都要買, 好熱血!!!!!!! |
03-20-08, 01:32 AM | #142 |
The One
多多指教!
|
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3DS動森 村長: Dannie 村:MOSIN 特產:車里子 夢番地:1800-0149-0183 ------- 大亂鬥X:赤武神/MOSIN/3995-5703-0958 孖車wii:赤武神/Dannie/1160-9987-0415 US ACWW[DS]:名: Dannie 村:MOSIN 招牌果:APPLE Fc code:3479-5305-1039 US ACCF[Wii]:名: Mosin 村:BLACKSUN 招牌果:車里子 Fc code:2664-5630-1186 |
03-20-08, 04:13 AM | #143 |
God of Gamer
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3月4日咁早?_?
我當時都無留意(ps3和360) 因為我見無人講,所以以為係差唔那幾天出. 因為之前sparking好似有一集係用角色數係計變身數黎數~所以自自然然就....
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03-20-08, 05:01 AM | #144 |
The One
過氣萬人迷
註冊日期: Mar 2003
文章: 38,560
Pear_Prince
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<<啤梨王子TROPHY PROFILE>> Waiting around for somebody to change your life for you is a loser's game. If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner. |
03-20-08, 05:10 AM | #145 |
God of Gamer
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03-20-08, 05:18 AM | #146 |
The One
過氣萬人迷
註冊日期: Mar 2003
文章: 38,560
Pear_Prince
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__________________
<<啤梨王子TROPHY PROFILE>> Waiting around for somebody to change your life for you is a loser's game. If you want a great friend, you've got to be a great friend; if you want a great partner,you've got to be a great partner. |
03-20-08, 05:22 AM | #147 |
God of Gamer
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03-20-08, 04:23 PM | #148 |
The One
註冊日期: Oct 2007
文章: 23,105
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去到斯路好了
魔力布歐篇已經無哂龍珠的感覺 超2比超3靚 |
03-20-08, 04:57 PM | #149 |
God of Gamer
沒有妳, 還是愛妳
註冊日期: Nov 2006
文章: 11,469
3222 5528 5573 AhHonHon AhHon Go
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03-20-08, 05:07 PM | #150 |
The One
多多指教!
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可惜係雖然只係去到cell篇..
但人物還是不足......都係令個故事完整唔到.. 去到拿美星.....會唔會已經即打力高!? 精英軍團得兩個人,菲利手下又冇!?..[Z1都起馬有個撒波] 人造人會唔會有19,20號...!?家下未見到 .... 希望有 不過可以講...呢隻BL應該係繼Z1後....過場做得最正的了 我覺得魔人布歐篇雖然係有時過長左d....不過都係好經典!!冇呢篇絕對失色.. 反而GT我就覺得可以唔做
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3DS動森 村長: Dannie 村:MOSIN 特產:車里子 夢番地:1800-0149-0183 ------- 大亂鬥X:赤武神/MOSIN/3995-5703-0958 孖車wii:赤武神/Dannie/1160-9987-0415 US ACWW[DS]:名: Dannie 村:MOSIN 招牌果:APPLE Fc code:3479-5305-1039 US ACCF[Wii]:名: Mosin 村:BLACKSUN 招牌果:車里子 Fc code:2664-5630-1186 此篇文章於 03-20-08 05:14 PM 被 赤武神 編輯。 |