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舊 05-17-06, 11:59 AM   #51
qk28
Crazy Gamer
 
註冊日期: Sep 2003
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引用:
作者: neo2046
OMG!!!
This is really really full of FUN!
Wii have to many games to buy...


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任天堂Wii
qk28 目前離線   回覆時引用此篇文章
舊 05-17-06, 12:04 PM   #52
qk28
Crazy Gamer
 
註冊日期: Sep 2003
文章: 1,413
I am crazy about these!!


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任天堂Wii
qk28 目前離線   回覆時引用此篇文章
舊 05-17-06, 03:42 PM   #53
艾莉娜
Ultimate Gamer
♪↓加里/陽子↑♬
 
註冊日期: Aug 2004
文章: 4,797
XBox Live Gamertagbobogaf
引用:
作者: 赤武神
demo有17種拿法.....應該唔止

玩到快速時~~都咪話唔過癮~
將個手制綁係腳到玩踢波GAME


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You WIN!!
艾莉娜 目前離線   回覆時引用此篇文章
舊 05-17-06, 03:46 PM   #54
Abale~姬絲汀小美
◆Whip Moderator◆
經一事...長一智
 
註冊日期: Jan 2002
文章: 4,005
如果konami既拍拍機會出wii既就好囉


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一間跨國企業癲到以為殺一警百就一了百了,點知犀利到捉蟲入屎忽都自已唔知,不過繼續發癲,我等住倒三杯酒

Click---> 大陸創意毒食物------[版主按]:中國大陸各省地區各項有問題食物新聞。<---
Click--->[電玩產業]全球轟動Capcom 2007年10月10日: << 1010魔物獵人空投支票 >>事件
Abale~姬絲汀小美 目前離線   回覆時引用此篇文章
舊 05-17-06, 03:54 PM   #55
艾莉娜
Ultimate Gamer
♪↓加里/陽子↑♬
 
註冊日期: Aug 2004
文章: 4,797
XBox Live Gamertagbobogaf
引用:
作者: Abale~姬絲汀小美
如果konami既拍拍機會出wii既就好囉
你定D來,你唔講佢都一定會出


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You WIN!!
艾莉娜 目前離線   回覆時引用此篇文章
舊 05-17-06, 03:55 PM   #56
赤武神
The One
多多指教!
 
註冊日期: Jan 2002
文章: 23,008
Nintendo Switch ID5684-2538-5787
3DS Friend Code3222 5528 5405
引用:
作者: Abale~姬絲汀小美
如果konami既拍拍機會出wii既就好囉
點拍法???你要知Wii唔係咩都做到


__________________
3DS動森 村長: Dannie 村:MOSIN 特產:車里子
夢番地:1800-0149-0183

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赤武神 目前離線   回覆時引用此篇文章
舊 05-17-06, 04:01 PM   #57
信長
God of Gamer
The Flash
 
註冊日期: Nov 2004
文章: 14,779
Nintendo Switch ID6287 6181 7226
出Punch-Out!!
諗起都正,希望尼個title 係wii 番生


信長 目前離線   回覆時引用此篇文章
舊 05-17-06, 04:21 PM   #58
Abale~姬絲汀小美
◆Whip Moderator◆
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註冊日期: Jan 2002
文章: 4,005
引用:
作者: 赤武神
點拍法???你要知Wii唔係咩都做到
街機果隻拍拍機有好多mini game,有大大粒既紅,藍,綠三個掣黎俾你按,跟著電腦所給你指令和限定時間內做完所有動作,不過隻game叫咩名就唔知道,係日文名黎。 三蚊一局

而呢隻game唔差得過wii隻made in wario,假如出wii既話手掣可以以打鼓動作黎玩


__________________
老鼠與鴨的化身....
一間跨國企業癲到以為殺一警百就一了百了,點知犀利到捉蟲入屎忽都自已唔知,不過繼續發癲,我等住倒三杯酒

Click---> 大陸創意毒食物------[版主按]:中國大陸各省地區各項有問題食物新聞。<---
Click--->[電玩產業]全球轟動Capcom 2007年10月10日: << 1010魔物獵人空投支票 >>事件
Abale~姬絲汀小美 目前離線   回覆時引用此篇文章
舊 05-18-06, 09:36 AM   #59
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,244
http://nintendonow.e-mpire.com/index...articleid=3714
E3 2006: Director Goro Abe Interview
Goro Abe shows us some of his "coolest moves."



Wii『メイドインワリオ』阿部悟郎氏インタビュー
http://www.nintendo-inside.jp/news/184/18446.html


neo2046 目前離線   回覆時引用此篇文章
舊 05-18-06, 05:05 PM   #60
W!LL
Moderator
【大亂鬥MvT】
 
註冊日期: Sep 2002
文章: 45,256
Wii U IDlastwill
3DS Friend Code5241 1873 3778
冇多人模式有點可惜


__________________

大乱闘X
WILL 3780-8206-2363
按此看我的3DS Mii
有老任分紙多出可以pm俾我,謝謝
W!LL 目前離線   回覆時引用此篇文章
舊 05-18-06, 06:39 PM   #61
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
《瓦裡奧製造》將在Wii發售後的3個月內推出!
http://www.levelup.cn/article/html/n...5/18180422.htm

以簡單輕鬆的操作方式吸引眾多玩家的「《瓦裡奧製造》系列」開發人阿部悟郎日前接受了采。《瓦裡奧製造》系列目前為止已經推出4款作品,以簡單的玩法和瞬間獲得遊戲樂趣的本系列,將會在Wii平台怎樣的進化?

關於到了Wii平台上之後的新玩法他說:「相信大家也已經看過了,Wii的手柄非常有特色。之前本系列大部分都是在掌機上一人玩的遊戲,而在Wii平台上推出的本作將是一款和家族一起娛樂的遊戲。在遊戲中玩家將要做出很難的動作,或者很搞笑的動作。所以光是在旁邊看遊戲的人也會覺得非常有意思。」

關於本作的操作部分,他表示不會收錄只用按鍵操作來進行的MINI遊戲,遊戲中所有的MINI遊戲都將是利用Wii的遙控式手柄再加上按鍵的形式來進行。另外也在計劃加入利用雙截棍手柄來進行操作的遊戲。

本作的基本的玩法就是一個人操縱遊戲,而其他人在旁邊觀戰並從中獲得樂趣,而並支持同時使用2個或者2個以上控制器來進行遊戲,同樣也不打算通過Wi-Fi來進行網絡對戰。

採訪的最後他還透露,《瓦裡奧製造:Smooth Moves》將會在Wii主機發售之後的90天以內發售。看來期待《瓦裡奧製造》的玩家將在Wii發售的3個月以內就能玩到「《瓦裡奧製造》系列」的最新作了。
神祕人1號 目前離線   回覆時引用此篇文章
舊 05-18-06, 06:58 PM   #62
赤武神
The One
多多指教!
 
註冊日期: Jan 2002
文章: 23,008
Nintendo Switch ID5684-2538-5787
3DS Friend Code3222 5528 5405
引用:
作者: 小恐
冇多人模式有點可惜
no~~只係冇多過用一個掣既多人模式

姐係4P要用一個掣


__________________
3DS動森 村長: Dannie 村:MOSIN 特產:車里子
夢番地:1800-0149-0183

-------
大亂鬥X:赤武神/MOSIN/3995-5703-0958
孖車wii:赤武神/Dannie/1160-9987-0415
US ACWW[DS]:名: Dannie 村:MOSIN 招牌果:APPLE Fc code:3479-5305-1039
US ACCF[Wii]:名: Mosin 村:BLACKSUN 招牌果:車里子 Fc code:2664-5630-1186
赤武神 目前離線   回覆時引用此篇文章
舊 05-19-06, 12:14 AM   #63
基路亞
The One
LUCKY☆STAR
 
註冊日期: Aug 2002
文章: 55,730
PSN  ID各位可以問我拎ID
引用:
作者: 赤武神
no~~只係冇多過用一個掣既多人模式

姐係4P要用一個掣
馬騮搶球進化版~ 馬騮搶Wii 手制~


__________________
僕には守りたい世界があるんだ

歷代「ギタドラ」スキルセット
XG3 (v3 UID=g21774, v4 UID=g14465, v5 UID=g8309, v6 UID=g8674)
GFV3 Complete Skill Set (203 FC, 10 EX, 2 HZD)
V Series Complete Skill Set (WIP)

PS プラチナコレクション (PS4: 9, PS3: 21, PSV: 1)
UC, BH5, KZ2, BOP, 塊魂Tribute, UC2, FFXIII, Dead Space, ガンダム無双3, KZ3, BioShock, SOCOM4, UC3, ガンダムExtreme VS, TOX, BH6, KZ, MGR, TR, TLoU, ガンダムExtreme VS FB, KZM, Destiny, The Order: 1886, MGSV:GZ, MGSV:TPP, BH0, UC4, Gravity Daze, Rise of TR, Gundam VS
基路亞 目前離線   回覆時引用此篇文章
舊 05-19-06, 01:12 AM   #64
Y.Bird
Ultimate Gamer
度日如日
 
註冊日期: May 2006
文章: 3,838
3DS Friend Code1676 3642 5459
引用:
作者: 基路亞
馬騮搶球進化版~ 馬騮搶Wii 手制~
這樣做可能為了玩家著想,
wii手制可能不便宜,
跟機遊戲不想大家太大負擔。


p.s.個人胡思亂想mode


__________________
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SWITCH ZELDA
3DS 壞左


隱藏、二周目、儲齊裝備、獎杯等都放棄了啦,
因為跟本唔夠時間打機,
買一隻爆一隻都好難...。
Y.Bird 目前離線   回覆時引用此篇文章
舊 05-31-06, 11:28 AM   #65
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
ftp://gruint.korea.com/gruint/videog...are_smooth.wmv
神祕人1號 目前離線   回覆時引用此篇文章
舊 05-31-06, 11:49 AM   #66
nick
God of Gamer
 
註冊日期: Sep 2002
文章: 7,363
好過癮咁喎~


__________________
www.fotop.net/nickYip
PHOTO OF AC Wii
http://www.fotop.net/nickYip/AC
NDS GAME FC
mph FC: nick 0601-9706-0534
content fc:nick 3007-1618-1079
動森fc:5369-4190-3879

wii fc
3221-5238-1799-9879 //pm fc /4424-6802-0768 //mkwii fc 105.2621-2747-8510//日動物之森 fc: /3738-3048-3107 惡魔:3652-5761-5259

3ds:2363-5574-3483
nick 目前離線   回覆時引用此篇文章
舊 05-31-06, 12:01 PM   #67
惡多巴斯
Insane Gamer
 
註冊日期: Mar 2005
文章: 856
令到我出機怨念又再上升
惡多巴斯 目前離線   回覆時引用此篇文章
舊 05-31-06, 12:40 PM   #68
MR WONG
Insane Gamer
 
註冊日期: May 2006
文章: 941
3DS Friend Code0774 4213 6312
PSN  IDalvin
XBox Live Gamertagalvinkk
隻GAME惦呀


__________________
如果過了明天 .我連你都忘記了

也請你緊握我的手 .陪我繼續走下去…
MR WONG 目前離線   回覆時引用此篇文章
舊 05-31-06, 06:34 PM   #69
神祕人1號
Moderator
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註冊日期: Jan 2002
文章: 43,898
Interview: WarioWare: Smooth Moves
Series pioneer Goro Abe tells us why the Wii controller is the perfect fit for WarioWare's frenzied pace.

by Matt Casamassina
http://revolution.ign.com/articles/710/710610p1.html

May 30, 2006 - Nintendo executives are keen to repeat the company philosophy, which is that Wii is designed to capture both the hardcore and non-gamers alike. One of the most mainstream-ready franchises for GameCube and more recently DS is WarioWare, and now the series is headed to Wii. We recently had the chance to interview creator Goro Abe about the Wii version, aptly titled WarioWare: Smooth Moves. Following, the full interview.


IGN Wii: What division of Nintendo is working on WarioWare: Smooth Moves?
Goro Abe: This software is co-developed by Intelligent Systems and inside Nintendo, a division called Software Planning Development department.

IGN Wii: When did work on Smooth Moves begin and how big is the development team?
Goro Abe: We started developing it about a half year ago and the team has consisted of about 20 people. We've had people joining in and dropping out, but for the most part about 20 people.

IGN Wii: Give readers unfamiliar with WarioWare: Smooth Moves a brief overview of the title, if you could.
Goro Abe: Can I answer with the assumption that your readers know the other WarioWare games?

IGN Wii: Yes.
Goro Abe: WarioWare: Smooth Moves basically follows the style of previous titles, but it uses the new Wii hardware to utilize the Wii remote and ask the player to do many different, funny actions. One different thing is that in previous WarioWare titles the micro-games start quickly and the action is expected immediately, but before that in the Wii version we first ask consumers to hold the Wii remote in different forms. After that, the game starts. There are the two steps and that is a different point.

IGN Wii: How many micro-games are included in WarioWare: Smooth Moves?
Goro Abe: We are thinking about a number close to past WarioWare titles, so close to 200.

IGN Wii: The WarioWare titles have included some very surreal micro-games. What are some of the more surreal micros in Smooth Moves?
Goro Abe: We have many of these ideas, but we would like to keep them secret for now.

IGN Wii: Are there any plans to include functionality between WarioWare: Smooth Moves and the DS title?
Goro Abe: We don't have any plans to do that in this version.

IGN Wii: Does the game run in progressive-scan or 16x9 widescreen modes?
Goro Abe: Well, we are thinking of supporting the progressive-scan mode, but for the widescreen mode we are still under discussion, so it's still under discussion.

IGN Wii: We imagine the answer is no, but we have to ask: will there be any online functionality in WarioWare: Smooth Moves?
Goro Abe: You're right. We don't have any online mode [laughs].

IGN Wii: Can you give us some ideas about how players will be asked to use the Wii-mote to play the micro-games in Smooth Moves?
Goro Abe: We are thinking of 17 to 20 different methods to hold the controller. We have a pointer method we call the remote. When you balance the controller in your palm we call it the waiter style. There's one where you hold the controller near your waist. We have a unique name and icon for every one of these movements.

IGN Wii: The Wii seems to be emphasizing multiplayer functionality. Does WarioWare: Smooth Moves include a multiplayer option, and if so, how does it work?
Goro Abe: Yes, because we are only using one controller we would like to create a multiplayer entertainment atmosphere by having one player playing the game and the other people being entertained by looking at that person. Then we would like to have a mode where we will have one remote, but it will be passed onto the next player and they will race their micro-game times. And another plan we have is to connect the nunchuck to the Wii remote and have one player hold onto the Wii remote and the other the nunchuck, and cooperate to proceed through the game.

IGN Wii: How are you using the Wii controller's internal speaker with WarioWare: Smooth Moves?
Goro Abe: We would like to utilize the speaker to add a greater sense of feel. For example, we have a micro-game with a tennis racket and a ball bouncing on it. When the ball touches the racket, we'll have a bouncing sound from the Wii remote's speaker along with a rumble so that it will add a very strong reality to the game. We are also thinking about a micro-game where the remote makes some kind of signal or sound and the player has to react to that.

IGN Wii: How far along is the game and will it be a launch title?
Goro Abe: I would like to keep a secret how we are proceeding in the development at this point, but this title will be sold within the first 90 days of the hardware launch. So we are aiming for that time frame.

IGN Wii: Finally, any final words for fans looking forward to the game?
Goro Abe: This game includes lots of dynamic movements and it's a little bit embarrassing to play it, but please don't be embarrassed. Invite a bunch of friends to your room, throw away your embarrassment and make your best move. I would like everyone to be entertained.
神祕人1號 目前離線   回覆時引用此篇文章
舊 06-02-06, 03:38 AM   #70
neo2046
Advance Moderator
(<ゝω・)綺羅星~
 
註冊日期: Dec 2001
文章: 58,244
IGNにてWii向け『メイドインワリオ』を開発中の阿部悟郎氏へのインタビューが掲載されています。
http://www.nintendo-inside.jp/news/185/18531.html



引用:
"17 to 20 different methods to hold the controller"
一定玩到手忙腳亂

此篇文章於 06-02-06 03:41 AM 被 neo2046 編輯。
neo2046 目前離線   回覆時引用此篇文章
舊 07-29-06, 06:23 AM   #71
imgahou
Crazy Gamer
 
註冊日期: May 2006
文章: 1,103
PSN  IDrexenos
XBox Live Gamertagrexenos




imgahou 目前離線   回覆時引用此篇文章
舊 08-04-06, 09:24 PM   #72
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898
WarioWare Wii 1UP Interview
http://download.gamevideos.com/4689/...ew_640x360.wmv
http://download.gamevideos.com/4689/...ew_640x360.mov
神祕人1號 目前離線   回覆時引用此篇文章
舊 09-14-06, 10:53 PM   #73
神祕人1號
Moderator
網上自由人
 
註冊日期: Jan 2002
文章: 43,898

「おどるメイドインワリオ」(任天堂)
12月2日発売予定、5,800円
(C)2006 Nintendo Co-developed by INTELLIGENT SYSTEMS
神祕人1號 目前離線   回覆時引用此篇文章
舊 09-15-06, 12:09 AM   #74
神祕人1號
Moderator
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註冊日期: Jan 2002
文章: 43,898











神祕人1號 目前離線   回覆時引用此篇文章
舊 09-15-06, 12:18 AM   #75
Y.Bird
Ultimate Gamer
度日如日
 
註冊日期: May 2006
文章: 3,838
3DS Friend Code1676 3642 5459
啲迷你遊戲有動物森/任天堂﹗


__________________
PC GTA V online
SWITCH ZELDA
3DS 壞左


隱藏、二周目、儲齊裝備、獎杯等都放棄了啦,
因為跟本唔夠時間打機,
買一隻爆一隻都好難...。
Y.Bird 目前離線   回覆時引用此篇文章
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