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12-16-07, 11:20 PM | #52 |
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Wii版《捉鬼敢死隊》操作新情報
來源: www.levelup.cn 時間:2007-12-16 編輯: 光年 近日nGamer報道了Wii版的《捉鬼敢死隊》的新情報。Wii版的遊戲中你的Wii體感手柄將會模擬質子槍。你可以用搖桿在場景中移動,用遙控手柄瞄準之後,再按下Z鍵射出500000MHz的加速射線。玩家還可以將Nunchuk手柄向前推動設置幽靈陷阱,再用遙控手柄吧鬼魂引誘過來。 情報還表示Wii般的遊戲也將使用卡通化的畫面風格。同時遊戲中還會有為數不少的迷你遊戲提供給玩家。 |
04-28-08, 10:01 PM | #53 |
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04-29-08, 01:20 AM | #54 |
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Ghostbusters Impressions
http://kotaku.com/384317/ghostbusters-impressions The Ghostbusters game is still early in it's development so we didn't get to see a whole lot of it at Sierra's Spring Event but what we did see was mighty impressive. First we were shown a little sample of what the Infernal Engine is capable of. The setting was the New York Public Library reading room which should be familiar to any Ghostbusters fan. The fully rendered backgrounds were gorgeous and we watched as a thousand boxes were moved about the room simultaneously, objects were sliced using the Proton Pack and slime tethers were used to link objects together and hang them from the ceiling. The whole time this demonstration was happening, more and more objects were being dropped into the environment to show exactly how much this hearty engine could handle. More boxes, people and even cars fell from the ceiling, filling the room with thousands of objects without a hiccup in the frame rate or a slowing down of the action. At one point a monster was created using hundreds of books that came flying of the library shelves only to be taken down, book by book by the power of the Proton Pack. Soon we moved to an outside street scene where we observed some of the amazing crowd technology that will be employed in the game, particularly in a Thanksgiving Day parade that we unfortunately didn't get to see previewed. I will say though that the crowd technology in Ghostbusters is the best I have ever seen. With a camera perched high above an intersection, we were able to see fifteen hundred people at once, all moving with their own individual AI, moving aside if they bumped into each other and never passing through or getting stuck all jittery in a corner. We came down to ground level and were shown some crowd reactions which were also impressive. Some ran screaming into the night while others gave you a wide berth to do your ghostbusting and yet even others stayed around to watch. After the engine demo we got to check out some of the actual gameplay, but it skipped around quite a bit, showing various stages and enemies including the Stay-Puft Marshmallow man who looked both awesome and terrifying as he peered through windows looking for a victim. Anyone who has seen the films will be familiar with the ghost catching mechanic employed in the game. The PK emitter is used to detect the ghosts and once you've detected them your handy dandy Proton Pack comes into play with its various powers such as Dark Energy, Freeze Beam, Shot Blast, Neutron Generator and the Slime Tether. Once the ghosts have had some of the fight taken out of them you can begin the process of grabbing them with your beam and capturing them in the ghost traps. Here was where the PS3s Sixxaxis controller came into play. Utilizing a mechanic similar to that of Folklore, you use the controller to capture to grab the ghosts and then by shaking the remote, slamming the ethereal enemies into the ground until they can finally be trapped. Some enemies require multiple Ghostbusters to bring them down and often your AI buddies will not only help you by throwing down the ghost traps for you but can also help by adding their steam to yours (don't cross them!). Just remember the three steps: Wrangle, Slam and capture. Your fellow AI Ghostbusters aren't the only ones who can help you. You real life friends can join you as well with online co-op play and specific co-op missions and mini-games. Some competitive play missions will also be available for you ornery types. Each mission will of course yield you a fee which will allow you to then make improvements to your beam pack. For all of you who were hoping to tear up the streets of NYC in the ECTO 1, I'm afraid you are out of luck as the game will contain no driving levels although the infamous vehicle does make quite a few appearances. Since the build we saw was pretty early on, the voiceover recording hadn't been done yet, but we were assured that all the original cast members would be providing their voices for the game including Bill Murray, Dan Aykroyd, Annie Potts, Harold Ramis and the rest of the gang. As a huge fan of the original Ghostbusters, I was quite taken and duly impressed by what I saw of the game and will be waiting rather impatiently (as I'm sure most of you will) for it to rear it's head later this year. Ghostbusters will be coming to the Wii (with no online play), PS3, PS2, Xbox 360, PC and DS this October and if the developers have their way, will come out right around Halloween. Perfect. |
04-29-08, 01:31 AM | #55 |
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Ghostbusters: The Video Game (PS3) Published by: Sierra Developed by: Terminal Reality Genre: Action Release Date: US: October 2008 Europe: Q3 2008 MSRP: $59.99 Also Available On: Wii, PC, PlayStation 2, Xbox 360, Nintendo DS Ghostbusters: The Video Game Progress Report Yes -- 'busting makes us feel good. http://ps3.ign.com/articles/869/869746p1.html http://ps3.ign.com/articles/869/869746p2.html http://ps3.ign.com/articles/869/869746p3.html |
04-29-08, 09:24 PM | #56 |
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還原電影精髓!《捉鬼敢死隊》製作前瞻
來源: www.levelup.cn 時間:2008-4-29 編輯: 光年 很多人都知道好萊塢的大片通常都會伴隨著同名的遊戲。很多人也知道一般電影改編的遊戲都是垃圾。的確歷史上也有曾經成功過的《007黃金眼》和《星際傳奇》遊戲版,不過這些只不過是改編遊戲中的滄海一粟。 目前正在由Terminal Reality製作組開發的《捉鬼敢死隊》也是一款由經典電影改變的遊戲,看起來似乎還不錯。這款遊戲還得到了多位原片演員的配音支持。 很多電影改編的遊戲很難還原原作的精髓而受到詬病。不過這次遊戲的投資有一部分就是來自於原作的創造者Dan Aykroyd和Harold Ramis。所以他們也幾乎加入了遊戲從頭到尾的,從故事到劇本的所有開發。 「Dan會玩我們遊戲的每一個版本。我們也得到了從武器名到其他很多方面的意見。他很有熱情和激情。這對於我們團隊來說也是一個動力。」製作人之一Goss表示。 儘管原作者的支持並不一定就能保證遊戲的品質(還記得沃卓斯基兄弟親自參與的《黑客帝國》遊戲嗎?)但遊戲的製作小組們對於電影粉絲們的期待也十分看重。Goss說道:「對我們來說很重要的就是要保持原作的世界觀和感覺,我們認為遊戲是電影的延續。Dan也把遊戲叫做《捉鬼敢死隊3》。」 正如製作人所說,這款遊戲將會延續系列的劇情。故事設定在1991年,這是電影的第二部結束兩年後。由於捉鬼敢死隊大受僱主們的歡迎,隊伍的業務多到接不過來。他們得尋找第五個成員,也就是玩家扮演的新角色。儘管多人模式中你可以自己選擇那些經典的捉鬼隊員,但在單人模式中你只能老老實實的做你的菜鳥。 因為你是新人,所以你自然得擔負起使用隊中最新的未經測試的武器這一職責。有很多都是沒在電影裡出現過的,Goss表示:「我們當然需要保持原來的故事元素,但也要有所創新。」 比如其中包括一把暗物質發生器,可以用來封住和撕裂敵人。還有一種是粘液槍,你可以以各種方式射出令人作嘔綠色的粘液。這個很搞的武器可以讓你自由的操縱物體,把東西粘到房頂上,拉起重物,當然也可以用來製作陷阱。遊戲中幾乎所有的裝備都會有第二種功能,比如粘液槍還可以射出粘球彈來直接攻擊敵人。 當然電影中的經典道具——質子背包遊戲中也少不了。你會發現遊戲中的質子背包細節描繪的非常好,背包上圈圈繞繞的各種管線、各色的按鈕以及閃光燈都做得很細緻。遊戲中畫面上會有一條計量槽,當它閃動時你就知道背包有過熱的危險,這時候手柄也會有震動。 遊戲中目前有兩類幽靈:一類是有形的可以用暗物質發生器來解決。還有一類隱形的則必須像電影裡一樣用陷阱困住他們然後抓住他們。 遊戲中戰鬥和釣魚很類似,那些幽靈的移動很迅速,很容易從光線或是陷阱中逃脫。在X360和PS3版中你需要轉動模擬搖桿來和他們對抗。就像一個保持平衡的遊戲,你需要保持那些幽靈在陷阱區一段時間,才能捉到他們。 當被問到遊戲既然有平衡的概念,會不會在Wii版中用到平衡板時,Goss表示:「我們還不確定,但我們相信遙控手柄的體感功能也會有不錯的表現。「本作目前仍在緊張的開發之中,更多的消息請關注本站後續的報道。 |
04-30-08, 02:18 AM | #57 |
The One
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05-10-08, 09:06 PM | #58 |
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05-10-08, 09:48 PM | #59 |
Game Master
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我細個好鐘意嫁
仲有佢架捉鬼車同病相同可動figure 依家又唔見無記重播... |
05-11-08, 12:00 AM | #60 |
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GameTrailers TV Chapter 1: Ghostbusters: The Video Game
GameTrailers TV Chapter 2: Ghostly Sights!
GameTrailers TV Chapter 4: Don’t Cross the Streams!
此篇文章於 05-11-08 12:05 AM 被 神祕人1號 編輯。 |
05-12-08, 11:01 PM | #61 |
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知名電影改編的《魔鬼剋星》又回來抓鬼啦! 2008-05-12 10:36:56
http://gnn.gamer.com.tw/4/30394.html 還記得小時候讓人印象深刻的電影《魔鬼剋星》嗎?(港名:抓鬼敢死隊)現在那些在影片中曾經出現過的老班底,包括比爾莫瑞等明星又重新齊聚一堂,只為了在遊戲《魔鬼剋星(Ghostbusters:The Video Game)》中與玩家一起當勇敢的抓鬼特攻隊! 重新被鬼怪與超自然現象給佔據的曼哈頓,要由玩家來扮演「魔鬼剋星」中新招募的成員,和比爾莫瑞等明星一起在遊戲中追蹤、狩獵,並且抓取鬼怪。遊戲中可以裝備大量的裝備及武器來與鬼怪們搏鬥,在抓鬼過程中你會以搞笑、驚悚以及全新的方式,受到各種不同的傷害,並且抓取各類不同的鬼怪。勇敢的站出來對抗那些非自然現象的災難並保護紐約吧! 《魔鬼剋星》曾經在 1984 年與 1990 年,為了配合電影,在部分平台推出過 2 款以上的遊戲,其中 2 款出現在 PC 上。 這次新的《魔鬼剋星》也將以跨平台的方式呈現在玩家面前,範圍包括了 PS3、Xbox360、PC、Wii、PS2 和 NDS 版本,由 Terminal Reality 負責 PS3 和 Xbox360 以及 PC 版的開發製作;Wii、NDS 和 PS2 版則由 Red Fly Studio 開發製作,所有版本皆由 Sierra 發行。 官方網站已經釋出 Xbox360 版的部分畫面。Wii、Xbox360、PS3 預定 2008 年 10 月發售,PS2、NDS 預定 2008 年秋季發售,PC 版則暫定 2008 年,售價皆未定。 |
05-12-08, 11:08 PM | #62 |
God of Gamer
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唔知集Game 特典會唔會送鬼口水, 以前我好鍾意玩
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05-13-08, 12:42 AM | #63 |
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littleyip yip616
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呢隻等左好耐.記得世嘉5代果隻好好玩
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06-26-08, 11:41 PM | #64 |
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07-15-08, 03:03 PM | #65 |
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trailer
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07-28-08, 10:54 AM | #66 |
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Comic-Con 08: Shaky Cam Gameplay Ghostbusters 'Comic-Con 2008 Library' gameplay http://download.gamevideos.com/20366...ostbusters.mov |
07-28-08, 04:56 PM | #67 |
Game Master
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有無online合作捉鬼
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07-28-08, 05:22 PM | #68 |
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嘍囉
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kitry1023 kitry
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睇個樣唔多似有online co-op
不過我自細就好鍾意捉鬼敢死隊,所以一定會玩. |
07-28-08, 06:08 PM | #69 | |
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majestyk
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引用:
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07-28-08, 07:38 PM | #70 | |
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嘍囉
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kitry1023 kitry
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引用:
咁就真係喜出望外喇 |
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10-16-08, 01:06 PM | #71 |
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Rumor: Atari sliming up Ghostbusters?
http://www.gamespot.com/news/show_bl...ic_id=26636215 似乎經歷左好多事, 變成 Atari 發行, 但起碼一年後先出....... |
11-08-08, 09:34 PM | #72 |
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『Ghostbusters: The Video Game』Atariがパブリッシャーに決定、2009年発売に
by riot_兄 @ 2008/11/8 14:00 http://www.gamespark.jp/modules/news/index.php?p=7277 当初Vivendi Gamesがパブリッシュする予定だったものの、Activisionとの合併の影響を受け、発売の行方が分からなくなっていたGhostbusters: The Video Game。この度、Atariが新たなパブリッシャーとして名乗りを上げ、2009年にもリリースすると発表しました。 日本でも公開当初大ヒットした名作SF映画『ゴーストバスターズ』が、20年以上の歳月を経て最新ゲーム機に登場することが、映画のファンからも大きな期待を寄せていた本作。オリジナル映画のキャストや制作スタッフも開発に参加しており、単なるハリウッド映画のゲーム化とは違う、エキサイトなゴースタバスター体験を提供してくれそう。 Ghostbusters: The Video Gameは、Windows PC、Xbox 360、PLAYSTATION 3、Wii、DS、PlayStation 2の6つのプラットフォームで、ワールドワイドなローンチが予定されています。 (ソース&イメージ: Shacknews: Atari Officially Picks Up Ghostbusters ) http://www.shacknews.com/onearticle.x/55796 Ghostbusters images 2008-11-07 11:12:55 by Manager http://www.gamersyde.com/news_7307_en.html Atari today announced that they are the publishers of Ghostbusters, the game, which will be released on six platforms next year. Here is three new images from the game, captured at similar positions as the old ones. Atari press release: STOCKHOLM, SWEDEN – 7 November 2008 – Atari, one of the world’s most recognized video game publishers, announced today the addition of the highly anticipated Ghostbusters: The Video Game to its 2009 release schedule. Working closely with Sony Pictures Consumer Products Inc. and acclaimed development studio Terminal Reality, Atari will bring this completely new story to advanced gaming platforms coinciding with the 25th anniversary celebration of the film’s original theatrical release. Ghostbusters: The Video Game, based on the smash hit motion picture franchise, also reunites original cast members to recapture the unique blend of humour and fright that established Ghostbusters as a pop culture sensation. “Ghostbusters: The Video Game is a fantastic addition to Atari’s global line-up in 2009,” said Phil Harrison, President of Infogrames Entertainment, the parent company of Atari. “The title has built considerable anticipation and excitement among game fans for its high quality action and all-out mayhem. There’s no more thrilling Ghostbusting experience to be had, short of building your own proton pack.” “We're thrilled to partner with Atari on Ghostbusters: The Video Game”, said Mark Caplan, Vice President of Licensing-Hardlines for Sony Pictures Consumer Products Inc. “As one of our studios’ most valued film franchises, we wanted to develop a video game that would be exciting for both new and old fans and with Atari we have a publisher that fully understands Ghostbusters, and is committed to producing engaging entertainment that fans will thoroughly enjoy.” Ghostbusters: The Video Game was penned by original Ghostbusters writers Harold Ramis and Dan Aykroyd and reunites members of the original cast for the first time in 20 years. Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson lend their voices and in-game likenesses to the original story set two years after Ghostbusters II, with Manhattan once again overrun by ghosts and supernatural forces. The game also features performances from fan favourites such as William Atherton (Walter Peck), Annie Potts (Janine Melnitz) and Brian Doyle-Murray (portraying Mayor Jock Mulligan). Atari will release the Ghostbusters: The Video Game for the PLAYSTATION®3 computer entertainment system, PlayStation®2 system, the Xbox 360® video game and entertainment system from Microsoft, Windows® PC, Wii and Nintendo DS™. The launch will also leverage Atari’s worldwide distribution network to maximize the presence of Ghostbusters: The Video Game around the globe as Sony marks the film’s upcoming 25th anniversary. For more information on Atari’s entire line up visit www.atari.com. 2009 also marks the 25th Anniversary of the original theatrical release of Ghostbusters. Ghostbusters and Ghostbusters II combined to gross over $500 million world-wide at the box office. The film spawned some of the most memorable comedic catch-phrases and scenes in motion picture history. To recognize this special milestone, Sony Pictures Consumer Products Inc has licensed the property for several new products to commemorate the anniversary, including: video games, toys, t-shirts, comic books, prop replicas, and a theme park attraction. In addition, the original Ghostbusters car (Ecto-1) has been fully restored with plans for special promotional appearances throughout the US. And for the first time ever, Sony Pictures Home Entertainment will release Ghostbusters and Ghostbusters II on Blu-rayTM disc. |
11-09-08, 10:54 PM | #73 | |
Crazy Gamer
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引用:
特別喜歡lee隻鬼~ lee 隻game令人好懷念~~ |
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12-03-08, 03:59 PM | #74 | |
The One
Bannnned
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http://xbox360.ign.com/articles/934/934744p1.html
Ghostbusters: The Video Game Release Window 引用:
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12-03-08, 04:36 PM | #75 |
Junior Member
註冊日期: Feb 2008
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Keroro.Team Keroro Team
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Ghostbuster 係我既"飛佛",好鬼中意綿花糖人,必入。
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