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11-22-07, 10:02 PM | #26 |
God of Gamer
Action!
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雖然話wii無360同ps3咁勁
不過而家好似wii版就緊ps2版咁 WII同PS2應該係因為無法寫實,所以即頭Q版 圖書館咪第1集
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Fate Grand Order ID: 854797270 此篇文章於 11-22-07 10:04 PM 被 神風@AMD 編輯。 |
11-22-07, 10:14 PM | #27 |
Game Master
註冊日期: Jan 2006
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qbgabe12
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11-22-07, 11:02 PM | #28 |
Moderator
核搭載二足步行戰車
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jasonpoon
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俾trailer呃o左
原來Wii版係cartoon-style... 希望操作搭救啦(不過真係唔同feel喎...) |
11-22-07, 11:08 PM | #29 |
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網上自由人
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11-22-07, 11:14 PM | #30 |
The One
多多指教!
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似卡通版~~
當時都係睇卡通版先..之後先電影
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11-22-07, 11:17 PM | #31 |
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【大亂鬥MvT】
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lastwill 5241 1873 3778
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Q版得黎好樣衰
仲要睇唔出個人係兩個白人隊員之中既邊一個 (另外兩個就載眼鏡同黑人起碼有特徵) 用3D又用得好小下...個場都變埋Q版.... 其實用卡通版造型既話會好得多......卡通版個人都唔係Q版的.... |
11-22-07, 11:21 PM | #32 | |
God of Gamer
Action!
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引用:
佢Q版得黎好怪… 喔~thx 情報
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11-22-07, 11:22 PM | #33 | |
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核搭載二足步行戰車
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jasonpoon
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引用:
http://en.wikipedia.org/wiki/The_Real_Ghostbusters 不過新o的呢套就無謂啦...... http://en.wikipedia.org/wiki/Extreme_Ghostbusters |
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11-22-07, 11:26 PM | #34 | |
God of Gamer
Action!
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引用:
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11-22-07, 11:30 PM | #35 |
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【大亂鬥MvT】
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lastwill 5241 1873 3778
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有肚腩應係肥仔喇~
但個面形唔肥囉, 都唔知佢想表達係邊個 atv買果套睇過幾分鐘, 頂唔順畫風風格/人設轉哂, 已經放棄左 記得tvb版播最後果集好似係綿花糖vs巨型螳螂, 仲用左電影版第2集既bgm, 所以印象好深刻 此篇文章於 11-22-07 11:36 PM 被 W!LL 編輯。 |
11-22-07, 11:30 PM | #36 | |
Crazy Gamer
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shinshiden shinshiden
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引用:
好有味道~ 仲記得d名 肥仔威 反而 atv 播果套 新既...對我黎講...真係唔多開胃...
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11-22-07, 11:32 PM | #37 |
God of Gamer
註冊日期: Nov 2005
文章: 9,828
martin1979
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真係失望, Wii Q版造形有點趕客
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11-22-07, 11:34 PM | #38 |
Crazy Gamer
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shinshiden shinshiden
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Solid[Metal Gear Online PC ID : Shiden_Cloud]Solid 白騎士2 阿凡達ID : 雷電 jp psn ID : shiden_cloud |
11-22-07, 11:35 PM | #39 |
God of Gamer
Action!
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肥仔威,博士通,醒目德,花王
好易記,不過同原名有好大出入 wow入面都有任務玩Ghostbusters 睇多次,好少頭髮,應該係肥仔
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11-27-07, 11:32 PM | #40 |
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11-28-07, 12:14 AM | #41 |
The One
還我香港!!
註冊日期: Aug 2002
文章: 32,139
5386 8293 2357 DevilElvis
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好正,童年回憶番晒o黎
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在無間地獄尋找彼岸的魔鬼 被人討厭的勇氣 人往往是活在別人的期待中,為了參加社會每天上演的假面舞會,為了得到人際關係中其他人的認同,於是就像一顆在坡道上不斷翻滾的石頭,被磨得越來越圓滑,而失去自我,忘記自己要做怎樣的人,不再有真正屬於自己的言行而只是重複別人期待的言行。 所謂的自由,就是被別人討厭。有人討厭你,正是你行使自由、依照自己的生活方針過日子的標記。為什麼人一直無法改變?為什麼我們總是活在別人的期待之下?為什麼無法真實感受到幸福?或許是因為,我們缺少了被別人討厭的勇氣..... |
11-28-07, 07:36 AM | #42 |
Crazy Gamer
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MTSe
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11-29-07, 06:27 PM | #43 |
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Ghostbusters 2008 Gameplay Footage |
11-29-07, 08:53 PM | #44 |
God of Gamer
世嘉電子娛樂集團總裁
註冊日期: Nov 2003
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細個睇果時,見到果個水手裝鬼,真係好驚!!!
不過,為食鬼變左沙包一號?
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11-29-07, 09:45 PM | #45 |
Ultimate Gamer
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otto_yeung
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11-29-07, 09:52 PM | #46 |
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【大亂鬥MvT】
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lastwill 5241 1873 3778
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11-30-07, 02:56 AM | #47 |
Ultimate Gamer
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11-30-07, 03:08 AM | #48 |
The One
多多指教!
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我細個勁多捉鬼敢死隊玩具!!
我連成個捉鬼架生,探測器,捕捉器都有[好似仲係屋企個櫃度]! 都買過人物,車,成間捉鬼敢死隊屋,鬼口水 除左棉花鬼,我最鍾意係胃食鬼! 呢隻我以前都有 http://hk.f2.page.auctions.yahoo.com...ction/b6997843 呢個我細個成日玩,玩變聲好正
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11-30-07, 03:55 AM | #49 |
God of Gamer
註冊日期: Jun 2002
文章: 9,033
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i used to have lots of Ghostbuster toys too, still remember i love those 鬼口水
and as i remember, for the 綿花糖鬼, if you pust hard, theres a ball shoot from its mouth
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12-06-07, 05:47 PM | #50 |
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網上自由人
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Ghostbusters: The Video Game (Wii) Published by: Sierra Developed by: Red Fly Studios Genre: Action Release Date: US: Q3 2008 Also Available On: PC, PlayStation 3, PlayStation 2, Xbox 360, Nintendo DS Ghostbusters Spooks The Wii: AU Feature A first look at Red Fly's game. by Cam Shea, IGN AU http://wii.ign.com/articles/839/839572p1.html Australia, December 4, 2007 - IGN AU recently made the trip out to Texas to visit Terminal Reality, the development studio working on Ghostbusters for PC, PS3 and Xbox 360. Thankfully for Wii owners, the Red Fly Studios guys – the team working on the Wii and PS2 versions of the game – also made the trip, and we were able to corner them for a look at the Wii Ghostbusters game. We weren't shown a great deal, but we can tell you that the game is set in 1991, two years after the events of Ghostbusters II. The player joins the team as a new recruit, to fight alongside the classic Ghostbusters characters as a new foe rises and threatens to wipe New York from the face of the Earth. While the PC, PS3 and Xbox 360 versions of the game will be very much focused primarily on the single player game, the Wii version will be the other way around, with the main emphasis on multiplayer. As a result, the single player campaign will follow the same basic events as the other versions, but will deliver it in a "softer" way. In other words, there'll be less story and less dialogue. Like it or not Wii owners - Ghostbusters on Wii is being designed to skew younger than its brethren, so don't expect the adult themes from the films to make it through. Is there anything sexier than a grey jumpsuit? Still, that doesn't mean the game won't be fun - you are, after all, strapping on a Proton Pack and joining the Ghostbusters, which is cool in and of itself, and even at this very early stage (the team's only a few months in) there's quite a lot to like about Ghostbusters. We really liked the visual style of the game, for instance, as it utilises a heavily stylised and cartoony look which is really quite charming. The characters in particular look great, with nice shadowing on the models, while firing up a Proton beam looks every bit as cool as you'd expect; glowing with red and orange energy, electricity sparking and pulses moving down it. We're also pleased to report that – unlike the PC, PS3 and Xbox 360 game – you'll be able to play through the entire campaign mode in splitscreen co-op with up to four players! The short segment of the single player game we saw was set in a graveyard with the city on the horizon. Two of the other Ghostbusters were off amongst the tombstones doing their own thing while the player moved along a narrow path, hemmed in by spiked fences. After taking out a ghoul or two, the player – now joined by the other Ghostbusters – finds himself facing off against a Grave Golem boss: a lumbering beast with a skull face and nasty spikes protruding from its back, in a circular area with mounds of dirt around its rim. The gameplay was pretty simple – pummel the boss with a Proton blast when it popped up from a grave, then finally pursue it down the path when you'd done enough damage. Blast it enough and the Grave Gollum is dust. Only a short glimpse then, but this game is really all about multiplayer anyway, and that side of things is looking promising, with a whole heap of modes and variations on modes. You'll be able to play competitive multiplayer, for instance, where every player is a Ghostbuster and must trap more ghosts than the other players. Mechanics in this mode are pretty straightforward – point and shoot with the Wiimote to stun the ghost, then wrangle it with a capture beam by building up tension then whipping the controller to throw it. Throw a trap out with the Nunchuck and pull up on the Wiimote to bring the ghost closer to you and hopefully ensnare it. At the end of each round, the winning Ghostbuster gets a stat boost. Contrary to popular belief, the Grave Gollum is actually pretty cheerful. Better still, however, is the multiplayer adversarial mode where players can play as both Ghostbusters and ghosts! This is the ultimate game of cat and mouse, with both sides having unique abilities. Ghosts can fly obviously, and move very fast, which makes it harder for the Ghostbusters to track them. There are also doorways and trapdoors that only ghosts can see and use. Not only is this useful for evasion, but they're also great for trying to get the jump on a GB. Just hide in the trapdoor beneath the floor, for instance, and when a Ghostbuster walks past, fly up and slime him. While we only saw Slimer in our demo, there will be a variety of ghosts to choose from, selected from a number of broad types, including Elemental, Demon and Spirit. Presumably they'll all play differently. The Ghostbusters on offer will have unique attributes too – Ray can see ghosts through walls for instance, while Egon has more versatility with gadgets. Other modes the team talked about included Domination, where busters are fighting for control of artefacts in the level – there'll probably be five artefacts for four players so the balance of power will constantly be shifting, Teamplay – two busters versus two busters, with the team that busts the most ghosts the winner, and a mode where the Ghostbuster that does the most environmental damage wins. We like the sound of that one. It's still early days obviously, but the guys have built modular level design tools, so putting together multiplayer levels are a breeze. You can expect there to be plenty on offer in the final game. A classic scene that will be recreated in-game. Ghostbusters will also feature a number of mini-games. No surprise there. The guys mentioned a competition to throw the trap out, shuffleboard and a spooky variant on hungry hungry hippo, but no real details were given. As you can tell, the game really is very early in development, so it's a little too early to say whether it's going to be good or not. We'll have an interview with Red Fly going up on the site in the next week or so though, which should shed a whole lot more light on the game. Watch this space. |