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09-06-13, 03:25 PM | #351 |
The One
註冊日期: Jan 2002
文章: 20,461
3626 0454 6975 ShinMusyaMNG ShinMusyaMNG
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記憶中用過英國d/l fifa demo都有幾隻語言揀, 但忘記有冇美大利文,
開左個義大利xbox live a/c, 今晚試下d demo game係點先 收到了. 見佢講預計交付日期係11月27-29 另外我見義大利果邊個預訂終於full左了 此篇文章於 09-06-13 03:34 PM 被 大覺屋師真 編輯。 |
09-06-13, 03:25 PM | #352 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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第一個TV 廣告, NFL比賽期間播出, 結果都係sell電視功能......
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09-06-13, 05:11 PM | #353 |
The One
註冊日期: Nov 2004
文章: 30,724
(ω・∩(ω・∩(ω ペロペロ(^ω^) >_>
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329 名前:名無しさん必死だな[sage] 投稿日:2013/09/06(金) 12:26:38.29 ID:dpGS3YzvP [4/7]
元・ケイブ浅田誠氏がMAGES.に入社――Xbox One用タイトルを開発中 ttp://www.famitsu.com/news/201309/06039565.html
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BN偽造銷量ww不謹慎 |
09-06-13, 05:25 PM | #354 |
Crazy Gamer
註冊日期: Nov 2011
文章: 1,734
taikin0901 TAIKIN_CHAN TAIKIN
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唔知會唔會cut 海外單呢,見佢而家有哂日期好似應該無問題
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09-08-13, 12:22 PM | #355 |
Crazy Gamer
註冊日期: Jul 2012
文章: 1,067
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09-08-13, 12:50 PM | #356 |
Game Master
註冊日期: Jan 2009
文章: 2,413
cshhenry
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最怕是超完後,熱量上升,主機耐用度會降低
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09-08-13, 01:43 PM | #357 |
God of Gamer
註冊日期: Feb 2006
文章: 9,651
KU_HK KUHKGAF
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Unity support for Xbox One coming later this year
http://www.vg247.com/2013/09/07/unit...ter-this-year/ Unity support for Xbox One will arrive later this year through a collaboration with Microsoft, Unity Technologies CEO David Helgason has said. Speaking with OXM, Helgason said the company also worked with Microsoft to make the Windows store export free. Support for Unity will allow developers to easily port their existing Unity games for Xbox 360 and other platforms to the new console. “Xbox 360 support was something we did on our own to support some of our customers, we came in really late in the cycle, so we kind of knew it wasn’t going to be a huge business for us,” Helgason said. “Because you know late in a cycle, people will have picked their technologies, built their own, there weren’t really a lot of needs. “So we did because we had customers who wanted to export games and they did that. Here we’re coming in really early in the cycle with a lot of support from Microsoft, also the difference is a few years ago we were a small company with a new toolset and now it’s a massive community with almost two million people. “Tens of thousands of games, is our last estimate – on mobile especially, but also elsewhere. And of course you know Microsoft is excited to work with us to bring the best of that community to their ecosystem.” Microsoft will also distribute free Unity tools to all Xbox One developers who complete the free application process via its new ID@Xbox program. As previously announced, Xbox One can also function as a development kit prior approval sometime after launch. |
09-09-13, 06:59 AM | #358 |
The One
註冊日期: Mar 2002
文章: 20,716
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Xbox One SmartGlass helps you with your gaming
by David Hinkle (1 day ago) 70 While we knew SmartGlass could be used to handle matchmaking on Xbox One, Microsoft hasn't said much else about the next iteration of the second-screen experience. In an interview on Xbox Wire, Microsoft general manager Ron Pessner promises a more responsive app that connects to Xbox One within four seconds – over three times faster than the Xbox 360 app. Up to 16 SmartGlass devices can connect to a single Xbox One console, though it's unknown how that functionality will serve anyone or what it will be explicitly used for. The improved app also presents the opportunity for smart devices to be used as game controllers, though again there's currently no direct example of that being employed right now. And SmartGlass will naturally act as an extension of Xbox Live when away from the console, allowing users to communicate with friends, check Achievements, watch Game DVR videos and access the Xbox Games Store. Putting a bow on the SmartGlass package is Game Help, a new feature for developers who publish on Xbox One. When publishing a game, developers must submit a help manual that will aid players contextually either directly in-game or through SmartGlass. "In front of your console, you can say, 'Xbox: Help!' and then it will appear on the console," Pessner told Engadget in a separate interview. "Or in SmartGlass, you can click on the Help icon and then it will just tune into exactly what you're doing and present the right help content for you." This aid also applies to apps outside of games, in case you're having trouble navigating the tricky waters of Internet Explorer.
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#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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09-09-13, 10:24 PM | #359 |
The One
註冊日期: Sep 2002
文章: 31,566
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__________________
「前面有妖孽!」
「前面有油入!」 |
09-10-13, 12:44 PM | #360 |
The One
註冊日期: Jan 2002
文章: 20,461
3626 0454 6975 ShinMusyaMNG ShinMusyaMNG
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09-10-13, 04:59 PM | #361 |
God of Gamer
VanHelsing
註冊日期: Jan 2005
文章: 9,134
N0W_L0ADlNG diabloex2
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TGS 專頁
http://www.xbox.com/ja-JP/event/tgs2013/list 較有名氣的Dead Rising 3 未有試玩.. 隻kinect sports rivals 有試玩, 玩法應未見過街 |
09-10-13, 05:02 PM | #362 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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09-11-13, 04:30 PM | #363 |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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09-13-13, 02:45 PM | #364 |
The One
註冊日期: Mar 2002
文章: 20,716
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__________________
#AlitaChallenge --- "This botch job makes Fantastic Four look good." —Peter Travers, Rolling Stone --- NS CC:Morphus X300
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09-13-13, 05:30 PM | #365 |
Crazy Gamer
註冊日期: Jul 2012
文章: 1,067
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繼續TV 精神
Microsoft Entertainment Boss Nancy Tellem: Xbox Augments TV Experience, Nears More Content Deals She tells a U.K. TV-industry gathering that original content on the Xbox video game console isn't killing off traditional TV, but offers "a much more robust and interactive experience." http://www.hollywoodreporter.com/new...ugments-628298 |
09-13-13, 05:41 PM | #366 |
Game Master
註冊日期: Mar 2005
文章: 2,929
N2O1990 N2O1990HK
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呢個人本來就係微軟請返黎負責搞TV,佢突然話要做GAME你先再驚都唔遲
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沒存在感就是沒存在感 |
09-13-13, 10:29 PM | #367 |
Game Master
GAF足球隊99號
註冊日期: Sep 2002
文章: 2,092
HKGATOCHOI HKGATOCHOI
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手痕起amazon fr買左齊機 eur417未計運費
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所羅門........我番黎喇!!!!!!!! 愛一個人沒有任何理由,忘記一個人卻需要很多理由!~愛由一個微笑開始,用一個吻來成長,用一滴淚去結束。用一生去想念…… |
09-14-13, 04:35 PM | #368 |
Crazy Gamer
註冊日期: Jul 2012
文章: 1,067
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Microsoft has responded to the report that the PS4 is 50% faster than the Xbox One
A Microsoft spokesperson has responded to Kotaku's request for comment with the following statement: “Ten years ago, you could argue that a console’s power was summed up in terms of a few of its specs, but Xbox One is designed as a powerful machine to deliver the best blockbuster games today and for the next decade. |
09-14-13, 05:19 PM | #369 |
Game Master
註冊日期: Aug 2008
文章: 2,242
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DREAMCAST 同 PS2 O既關係 , 或者XBOX360 同 PS3 O既關係
其實由上一代開始PS系已經勁過X系 出到黎睇O下真實之鏡大比拚先算 |
09-14-13, 05:50 PM | #370 | |
The One
Bannnned
註冊日期: Jun 2002
文章: 28,498
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引用:
http://www.neogaf.com/forum/showpost...&postcount=708 Performance: I’m not dismissing raw performance. I’m stating – as I have stated from the beginning – that the performance delta between the two platforms is not as great as the raw numbers lead the average consumer to believe. There are things about our system architecture not fully understood, and there are things about theirs as well, that bring the two systems into balance. People DO understand that Microsoft has some of the smartest graphics programmers IN THE WORLD. We CREATED DirectX, the standard API’s that everyone programs against. So while people laude Sony for their HW skills, do you really think we don’t know how to build a system optimized for maximizing graphics for programmers? Seriously? There is no way we’re giving up a 30%+ advantage to Sony. And ANYONE who has seen both systems running could say there are great looking games on both systems. If there was really huge performance difference – it would be obvious. I get a ton of hate for saying this – but it’s been the same EVERY generation. Sony claims more power, they did it with Cell, they did it with Emotion Engine, and they are doing it again. And, in the end, games on our system looked the same or better. I’m not saying they haven’t built a good system – I’m merely saying that anyone who wants to die on their sword over this 30%+ power advantage are going to be fighting an uphill battle over the next 10 years… |
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09-14-13, 07:19 PM | #371 |
Game Master
註冊日期: Feb 2002
文章: 2,849
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09-14-13, 09:25 PM | #372 | |
Game Master
註冊日期: Mar 2005
文章: 2,929
N2O1990 N2O1990HK
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引用:
咁樣答法叫閃避?
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沒存在感就是沒存在感 |
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09-15-13, 02:54 PM | #373 |
Game Master
註冊日期: Aug 2008
文章: 2,242
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09-15-13, 03:05 PM | #374 | |
Game Master
註冊日期: Jan 2009
文章: 2,413
cshhenry
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引用:
到最後一樣要降低畫質質素 |
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09-15-13, 03:49 PM | #375 |
Game Master
註冊日期: Aug 2008
文章: 2,242
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