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電視遊戲討論版>FINAL FANTASY XIV -ONLINE- 発売&サービス開始日が8月27日に決定!丨FF14にライトニング参戦が決定 Vol.2
Eking 04:12 PM 08-31-13
Linkshell is chat channel, free company means guild, free company have ranking
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布甸 09:52 PM 08-31-13
請問 LS 係咪要 face to face 俾?
另外 lv2 打 lv3 怪係咪都唔夠打架?
打緊隻豬死左,仲係咪會扣 exp?
死左 loading 途中被踢,
點解 game start o個度灰左既?
thx
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Marco 01:38 AM 09-01-13
不用
未必
不會
因為Server太爆
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tsubuma 11:09 AM 09-01-13
乜野叫副本?
到宜家都好難LOGIN
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okabe 03:55 PM 09-02-13
下記日時におきまして、ワールド追加およびコンテンツファインダーの処理分割による同時接続者数増加対応、確認しているいくつかの不具合修正のため、全ワールドのメンテナンス作業を実施いたします。

メンテナンス作業中、ファイナルファンタジーXIV: 新生エオルゼアをご利用いただくことができません。

お客様にはご迷惑をおかけいたしますが、ご了承くださいますようお願いいたします。

※本メンテナンスでクライアントの更新も実施されます。パッチ公開以降にクライアントを起動すると、自動的にクライアントの更新が行われます。

※修正内容の詳細につきましては、別途公開いたします。

             記

日 時:2013年9月4日(水) 9:00頃より19:00頃まで
    ※終了予定時刻に関しては、状況により変更する場合があります。

対 象:ファイナルファンタジーXIV: 新生エオルゼアをご利用のお客様
==================================================================
來源:http://jp.finalfantasyxiv.com/lodest...33fde812bc0fb4


順便尼面都貼一次
希望真係會有大改善
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Hello MiMi 10:15 AM 09-04-13
想問出面有無美版 PC 實體買?
同埋 PS3 日版/美版實體版, 想買番黎收藏

BTW 美版 account 用恆生信用卡, 唔知點解 register / 買唔到 crysta
最後我去左某網站買左 $100 的 ultimate game card 充值
現在有 10000 crysta, 反正可以半年半年咁續, 問題不大
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yuhchan5 11:12 AM 09-04-13
作者: Hello MiMi:
想問出面有無美版 PC 實體買?
同埋 PS3 日版/美版實體版, 想買番黎收藏

BTW 美版 account 用恆生信用卡, 唔知點解 register / 買唔到 crysta
最後我去左某網站買左 $100 的 ultimate game card 充值
現在有 10000 crysta, 反正可以半年半年咁續, 問題不大
前日黃金買左隻PS3美版,298
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slim 08:38 AM 09-05-13
請問有無巴打買了予約特典版?
我果隻搵唔到CODE...><
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Hello MiMi 09:00 AM 09-05-13
作者: slim:
請問有無巴打買了予約特典版?
我果隻搵唔到CODE...><
好似係獨立一張卡, 唔係盒入面的
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slim 09:05 AM 09-05-13
作者: Hello MiMi:
好似係獨立一張卡, 唔係盒入面的
OIC, 沒有給我卡
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白高達 09:39 AM 09-05-13
D 朋友係晒 Aegis,但係一路都 Create 唔到個人去呢個 World,次次都係亂咁派,究竟點先可以同 D Friends 重逢呀?
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SleepBoy 09:45 AM 09-05-13
自己揀 server 唔係亂派架喎.

雖然 Aegis 好多時候都 dim 左唔俾人 create new char.
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okabe 11:19 AM 09-05-13
作者: SleepBoy:
自己揀 server 唔係亂派架喎.

雖然 Aegis 好多時候都 dim 左唔俾人 create new char.
尋日維修完之後,有一段時間係全部server 都可以create
不過係好短時間內,已經消失左
我係尼段時間都同時係Aegis,BAHA都創到人
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okabe 03:08 PM 09-09-13
ff14 ps4 beta 2/22

之前訪問中 PS4版可對應PSV
REMOTE PLAY
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field11 04:21 PM 09-09-13
作者: okabe:
ff14 ps4 beta 2/22

之前訪問中 PS4版可對應PSV
REMOTE PLAY
222可以買機
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Marco 04:28 PM 09-09-13
作者: field11:
222可以買機
Same Here
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slim 08:37 AM 09-19-13
請問與人組升呢隊,一隻怪試過最高紀錄得幾多EXP?
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安安 05:25 PM 09-27-13
http://gnn.gamer.com.tw/7/86327.html
公布《Final Fantasy XIII》雷光(又)參戰影片
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Eking 05:28 PM 09-27-13
作者: slim:
請問與人組升呢隊,一隻怪試過最高紀錄得幾多EXP?
副本入面係過升exp.....
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Hello MiMi 12:52 AM 09-28-13
終於買左日版實體版$248 不過收藏用

爭隻美版 PC 版
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中考介 07:41 PM 09-29-13
作者: 安安:
http://gnn.gamer.com.tw/7/86327.html
公布《Final Fantasy XIII》雷光(又)參戰影片
請問呢個event係咪期間限定? 係咪雷光隻game一出
個活動就會完? 我都係為左呢套服裝先玩ff14 希望唔好攪都咁難攞
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okabe 07:47 PM 09-29-13
作者: 中考介:
請問呢個event係咪期間限定? 係咪雷光隻game一出
個活動就會完? 我都係為左呢套服裝先玩ff14 希望唔好攪都咁難攞
期間限定
至於活動幾時開始,幾時完要等公佈
通常線上EVENT活動都有足夠時間俾你打
而且通常都唔會SET到高難度,只要肯花時間打就拎到
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斯羅 11:33 AM 09-30-13
想問有無人知邊到有日版電腦版買?
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okabe 11:54 AM 09-30-13
作者: 斯羅:
想問有無人知邊到有日版電腦版買?
之前見2000fun同188某間電腦店都有賣
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( ゚ω゚)? 07:04 PM 12-22-13
http://www.dualshockers.com/2013/12/...lly-identical/

Final Fantasy XIV PS4 vs PC Highest Settings (1080p) Screenshot Comparison: Basically Identical

by Giuseppe Nelva (12 hours ago) 26 @abriael
PS4PCFeaturedNewsGalleries





During the latest Letter from the Producer Live Square Enix broadcasted more than 20 minutes of gameplay footage of the PS4 version of Final Fantasy XIV: A Realm Reborn. In our interview at Gamescom Director and Producer Naoki Yoshida claimed that the PS4 version would have the same visual quality as the PC version, and in following Q&As he also mentioned that he meant the PC version at its highest settings.
So how does the PS4 version showcased last week compare against the highest settings running at 1080p resolution (as that will be the resolution of the PS4 version, while PC can go higher) of the PC version? We set out to discover just that.
The PS4 footage was livestreamed in 1080p resolution, but of course there was a loss in definition (when you livestream a game the output is a bit more blurry) and color brightness due to compression. Luckily we already know that the game on PS4 runs at 1080p native resolution, so that kind of element is secondary to this comparison. What’s very relevant is to compare elements like the polygon count, textures, shadows, lighting, and the density of the objects on the screen (vegetation is normally the perfect telltale) to see if the PS4 version hasn’t been simplified from the PC original.
In order to get the best result for the comparison, we selected shots from the livestream when the character was completely motionless, in order to avoid further blurring and artifacts due to broadcasting compression. We also saved all the screenshots in PNG in order for them to be lossless. Finally we placed our character exactly in the same position, with the same camera angle (that really took some juggling) at roughly the same time in the day/night cycle of the game. Of course the character is different, but unfortunately we didn’t have a lalafell in a Darklight Cowl at our disposal.
Below you can see seven screenshots for each version. You can click on them to open a new tab with each at full 1080p resolution, and you can flip between tabs to compare them even better.

This screenshot is perfect for the comparison as it mixes a wide variety of elements including water, shadows, architecture and vegetation. Despite the blue due to the livestream compression of the PS4 version, all those elements look identical. The polygon count is apparently the same and absolutely no object is missing from the console version. The only slight difference is a darker shadow on the cliff on the top right on the PC version, that could be caused by a slight discrepancy in the angle of the sun, gamma settings or a small difference in ambient occlusion.

For this screenshot I actually created a lalafell as similar as possible to the one used by Naoki Yoshida (and it was quite a romp to bring her to Camp Bronze Lake at level 1). While the clothing is different, we can easily see that the details on the face are the same, with no loss in quality in the PS4 version. The environment and aetherite also look the same.

Another screenshot with a lot of water, architecture and a bit of vegetation. Even here we get the same results: polycount seems identical and objects match perfectly. The shadows are the same as well, and show the same definition.

Here’s another screenshot that mixes various elements and that shows very clearly that the two versions are virtually identical. The stone props are very good to showcase that normal mapping also comes with the same quality between the two versions.

This screenshot and the two that will follow can’t be used to compare lighting (but the four pairs above are plenty for that) as they’ve been taken inside a city, and at the moment cities in the live game on PC are decorated for the Starlight Celebration Holiday event, meaning that weather is constantly set to snow. It also means that there will be several Holiday decorations in the PC version that won’t appear in the PS4 version. Just ignore those, as they aren’t normally part of the environment.
In this screenshot we can get a closer look at the normal map of the cobblestone and at a patch of flowers on the background. Again, they’re basically identical for both versions.

The same result from the pair of screenshots above can be seen in this one, with the same normal mapping, the same textures, same polygon count and the same flowers. Everything looks the same besides the lighting and the Holiday decorations.

In this last screenshot we can enjoy the complexity of some of the structures in Limsa Lominsa and its aetherite. Even here everything looks the same, with no discepancy in the displayed objects (besides the Holiday decorations) and in their polycount, textures and normal mapping.
In conclusion, while we could not compare resolution and antialiasing (the PC version actually has a pretty low quality FXAA antialiasing), and we’ll have to do a second comparison as soon as Square Enix releases some good direct feed screenshots of the game, we can definitely say that for what everything else is concerned the PS4 version and the PC version at highest settings (in 1080p resolution) look basically identical. The only relevant difference we noticed was a possible discrepancy in ambient occlusion in only one screenshots, but that was quite minor and could be due to unrelated elements (IE: the position of the sun or gamma settings).
Ultimately we can definitely say that, for the elements we could gauge in this comparison, not only the PS4 version looks fantastic, but the promise of a visual quality comparable to the PC version at its highest settings has been fulfilled.
The PS4 version of Final Fantasy XIV: A Realm Reborn will be released next April, and will enter its closed beta phase on February the 22nd, at the same time as the console’s release in Japan.
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