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08-31-13, 04:12 PM | #926 |
God of Gamer
註冊日期: Feb 2006
文章: 8,098
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Linkshell is chat channel, free company means guild, free company have ranking
__________________
{[Eking]} |
08-31-13, 09:52 PM | #927 |
Game Master
遊民一族
註冊日期: Dec 2001
文章: 3,314
arashi-ck arashick360
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請問 LS 係咪要 face to face 俾?
另外 lv2 打 lv3 怪係咪都唔夠打架? 打緊隻豬死左,仲係咪會扣 exp? 死左 loading 途中被踢, 點解 game start o個度灰左既? thx |
09-01-13, 01:38 AM | #928 |
The One
¬(゜~゜)Γ~
註冊日期: Jan 2003
文章: 39,994
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不用
未必 不會 因為Server太爆
__________________
¿Es lo que necesitabas? |
09-01-13, 11:09 AM | #929 |
Senior Gamer
註冊日期: Nov 2008
文章: 120
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乜野叫副本?
到宜家都好難LOGIN 此篇文章於 09-01-13 07:23 PM 被 tsubuma 編輯。 |
09-02-13, 03:55 PM | #930 |
God of Gamer
註冊日期: Aug 2002
文章: 14,254
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下記日時におきまして、ワールド追加およびコンテンツファインダーの処理分割による同時接続者数増加対応、確認しているいくつかの不具合修正のため、全ワールドのメンテナンス作業を実施いたします。
メンテナンス作業中、ファイナルファンタジーXIV: 新生エオルゼアをご利用いただくことができません。 お客様にはご迷惑をおかけいたしますが、ご了承くださいますようお願いいたします。 ※本メンテナンスでクライアントの更新も実施されます。パッチ公開以降にクライアントを起動すると、自動的にクライアントの更新が行われます。 ※修正内容の詳細につきましては、別途公開いたします。 記 日 時:2013年9月4日(水) 9:00頃より19:00頃まで ※終了予定時刻に関しては、状況により変更する場合があります。 対 象:ファイナルファンタジーXIV: 新生エオルゼアをご利用のお客様 ================================================================== 來源:http://jp.finalfantasyxiv.com/lodest...33fde812bc0fb4 順便尼面都貼一次 希望真係會有大改善 |
09-04-13, 10:15 AM | #931 |
Game Master
註冊日期: Nov 2011
文章: 2,970
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想問出面有無美版 PC 實體買?
同埋 PS3 日版/美版實體版, 想買番黎收藏 BTW 美版 account 用恆生信用卡, 唔知點解 register / 買唔到 crysta 最後我去左某網站買左 $100 的 ultimate game card 充值 現在有 10000 crysta, 反正可以半年半年咁續, 問題不大 此篇文章於 09-04-13 10:21 AM 被 Hello MiMi 編輯。 |
09-04-13, 11:12 AM | #932 |
Crazy Gamer
註冊日期: Jul 2008
文章: 1,578
martinchan1986 MrMidatumn
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09-05-13, 08:38 AM | #933 |
Junior Member
鎌命長
註冊日期: Sep 2003
文章: 6
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請問有無巴打買了予約特典版?
我果隻搵唔到CODE...>< |
09-05-13, 09:00 AM | #934 |
Game Master
註冊日期: Nov 2011
文章: 2,970
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09-05-13, 09:05 AM | #935 |
Junior Member
鎌命長
註冊日期: Sep 2003
文章: 6
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09-05-13, 09:39 AM | #936 |
Insane Gamer
註冊日期: Nov 2006
文章: 975
cody128 cody128
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D 朋友係晒 Aegis,但係一路都 Create 唔到個人去呢個 World,次次都係亂咁派,究竟點先可以同 D Friends 重逢呀?
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近況 : FF XIV,期待&等待 |
09-05-13, 09:45 AM | #937 |
Senior Gamer
註冊日期: Feb 2004
文章: 475
3007 8346 9982
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自己揀 server 唔係亂派架喎.
雖然 Aegis 好多時候都 dim 左唔俾人 create new char. |
09-05-13, 11:19 AM | #938 |
God of Gamer
註冊日期: Aug 2002
文章: 14,254
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09-09-13, 03:08 PM | #939 |
God of Gamer
註冊日期: Aug 2002
文章: 14,254
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ff14 ps4 beta 2/22
之前訪問中 PS4版可對應PSV REMOTE PLAY |
09-09-13, 04:21 PM | #940 |
Senior Gamer
註冊日期: Oct 2009
文章: 235
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09-09-13, 04:28 PM | #941 |
The One
¬(゜~゜)Γ~
註冊日期: Jan 2003
文章: 39,994
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__________________
¿Es lo que necesitabas? |
09-19-13, 08:37 AM | #942 |
Junior Member
鎌命長
註冊日期: Sep 2003
文章: 6
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請問與人組升呢隊,一隻怪試過最高紀錄得幾多EXP?
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09-27-13, 05:25 PM | #943 |
God of Gamer
註冊日期: Jan 2002
文章: 8,157
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http://gnn.gamer.com.tw/7/86327.html
公布《Final Fantasy XIII》雷光(又)參戰影片 |
09-27-13, 05:28 PM | #944 |
God of Gamer
註冊日期: Feb 2006
文章: 8,098
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__________________
{[Eking]} |
09-28-13, 12:52 AM | #945 |
Game Master
註冊日期: Nov 2011
文章: 2,970
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終於買左日版實體版$248 不過收藏用
爭隻美版 PC 版 |
09-29-13, 07:41 PM | #946 | |
Senior Gamer
註冊日期: Oct 2005
文章: 320
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引用:
個活動就會完? 我都係為左呢套服裝先玩ff14 希望唔好攪都咁難攞 |
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09-29-13, 07:47 PM | #947 |
God of Gamer
註冊日期: Aug 2002
文章: 14,254
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期間限定
至於活動幾時開始,幾時完要等公佈 通常線上EVENT活動都有足夠時間俾你打 而且通常都唔會SET到高難度,只要肯花時間打就拎到 |
09-30-13, 11:33 AM | #948 |
God of Gamer
aloha~
註冊日期: Mar 2002
文章: 7,602
sanger1986 Sanger1986
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想問有無人知邊到有日版電腦版買?
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09-30-13, 11:54 AM | #949 |
God of Gamer
註冊日期: Aug 2002
文章: 14,254
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12-22-13, 07:04 PM | #950 |
God of Gamer
Volks初音已接收
註冊日期: Dec 2010
文章: 9,253
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http://www.dualshockers.com/2013/12/...lly-identical/
Final Fantasy XIV PS4 vs PC Highest Settings (1080p) Screenshot Comparison: Basically Identical by Giuseppe Nelva (12 hours ago) 26 @abriael PS4PCFeaturedNewsGalleries During the latest Letter from the Producer Live Square Enix broadcasted more than 20 minutes of gameplay footage of the PS4 version of Final Fantasy XIV: A Realm Reborn. In our interview at Gamescom Director and Producer Naoki Yoshida claimed that the PS4 version would have the same visual quality as the PC version, and in following Q&As he also mentioned that he meant the PC version at its highest settings. So how does the PS4 version showcased last week compare against the highest settings running at 1080p resolution (as that will be the resolution of the PS4 version, while PC can go higher) of the PC version? We set out to discover just that. The PS4 footage was livestreamed in 1080p resolution, but of course there was a loss in definition (when you livestream a game the output is a bit more blurry) and color brightness due to compression. Luckily we already know that the game on PS4 runs at 1080p native resolution, so that kind of element is secondary to this comparison. What’s very relevant is to compare elements like the polygon count, textures, shadows, lighting, and the density of the objects on the screen (vegetation is normally the perfect telltale) to see if the PS4 version hasn’t been simplified from the PC original. In order to get the best result for the comparison, we selected shots from the livestream when the character was completely motionless, in order to avoid further blurring and artifacts due to broadcasting compression. We also saved all the screenshots in PNG in order for them to be lossless. Finally we placed our character exactly in the same position, with the same camera angle (that really took some juggling) at roughly the same time in the day/night cycle of the game. Of course the character is different, but unfortunately we didn’t have a lalafell in a Darklight Cowl at our disposal. Below you can see seven screenshots for each version. You can click on them to open a new tab with each at full 1080p resolution, and you can flip between tabs to compare them even better. This screenshot is perfect for the comparison as it mixes a wide variety of elements including water, shadows, architecture and vegetation. Despite the blue due to the livestream compression of the PS4 version, all those elements look identical. The polygon count is apparently the same and absolutely no object is missing from the console version. The only slight difference is a darker shadow on the cliff on the top right on the PC version, that could be caused by a slight discrepancy in the angle of the sun, gamma settings or a small difference in ambient occlusion. For this screenshot I actually created a lalafell as similar as possible to the one used by Naoki Yoshida (and it was quite a romp to bring her to Camp Bronze Lake at level 1). While the clothing is different, we can easily see that the details on the face are the same, with no loss in quality in the PS4 version. The environment and aetherite also look the same. Another screenshot with a lot of water, architecture and a bit of vegetation. Even here we get the same results: polycount seems identical and objects match perfectly. The shadows are the same as well, and show the same definition. Here’s another screenshot that mixes various elements and that shows very clearly that the two versions are virtually identical. The stone props are very good to showcase that normal mapping also comes with the same quality between the two versions. This screenshot and the two that will follow can’t be used to compare lighting (but the four pairs above are plenty for that) as they’ve been taken inside a city, and at the moment cities in the live game on PC are decorated for the Starlight Celebration Holiday event, meaning that weather is constantly set to snow. It also means that there will be several Holiday decorations in the PC version that won’t appear in the PS4 version. Just ignore those, as they aren’t normally part of the environment. In this screenshot we can get a closer look at the normal map of the cobblestone and at a patch of flowers on the background. Again, they’re basically identical for both versions. The same result from the pair of screenshots above can be seen in this one, with the same normal mapping, the same textures, same polygon count and the same flowers. Everything looks the same besides the lighting and the Holiday decorations. In this last screenshot we can enjoy the complexity of some of the structures in Limsa Lominsa and its aetherite. Even here everything looks the same, with no discepancy in the displayed objects (besides the Holiday decorations) and in their polycount, textures and normal mapping. In conclusion, while we could not compare resolution and antialiasing (the PC version actually has a pretty low quality FXAA antialiasing), and we’ll have to do a second comparison as soon as Square Enix releases some good direct feed screenshots of the game, we can definitely say that for what everything else is concerned the PS4 version and the PC version at highest settings (in 1080p resolution) look basically identical. The only relevant difference we noticed was a possible discrepancy in ambient occlusion in only one screenshots, but that was quite minor and could be due to unrelated elements (IE: the position of the sun or gamma settings). Ultimately we can definitely say that, for the elements we could gauge in this comparison, not only the PS4 version looks fantastic, but the promise of a visual quality comparable to the PC version at its highest settings has been fulfilled. The PS4 version of Final Fantasy XIV: A Realm Reborn will be released next April, and will enter its closed beta phase on February the 22nd, at the same time as the console’s release in Japan.
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PS4線上中文用戶指南 PS4系統軟件更新 遙控遊玩 \(^o^)/オワタ (;´Д`) ヽ(; ゚д゚)ノ ( ̄∀ ̄) (´・ω・`) ∠(゚Д゚)/ キタ━━(゚∀゚)━━ !!!!(´๑•ω•๑`) (๑*д*๑) (˘ω˘)zZ ( ゚ω゚ ) ∞ヾ(´д´)ノ ก็ʕ•͡ᴥ•ʔก้ (¯ 3 ¯)❤(◕‿◕✿) ('A`)(・ิω・ิ) (´д`) <( ̄ω ̄・)> 〆(・ω・`*) (´༎ຶД༎ຶ`)淚目 (๑•̀ㅂ•́)و✧掂 +×(ง⌐□ل͜□) 退休啦! (ง︡'-'︠)ง┗( ✧_✧)┛(ʘдʘ) EA-y( ̄Д ̄)。o :game怪有咁勁得咁勁,裝備有咁屎得咁屎,咪等啲友玩得咁舒服,玩完嗱嗱聲pay-to-win.抽loot box有咁難得咁難,box有咁罕有放咁罕有,啲課長咪啫聲抽完抽過第二次囉. 此篇文章於 12-22-13 07:06 PM 被 ( ゚ω゚)? 編輯。 |
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