查看完整版本 : [PS3,XB360] Assassin's Creed 2 [已售]
時間:2008-6-27 編輯: 六段音速
《刺客 信條（Assassin's Creed）》有過不計其數的廣告宣傳，不難想像《刺客 信條2》也會走相同的路線。育碧美國分公司總裁Laurent Detoc日前在接受福布斯記者採訪時提到了《刺客 信條2》，並保證續作將比初代更加值得期待。
「我們剛剛完成《刺客 信條》並問鼎了世界最高水準。」Detoc對記者說道：「但我們必須馬上回到現實中來，因為成就只能代表你之前的努力……我們要保持一貫的水準，因此當我們決定要推出（《刺客 信條》的）續作的時候，將比現在更加值得大家期待。」
《刺客 信條》自去年年底發售以來，累計銷量已經超過了600萬套，不難想像育碧為了續作的推出勢必會不遺餘力。不過Detoc在採訪中也確認，《刺客 信條2》將不會在今年聖誕節推出，取而代之的是發生翻天覆地變化的新一代《波斯王子》。
Eurogamer：No Ass Creed 2 this year, confirms Ubi
Ubisoft has confirmed we won't see a sequel to Assassin's Creed this side of Christmas.
That's according to a Forbes interview with Ubi US boss Laurent Detoc, who said, "When we bring [Assassin's Creed] back, there will be more anticipation for it."
The decision is nothing to do with sales figures, as AC has proved highly popular. More than 6 million copies of the game have been shifted since it was released last November.
In the meantime there's always the new Prince of Persia, due for release this winter. Apparently Ubisoft is keen not to repeat what happened with the last POP trilogy. According to Forbes, 2 million copies of Sands of Time were sold in the game's first month on release, and while the two sequels sold well they failed to achieve the same success.
Hence the decision to pull back production on the next POP game. "As we get bigger, we can give it more breathing room," Detoc said.
No Assassin's Creed 2 this year
叫o個位女製作去跟小島修行下先整啦好心,assassin's creed遊戲性簡直tend to zero....
06-28-08, 02:28 PM
叫o個位女製作去跟小島修行下先整啦好心,assassin's creed遊戲性簡直tend to zero....
06-29-08, 11:34 PM
呢隻game千祈唔好煲:D 我果時住宿一個星期先返黎一次殺一個人, 歷久常新x) x) x)
呢隻game千祈唔好煲:D 我果時住宿一個星期先返黎一次殺一個人, 歷久常新x) x) x)
06-30-08, 03:37 AM
來源: www.levelup.cn 時間:2008-11-27 編輯:六段音速
育碧今天公佈的上半財年（截止到9月30日的六個月）財政報告中，確認了未來幾個財政季度內公司贏利計劃的一個重要環節：去年年底曾經大賣特賣的跨平台動作遊戲《刺客 信條（Assassin's Creed）》的續作。
Ubisoft financials tease Assassin's Creed 2
By Brendan Sinclair, GameSpot Posted Nov 26, 2008 12:44 pm PT
In announcing first-half profits, French publisher plays coy with release window for next installment in acrobatic stealth action series.
Ubisoft today reported profits for the first half of its fiscal year (the six months ended September 30), and acknowledged development on a key part of its profit plan in future quarters, the much-anticipated follow-up to Assassin's Creed.
While economic woes seem to be keeping other publishers down, Ubisoft has yet to feel the slowdown's effects. Following up on its second-quarter financial report, the publisher today cast a bit more light on its bottom line for the first half, posting operating income of €24.7 million ($31.9 million), nearly double that of the €12.5 million ($16.1 million) it raked in for the same stretch of the previous year.
While those numbers don't account for the last two months of volatility in the economy, Ubisoft executives were optimistic about their holiday sales outlook. In a question-and-answer session with analysts at the end of a conference call, Ubisoft CEO Yves Guillemot and CFO Alain Martinez said that retailers are being cautious with their day-one orders, but it hasn't been a big issue as they're also quick to reorder when stock runs low. On top of that, they said all indications are that Ubisoft is on track to achieve its guidance for the year.
As for future years, one analyst asked if the second installment of Assassin's Creed would be released in Ubisoft's fiscal 2010. (The original was released to commercial success and mixed critical reception in 2007.) Guillemot flatly refused to give even a hint about the project, but did confirm it was in development.
"We're not answering that question," Guillemot said. "What we just can say is that we are working hard on the product."
Assassin's Creed 2 set during French Revolution?
Posted Nov 26, 2008 4:51 pm PT By thorsen-ink
Source: Former GameSpotters' game-review start-up Giant Bomb.
What we heard: One of the highlights of Assassin's Creed was its medieval setting. After starting with a futuristic flourish, the well-reviewed and wildly popular platformer transported players to the Holy Land in the 12th century. As the hooded killer Altair, players leaped from rooftops in Jerusalem, strolled through souks in Damascus, and slit throats in Acre.
All of Assassin's Creed's locations were re-created via detailed graphics based on an all-new engine crafted at Ubisoft Montreal. Thanks to the aforementioned sci-fi twist, the game's recently revealed sequel could be set in virtually any time period, opening near-limitless possibilities for an all-new locale.
But while such places as ancient China and feudal Japan would seem likely suspects for Assassin's Creed 2's setting, a dark horse candidate appears to have merged. While taping an upcoming episode of Gametrailers' show Bonus Round, Giant Bomb co-founder (and ex-GameSpot editor) Ryan Davis chatted with fellow guest and analyst par excellence Michael Pachter.
During the course of the show, the Wedbush Morgan game-industry soothsayer said that Assassin's Creed would be set "several hundred years" after the original game "sometime in the 1700s." Not content with a timeframe, Pachter went on to "speculate that the French Revolution could be a potential setting." Said revolt, which began in 1789 with the storming of the Parisian fort-cum-prison the Bastille, was amongst the bloodiest changes of government in history. During the subsequent Great Terror, led by proto-Stalinist strongman Maximilien Robespierre, thousands of nobles and political opponents were sent to the guillotine en masse. Eventually, the ranks of the beheaded included Robespierre himself, who got the chop in 1794.
The official story: When asked to elaborate, Pachter politely declined to comment. Ubisoft had not responded to requests for comment as of press time.
Bogus or not bogus?: Too little to go on. With so much bloodletting and urban chaos, the French Revolution would be an interesting setting for Assassin's Creed 2. The subject is also close to Ubisoft's collective heart, given that the cash-flush francophonic publisher is itself based in Paris.
That said, keep in mind that even by Davis' account, Pachter was "speculating" about a "potential setting." Also, the breeches-and-powdered-wig era would likely be much less appealing to 21set century gamers than the original's medieval environs.
[NEWS]《ASSASSIN CREED 2》轉戰新舞台 2008-12-18 16:12
筆者 : GAMEWAVE編輯部
最近，UBiSOFT的首席執行官GUILLEMOT在接受訪問時，確認《ASSASSIN CREED 2》的開發如箭在弦，並表示本作是來年公司的重點遊戲之一，將會投放更多的資源開發，來延續第一代的優異成績。另一邊廂，有本作的製作人員向傳媒透露，本作的故事背景會由十字軍時代移至18世紀的法國大革命為舞台，場景比上一代更加壯大。反正《ASSASSIN CREED》是以主角祖先的視點進行，刺客如果要轉戰新舞台，也並非沒可能的事。
12-19-08, 02:11 AM
12-19-08, 10:47 AM
我都係好鍾意玩.... d friend 問我玩乜的,
我都係話好玩, 不過好重覆咁做幾件事, 呢兩句好似有d 矛盾, 不過Mario 都係咁啦:D
12-19-08, 05:12 PM
第一代最不滿係任務黎黎去去偷野、偷聽、刺殺、主線殺一件 x loop。。。
問題既人。。。遊戲興趣減左 3 成。。。再加上佢那些口音。。。真係每次打都要
寮一寮耳屎先玩得。。。二代我期望一定唔會咁大。。。等其他大哥既 game 評先再算。。。
01-09-09, 04:32 PM
如果有睇 Lucy 封 Mail, 會知道果 d 係第 16 個實驗品 (主角係 17) 留低的 (因為長期使用 Animus 令佢有 "bleeding effect")
中文d 詩點解就唔知, 但係其他文字大概都係講緊唔同宗教 / 文化對世界末日嘅描述之類 , 好似瑪雅嘅太陽曆 188.8.131.52.0, 2012 年 12 月 世界末日 (離遊戲中嘅日期剩返 3 個月), 仲有有 d 係聖經引用, etc. 而其他 mail 就有講個 satellite 好似就係會係 12 月發射 and bring peace to the world forever... 我諗房入面果堆埋係想講對即將來臨嘅末日嘅預言?? (我都唔知)
雖然遊戲後期感覺上有 d repeating, 但係其他格鬥, 畫面, 細節, 場景, 控制方面都一流
尤其係個故事, 真係好正, 直程攞去拍電視劇都得.. 我等緊佢出更好嘅第二季
『Assassin's Creed 2』は2010年4月までに発売される。米アナリストが予想
2009年01月21日 18:30:00 / by riot_兄
おなじみ業界アナリストのMichael Pachter氏は、Assassin's Creed（アサシン クリード）の続編が、少なくとも二つのメジャータイトルと共に、次回の営業年度となる2010年4月までの間に発売されると予測しています。
この情報は、Pacther氏が投資家にあてた報告から明らかになったもの。2010年度におけるUbisoftの業績は期待できるものになると説明した文書の中で、まだ正式に発表されていないAssassin’s Creed 2に加え、Splinter Cell Convictionや新作MMMORPG Avatarの登場を予想しています。
(ソース： MTV Multiplaer: Analyst: ‘Assassin’s Creed 2′ Coming Before April 2010, イメージ： )
Analyst: ‘Assassin’s Creed 2′ Coming Before April 2010
Posted by Stephen Totilo on 1/20/09 at 2:16 pm.
Financial analyst Michael Pachter is predicting that a sequel to Ubisoft’s 2007 “Assassin’s Creed” will be released in the publisher’s next fiscal year, along with at least two other major releases.
While logic has long since led gamers to the conclusion that the multi-million-selling fall 2007 Ubisoft hit “Assassin’s Creed” (Xbox 360, PS3, PC) would get a sequel, the game’s publisher has yet to reveal a date for on.
But in a note to investors today in anticipation of Ubisoft’s third-quarter earnings report, leading video game industry analyst Michael Pachter of Wedbush Morgan Securities predicted that an “Assassin’s Creed 2” will be out before the end of the company’s 2010 Fiscal Year. That year runs from April 1, 2009 - March 31, 2010.
From Pachter’s report:
We believe investors should focus on Ubisoft’s prospects for FY:10, particularly as its products continue to sell well on the strong Wii and DS platforms, and as it rolls out a suberb [sic] lineup. We expect solid year-over-year growth from the casual (Nintendo) games lineup, with the introduction of two new brands next fall, and expect strong revenue contribution from Assassin’s Creed 2, Splinter Cell Conviction and Avatar next fiscal year.
The “AC2″ prediction isn’t a big shock. The previous game ended on a big cliffhanger, its engine has proven versatile enough to already produce the 2008 “Prince of Persia,” and Ubi is surely eager to have another “Creed” blockbuster.
So not only does FY10 sound reasonable for “Assassin’s Creed 2,” it seems likely. So to does that release window for “Splinter Cell: Conviction,” which had been expected for release even back in 2007 before being hit with delay.
Ubisoft could not be reached by press time to comment on the progress or release date of “Assassin’s Creed 2.”
分析家：《刺客 信條2》《分裂細胞 斷罪》將於2010年度發售
來源: www.levelup.cn 時間:2009-1-22 編輯:風間仁
Wedbush Morgan證券的分析家Michael Pachter日前預測，Ubisoft公司將會在2010年度（2009年4月～2010年3月）發售《刺客 信條2》、《分裂細胞 斷罪》等新作。
Michael Pachter在一份關於Ubisoft公司的分析報告中指出「來年度發售的《刺客 信條2》、《分裂細胞 斷罪》以及MMMORPG新作《Avatar》將給Ubisoft公司的銷售額作出巨大貢獻。」
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04-07-09, 12:29 PM
Da Vinci ?! :@o@:
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Debut Teaser HD
來源: www.levelup.cn 時間:2009-4-7 編輯:六段音速
育碧的《刺客 信條》官方網站日前放出了有關續作的蛛絲馬跡，同時也提醒我們，《刺客 信條2（Assassin's Creed 2）》的詳細情報將在下週四浮出水面。
另外，這段FLASH的最後還打出了"Game Informer 04 16 09"的字樣（LOGO上，需反著念），可能是提醒我們購買即將上市的新一期《Game Informer》，也有可能是暗示從那天起相關媒體才被允許公佈有關這款遊戲的詳情。
Assassin's Creed 2 Teaser（官網FLASH，要有耐心……）
而家d website玩得好勁，你若click個teaser website左邊個Animus logo，如果你有駁住webcam，又有將個網頁一開頭個六角形logo影低，例如用digital cam影低，再放個六角形logo去翻個webcam度，個website可以認到個六角形logo，然後比個新服飾你睇。
第一個寫住M. FRAG: EFBUI，將EFBUI每個字減一，即係DEATH
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第二個係M. FRAG: IFSP，即HERO
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第三個係M. FRAG: VQHSBEF，即UPGRADE
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第四個係M. FRAG: GMZ，即FLY
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第五個係M. FRAG: BOBUPNZ，即ANATOMY
Dressed to kill: the main character of Assassin's Creed 2 revealed
Game Informer cover proves Assassin’s Creed 2 character pic is legit
Assassin’s Creed 2 - rumoured details from Game Informer
- You’ll have a ton of new weapons to choose from including an axe, a hammer, a mace, a spear, 2 different sword types, a spear axe, and 2 smaller blades
- You CAN swim
- Da Vincis workshop is in the game
- Locations include Saint Marks Basilica, The Grand Canal, The Little Canal, and the Rialto bridge.
- The game opens in 1476, Altair is from 1191
- So you do indeed play as a new ancestor of Altair / Desmond
-You will see the countryside of Tuscany
- The “Auditore” family is mentioned
- The main characters name is Ezio Auditore de Firenze
- He is a nobleman of Florence
- Big characters are in the game including Machiavelli, Caterina Sofrza, and Lorenzo de Medici
- YOU DO INDEED GLIDE on Da Vincis flying machine.
- Game will feature a new notoriety system that governs how enemy soldiers and people will treat you.
- You can disarm enemies and use their own weapons against them this time.
- Each weapon has a special move.
- 16 unique mission types.
- No more ease dropping or pick pocketing missions.
- If you get beat up to much you will need to see a street side doctor to regain full strength.
- Hidden objects (like flags in the first one) are there to uncover but this time if you track them down you will get in-game bonuses that make it worth your time.
- Items include, flags, statues, and gold coins and more that isnt mentioned.
- New enemy types with unique attitudes and weaknesses are present in the game. Archers are mentioned, as well as elite enemies, dagger wielders, “Brutish” armored troops with heavy armor and 2 handed swords and axes, and an intelligent halberd enemy will probe hiding places with their weapons if they think you’re near by.
- While hiding in a hay bail you can assassinate people this time, but it may expose your position.
- You can still climb towers and ride horses
- The Lorendo de Medici assassination attempt is in the game.
- There is now a night and day sequence in the game.
- 240 people are working on this title.
16 unique mission types
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04-12-09, 11:58 AM
No，producer叫Sebastien Puel，前作係XB360 Naruto: Rise of a Ninja
04-12-09, 06:13 PM
No，producer叫Sebastien Puel，前作係XB360 Naruto: Rise of a Ninja
應該冇了，Producer都換左，冇可能降級參與吧。反而Creative Director重係第一集的Patrice Desiléts，係咪要擔心？x)
04-12-09, 06:57 PM
04-12-09, 10:26 PM
No，producer叫Sebastien Puel，前作係XB360 Naruto: Rise of a Ninja
04-14-09, 01:27 AM
Ubisoft give you a date for Assassin's Creed 2
Assassin's Creed 2 is fixed for the holidays according to Ubisoft. The also precise that the Assassin's Creed's team is working hard on it since 2 years allready.
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Assassin's Creed 2:Artworks and QA
2009-04-16 18:10:00 by BlimBlim
Ubisoft is finally unveiling Assassin's Creed 2 a bit more today. No images of the game unfortunately, but a few artworks and more importantly a quite informative Q/A session.
Could you introduce yourself and explain your role in the project?
My name is Sébastien Puel. I am the Producer on Assassin’s Creed 2. My role is to manage the production team and to ship the best game.
On which platforms will Assassin’s Creed 2 be available?
Assassin’s Creed 2 will be available on PS3, X360, PC and also on PSP. I am in charge of the PC, X360 and PS3 versions. Assassin’s Creed 2 will be released during Holiday 2009.
Who is in charge of the development?
The game is mainly developed by Ubisoft Montreal on PS3, X360 and PC and more than 300 people are currently working on the project.
How is Assassin’s Creed 1 linked with Assassin’s Creed 2?
Assassin’s Creed 2 is the direct sequel of Assassin’s Creed so of course, there are a lot of similarities, but the team is working very hard on increasing the overall scope of the game structure and on adding more depth and variety to the core Assassin’s Creed game play. Apart from that, there are many other links with Assassin’s Creed.
We are using the Scimitar/Anvil development engine that was conceived for the first Assassin’s Creed and used for other games such as Prince of Persia and Shaun White Snowboarding. Also, we have a technical team working hard on upgrading and adding new features to Anvil. Through the years of working with this engine, we have gained a great deal of knowledge and experience.
The game features a huge interactive world but this time set in another era, the Italian Renaissance. You play not only as an assassin but as a young Italian noble seeking to uncover the truth. There is also a great deal of elements that we are improving that are the fundaments of the Assassin’s Creed brand: Freedom, crowd behavior, fluid animations, intense combat, free-running, blending, memorable assassinations, detailed realistic settings…
What new things can we expect in Assassin’s Creed 2 that distinguishes the experience from the one we enjoyed in Assassin’s Creed 1? What are your ambitions behind one of the biggest and still young franchise in the video game industry?
What we do in Assassin’s Creed 2 is quite simple: take the best of Assassin’s Creed and bring it to the next level! Assassin’s Creed was an astonishing experience; I believe it brought entirely new elements to the industry: allowing players to fluidly navigate an urban environment while enjoying visual perfection and quality of control; it immersed players in a believable and mature experience inspired by historical events, while recreating a rich and believable crowd that was only possible on this generation of consoles. Of course we will keep and improve on all those elements: even more gorgeous city landscapes, more animations, a captivating and epic story, more ways to interact with the crowd … But our main focus is diversity in each aspect of the game: more variety in missions and objectives, more variety in gameplay, more weapons, more diverse assassinations and deep character progressions, etc. These will all help to make the experience evolve through the game. We really want Assassin’s Creed 2 to be unpredictable and have the player wonder after each main assassination: ‘and now, what’s next!?’
What is the storyline of the game?
To help the assassins in their quest, Desmond will be exploring his DNA to find another ancestor’s memory: Ezio Auditore Di Firenze; a nobleman who lived at the end of the 15th Century in Italy. Betrayed by the ruling families of Italy, Ezio embarks upon an epic quest for vengeance. To his allies, he will become a force for change - fighting for freedom and justice. To his enemies, he will become a boogey man – dedicated to the destruction of the tyrants abusing the people of Italy. On his quest for vengeance, Ezio – and Desmond through Ezio’s story – will uncover a much bigger plot: A conspiracy rooted in Assassin’s Creed and that still impact the world of Desmond – our very world.
Why did you choose the Italian Renaissance as the next setting for Assassin’s Creed?
When we defined the Assassin’s Creed franchise, we knew we wanted to talk about pivotal periods in history: the moments where everything changes, that define the world in which we are living today. That was exactly the case with the first Crusade: this period defined the balance of power between Civilization and Religion for the centuries to come. So when we started Assassin’s Creed 2, we asked ourselves the same question. What is the next defining moment in History? The answer was pretty easy to find: in a few years and in a very small place, a handful of men of genius radically changed EVERYTHING; they invented a modern vision of the world, where men were at the center rather than God. They invented a new way of representing the world (the invention of perspective), they changed politics, architecture, the art of modern war and diplomacy – they invented the banking system as we know it and even advertising! One man even invented planes, helicopter and tanks! Those men were Botticelli, Machiavelli, Leonardo Da Vinci and the Medici. The place is Italy. The time was the end of the 15th century and it is called Renaissance, literally a Rebirth. This is the History as we learnt it. But those were also cruel times, ruled by war, treason and murder! Of course we found very interesting to picture this in an Assassin’s Creed game and cast a new light on those astonishing events.
What can you tell us of the art style of the game and the general visual experience the game will offer in bringing the 15th century Italian Renaissance to life?
Visual quality and its accuracy to the look and feel of the period is a big part of the franchise. From a strict technical point of view, we have the chance to work with great tools – and the best thing is that we also improved on this side since Assassin’s Creed 1. Assassin’s Creed 2 will feature better lighting and even more detailed environments than Assassin’s Creed. But certainly, the most important thing is that we are now playing with some of the world’s most beautiful urban environments: Venice, Florence, Tuscany are all a real treat for the eyes in 3D just as in real life. Our art team managed to perfectly render not only the streets, houses, water canals and beautiful palaces of those cities, but also the unique mood and light of Italian cities of the 15th century. Walking at night alone in the maze of streets that defines Venice is a real fantasy come true… Now, exploring Venice will be possible directly from your living room.
Assassin’s Creed 2 presents us with a new protagonist. We see that Ezio has a new appearance and probably a much different personality since he is not from the same era. What have been your inspirations behind the design of Ezio?
The Assassin’s brotherhood lives on, its creed remain timeless although its members change over time. Ezio is at first glance a young Renaissance nobleman but Assassin’s blood flows through his veins. Like Altair, he is mysterious and has extraordinary natural talents; he is master of his emotions and is very efficient in the art of killing. But at the same time, Ezio is made of his own past: he is well mannered, and able to interact with all different classes of society. As he is Italian, we also wanted to give him a special … inclination for women: he is a seducer. But most importantly: Ezio is someone marked by fate: the decadence of his powerful family certainly plays a great role in the man he becomes. Ezio’s quest will first be driven by vengeance, a strong will to retaliate against the ones who were responsible for the fate of his once prosperous family. This honorable will to avenge his loved ones will lead him to unknown territory and something much bigger than his own quest for vengeance and justice…
Can you describe some of the new skills and movements that will make Ezio a masterful assassin?
Ezio will have a whole new set of aptitudes in different fields – to navigate the world, to stay out of sight, to fight and to assassinate. In terms of navigations, we, of course, wanted to adapt the main character to the new environments in the second game. Since a good part of the action takes place in Venice, Ezio is able to dive and swim. Expect to be able to strategically use those new skills to your advantage for various missions. Ezio will also have the possibility to blend into any kind of group of citizens in the crowd, making the navigation all the more fun and believable. Also, he won’t have to be static in a group; players will be able to move in a group while blended and really roam around the city from one group of people to another. The crowd is a central element in Assassin’s Creed and for the second game; we really want the players to feel that every NPC is an opportunity. The free-running in the cities is more fun and fluid than ever. We have developed new abilities and cool moves that will feel fresh when running in Venice and keep the player on the spot while climbing a building. The new “climb leap” move gives the player the opportunity to launch himself a couple of meters high in the air while climbing a vertical building to reach a higher ledge that would be inaccessible without this move.
Many new skills concern the fighting system – without naming all the new possible moves, Ezio can master a great amount of weapons: long pikes, axes and warhammers to name just a few. As those are heavy weapons, Ezio won’t have to carry them all the time: he will now be able to disarm his enemies and leave his weapons behind. Since Ezio will not be carrying a weapon at all times apart from his hidden blade and throwing knives, he needs to be able to use his hands more efficiently when fighting. Therefore, Ezio will be able to fight using his bare hands against enemies any time in the game and perform various punches, kicks, grab movements, headbutts...
One hidden blade is fun but two is better. This time, Ezio will have one hidden blade on each arm. The main hidden blade will be on his left arm and the secondary hidden blade on his right arm. Imagine all the possibilities in new assassination moves, counters and upgrades using two hidden blades. Finally, we added a lot of new assassination moves – Ezio is able to assassinate, with a specific move, from virtually anywhere in the city: from roofs, hiding spots, water, ledges etc …
These are just but a few of the new skills Ezio brings to the table; he has many more tricks up his sleeve…
The Renaissance is famous for having been the crucible for some of the most talented and renowned figures of history. Will we be able to meet some of those historical figures?
This was one of the main reasons why we chose Renaissance and Italy. When you decide to go there, you’ve got a hell of a cast and lots of information on them! Leonardo Da Vinci for instance is one of the main secondary characters. For Ezio he is at the same time a mentor and … a weapon crafter. Expect some surprises from this genius mind, one example being the double hidden blade. The player will also be able to meet some of the Legends of this time: the Medici, Machiavelli... When doing our research on these historical characters, we were fascinated by all the cool stories we could tell about them and how we could use recorded facts and tweak them so that it suits our story very well. We want the players to learn about these characters and specific sides of them, both factual and fictional. We are proud to say that the Assassin’s Creed franchise is one of the rare games that can serve as an excellent source of information and knowledge for an historical period. The Renaissance is much richer in terms of archived information over the Middle Ages and we could really push our research to make the best story possible with many historical characters.
The entire game play/mission structure in Assassin’s Creed 1 was semi-linear and kept the same structure through the 9 assassinations. Will Assassin’s Creed 2 feature more missions and a wider variety in the structure and how the story unfolds?
The game structure and the mission system was the most central element for us to improve. We are redefining the mission game play structure to give gamers a more enjoyable & rewarding experience. Here are the three major points we will modify:
1) The variety/number of available missions
2) The number of mission givers
3) How the story and the missions unfold to the player
We are now telling a story in a way that is intended to be very unpredictable. There is no more ‘X assassinations’ to perform but a story that develops through a great amount of mission givers. Some will give you an assassination mission, others an intimidation or information-gathering mission etc… There is no limit now to the types of challenges we can give to players. We are very careful on creating a lot of variation in the types of gameplay and pace we are proposing. But we also want the player to have a real freedom and opportunity to explore and ‘use’ the world we have created, at his own pace. Cities are now filled with a great amount of missions that the player can do if he chooses so: for instance, you can now decide to get rid of witnesses if you feel you are getting too famous after a not-so-stealthy assassination, or help thieves pursued by guards. Each of these tasks are optional, but will bring you interesting rewards if you accept to fulfill them.
Crowd interaction was one the big promises of Assassin’s Creed 1. How will you improve the crowd interaction for the second game and the role of the NPCs for blending/stealth/attack…?
In Assassin’s Creed 2, you have been betrayed by the ruling Italian Families – you will have to learn how to interact and use the ‘common people’ or, like we call them in the game, “the underworld”, to get your revenge. So you can generally consider that the crowd is on your side (except of course if you behave too badly!). First, any crowd NPC can help you to hide – just go into a group and press the blend button to enter a crowd and lower your chances of being noticed by guards. The crowd can help you to stealth through the city but aren’t 100% stealth proof as guards have various awareness levels depending of their class. We have also added a new “notoriety system” where your actions in the city will impact your notoriety and how you are “wanted” in the city. You will get more updates of the “notoriety system” soon. There are many other features in the game related to the use of crowd and we will definitely reveal more in the coming months.
Have you implemented any new forms of less traditional gameplay?
For Assassin’s Creed 2, there will be various new types of gameplay to break and vary the flow of the game and add intense “WOW” moments, one of them involving a certain flying machine that Leonardo Da Vinci conceptualized and developed. Ezio will be able to launch himself from a high point in the air flying around the city to reach specific location quickly and with the effect of surprise. Travelling with the flying machine will require precision and timing.
Assassin's Creed 2 Coming to PSP
Coming to Wii, PSP too? Rumor?
04-17-09, 02:19 PM
04-19-09, 01:58 AM
(不過副題同DS一樣, 可能係一樣. 不過畫質向上.)
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Metal Gear NT
05-02-09, 09:52 AM
Assassin's Creed 2 新圖發放
Swim Ezio! Swim!
Ass Creed 2 team sizes up to 450
The Assassin’s Creed 2 team stands at around 450 people, producer Sebastien Puel has told NowGamer.
“The team’s size for the second title of Assassin’s Creed 2 is about three times the size of the team of the first game,” said Puel.
05-31-09, 01:09 AM
Assassin's Creed 2 Leaked Footage
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E3 09: Cinematic Trailer
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E3 09: Official Trailer HD
Breaking E3: Assassins Creed 2 release date from E3 09
November 17th, 2009 is the release date.
06-02-09, 02:12 PM
看刺客教條2 ing - - 非常精彩 - -
06-02-09, 02:28 PM
金城武 套 怪人二十面傳:chekout:
陰暗人多o既場境, 飛簷走壁, 最後放飛行道具x)
PS3 Assassin’s Creed 2 can connect to PSP version
某程度上的exclusive DLC，PSP版Assassin's Creed: Bloodlines可以連去PS3版AC2度，unlock新武器...
Sony press con demo
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睇完SONY press conference試玩
06-03-09, 01:31 PM
06-03-09, 02:12 PM
Jade Raymond: I’m executive producer on Assassin’s Creed II
Jade Raymond: I’m executive producer on Assassin’s Creed II
06-05-09, 12:46 AM
Jade Raymond: I’m executive producer on Assassin’s Creed II
06-05-09, 12:52 AM
睇左今集O既試玩 , 睇怕仲要多一集先有機會擺脫得到...
06-05-09, 01:26 AM
06-05-09, 01:46 AM
06-05-09, 01:58 AM
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E3 09: Producer and Director Interview
Jade Raymond and Patrice Desilets sit down to answer questions from the community about Assassin's Creed II.
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Metal Gear NT
06-05-09, 10:02 PM
Assassin's Creed II: Black Edition Revealed
Ubisoft's special edition sequel will be very, very black.
by Jim Reilly
June 11, 2009 - Ubisoft and special editions just about go hand in hand. That's why it should come as no surprise to anyone that they announced a limited edition sku for Assassin's Creed II.
Picked up by Kotaku, Black Edition is currently only announced for PAL territories. It'll ship in black packaging (shock!) with a "unique authentic holographic signature."
Also included is a "64-page finely crafted leather style hardcover and parchment-finish" book, the soundtrack for the game, an action figure of Ezio, behind-the-scene interviews, and 3 "in-game bonus quests."
Its current PAL pricing in the UK is ?69.99.
We pinged Ubisoft to see about price and availability details for North America. We'll let you know if we hear back from them.
06-12-09, 02:50 PM
同意優點, 缺點..:good: 我好喜歡AC.. :good:
另外缺點係太多旗同放得太亂, miss 左邊支都很難找.. 想拿成就很難........
Ubisoft 宣布將在聖地牙哥動漫大會釋出《刺客教條 2》短片
（GNN 記者 RU 報導） 2009-07-22 22:47:03
Ubisoft 今日宣布，預定將於美國時間 7 月 23 日下午 1:45–2:45 在聖地牙哥動漫大會（Comic-Con） 6A 室舉行活動，舉辦「刺客教條 2：電視遊戲與好萊塢的匯集」研討會。研討內容涉及創造娛樂、銷售等演變，強調遊戲與電影之間的關係。活動將由 Ubisoft 蒙特利爾的首席執行長 Yannis Mallat 與為電影《三百壯士：斯巴達的逆襲》製作視覺特效的 Hybride Technologies 工作室創始人兼首席執行長 Pierre Raymond、《刺客教條 2》遊戲劇本作者 Corey May 共同參與。
由於 Ubisoft 在 E3 期間曾公開了《刺客教條 2》一系列遊戲短片，此次動漫大會中這場研討會將針對這些電影短片製作進行討論，並且將展示電影短片系列的拍攝與發展過程中的新畫面，還計畫對《刺客教條 2》遊戲進行公開展示。
Yannis Mallat 表示，Ubisoft 過去兩年內已經具體細化了對媒介匯集的計畫，很高興在動漫大會上將獨家展示這項策略的基礎之一《刺客教條 2：血統（Assassin's Creed: Lineage）》，將與現場成員來探討遊戲與電影短片間的關係。
命名為《刺客教條 2：血統》系列電影短片預定 2009 年年底釋出，三部電影短片將描述二代主角 Ezio 父親 Giovanni Auditore da Firenze 的故事，這將作為《刺客教條 2》遊戲劇情的序幕，將幫助《刺客教條》的愛好者深入了解《刺客教條 2》的故事情節和其中的角色。
PC/PS3/Xbox 360《刺客教條 2》預定 11 月 17 日上市。
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SDCC 09: ComDev Episode I
Hybride Technologies 工作室創始人兼首席執行長 Pierre Raymond 同Jade Raymond係咪有親戚關係?:chekout:
但我幾個月前入手 360 之後
Assassin's Creed 係我其中一隻搵左一排o既 game 之一 (另一隻係 Bioshock)
好彩o係 GAF 搵到有熱心玩家割愛
最鍾意o既仲有可以好似玩 X Game 咁飛簷走壁 :good:
之前有玩家都講冇 subtitle 可能難明劇情
不過上網可以搵到 full game script
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