查看完整版本 : World of Warcraft - Wrath of the Lich King 討論區 Vol.8
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Waverider
01-21-08, 02:01 PM
我都有再考慮過rogue talent,第一次玩變成這樣:404:
http://www.wowhead.com/?talent=fGe0RxMsbZGcVbbVzx0ho
呢個spec真係好有問題..:mask_mk2:
你可以參考我個spec...整走個opportunity同dagger spec去sword specialisation就已經係最好既sword spec
darkvolver
01-21-08, 02:17 PM
呢個spec真係好有問題..:mask_mk2:
你可以參考我個spec...整走個opportunity同dagger spec去sword specialisation就已經係最好既sword spec
我已經沒有+ opportunity........
Waverider
01-21-08, 02:24 PM
我已經沒有+ opportunity........
我指由我個spec -opportunity同dagger specialization
我指由我個spec -opportunity同dagger specialization
仲有imp backstab :g19:
http://www.wowhead.com/?talent=fheboxZMeV00VzxMGRt
比較多人點既sword spec 19/42/0
唔鍾意Nerve of steel可以自己調較去endurance/imp sprint
http://www.wowhead.com/?talent=f0eboxZMjEz0VzxMGot
我用開既版本 :cwm26:
而家我比較少出25人
點riposte當10en SS都唔錯
(因為我成日去solo STSM :mask_mk2: )
darkvolver
01-21-08, 07:20 PM
但我想知surprises attack有什麼用:confused:
好像功能不太顯著(一知少解:hahaha: )
darkvolver
01-21-08, 07:23 PM
另外,亦想問ambush及backstab.....大家會用那種多d:confused:
雖然我知ambush只可以用1次,backstab可以gorge之後再出..好難取締:(
但我想知surprises attack有什麼用:confused:
好像功能不太顯著(一知少解:hahaha: )
finishing moves無得避..
e.g. 對上開閃避既賊用kidney shot中硬 :good:
另外,亦想問ambush及backstab.....大家會用那種多d:confused:
雖然我知ambush只可以用1次,backstab可以gorge之後再出..好難取締:(
既然你都知ambush只有1次.. :cwm26:
pvp既話..backstab自己找後門吧 :cwm17:
pve冇tank既話..只能靠CC-> backstab了..
(所以我發誓開左TBC唔會再玩Dagger :cwm26: )
另外,亦想問ambush及backstab.....大家會用那種多d:confused:
雖然我知ambush只可以用1次,backstab可以gorge之後再出..好難取締:(
取締D乜 :confused: :confused: :confused: :confused:
stealth open用ambush, 之後用backstab, 兩者有矛盾? 乜你gouge左人可以出ambush咩 :confused: :confused: :confused: :confused:
darkvolver
01-21-08, 08:24 PM
取締D乜 :confused: :confused: :confused: :confused:
stealth open用ambush, 之後用backstab, 兩者有矛盾? 乜你gouge左人可以出ambush咩 :confused: :confused: :confused: :confused:
(你出post我實用多個remote mode)
你理解錯誤:cwm10: :cwm10: :cwm10: :cwm10:
我話gouge之後用backstab,不是ambush:cwm9: :cwm9: :cwm9:
ambush是第一下:rrbt: :rrbt: :rrbt:
好似係你理解錯誤
你自己問 '大家會用那種多d' & '好難取締', 你都識講'ambush是第一下', 咁你想問乜
darkvolver
01-21-08, 09:18 PM
那正常情況下用ambush.........應該不會等條氣升到一定程度出backstaps
而且,ambush+第三版talent的破壞力...........應該有能力打隻普通怪/玩家,一定的血量
再加上cs/ks..........backstaps的出現/使用的機率,不是相對性不大:confused:
所以,我想問大家會選擇用back/ambush
個人一知少解的見解:cwm15:
Arcanist
01-21-08, 09:25 PM
那正常情況下用ambush.........應該不會等條氣升到一定程度出backstaps
而且,ambush+第三版talent的破壞力...........應該有能力打隻普通怪/玩家,一定的血量
再加上cs/ks..........backstaps的出現/使用的機率,不是相對性不大:confused:
所以,我想問大家會選擇用back/ambush
個人一知少解的見解:cwm15:
你條問題本身就有問題, 因為ambush同backstab根本冇矛盾, 點比較"用邊種多d"?
如果你話ambush同cheap shot, 或者backstab同sinister strike比, 咁就有得比姐
darkvolver
01-21-08, 09:28 PM
你條問題本身就有問題, 因為ambush同backstab根本冇矛盾, 點比較"用邊種多d"?
如果你話ambush同cheap shot, 或者backstab同sinister比, 咁就有得比姐
都是.......
我都覺條問題有問題............遲終玩了不久,只見backstap/ambush的特色
令我好疑惑:T_T:
無言...
stealth緊第一下點會用backstab, 兩招都60energy
stealth緊就用ambush, 冇stealth就用backstab, 好似唔係你想用邊招就邊招架喎
如果你stealth緊都用backstab, 我諗你連果一知都冇
都是.......
我都覺條問題有問題............遲終玩了不久,只見backstap/ambush的特色
令我好疑惑:T_T:
wow唔適合你imo
darkvolver
01-21-08, 09:39 PM
未必:(
我覺得要睇時間,我玩了不久rogue
之前,我又有玩lock, hunter或其他.......有這麼多問題發表嗎:confused:
未必:(
我覺得要睇時間,我玩了不久rogue
之前,我又有玩lock, hunter或其他.......有這麼多問題發表嗎:confused:
你攪到我越黎越唔明你想問咩..
你stealth期間assume你用dagger
得兩招會用: cheap shot/ambush
如果你係想問「cheap shot作用既4秒期間,再用backstab」所造成既傷害會唔會比ambush高..
我可以答你「ambush會高D」
勉強分析下
用左cheap shot 只係夠你出一次backstab (你要用ar我冇野講..)
backstab既傷害遠比ambush為低
當你而家solo緊
ambush之後可以做咩?
normal swing-> CC -> backstab -> (loop)
用cheap shot既話..
就係按多一個key..大致過程都一樣..
不過講左咁耐結論得一句
「唔點imp ambush唔好去用ambush..」
點解咁想用刀仔....殺人麻煩,打副本易ot.....
點解咁想用刀仔....殺人麻煩,打副本易ot.....
Dagger is the soul of a rogue.
However, I'm a bandit. :cwm26:
darkvolver
01-21-08, 11:01 PM
算啦......我反思下
我再升下個rogue...........現在只是20等
勞煩大家給我意見:404:
Dagger is the soul of a rogue.
However, I'm a bandit. :cwm26:
你岩,所以我平時行街or種田都係用刀仔...
不過raid同pvp就唔會啦:haha:
講真玩rogue唔用dagger, 點解唔用warrior算, 雖然有好多其他因素令你唔玩dagger... 但點都好用一用dagger
solo就唔好用dagger, 但group/raid/pvp用dagger, dmg係最高既, 而且玩dagger會好玩好多, 亦都需要多d skill去玩
講真玩rogue唔用dagger, 點解唔用warrior算, 雖然有好多其他因素令你唔玩dagger... 但點都好用一用dagger
solo就唔好用dagger, 但group/raid/pvp用dagger, dmg係最高既, 而且玩dagger會好玩好多, 亦都需要多d skill去玩
TBC前用過了 :cwm26:
以前既dagger spec真係好強
但我認為以前咁多dagger spec有另外一個原因:
其他武器選擇太少
劍 -> 放血者 -> 多彩 -> 上古 -> 唔記得名
有冇諗過放血者之前你係用緊咩?
殘忍? 定係雷德 :cwm2:
槌同拳套仲慘..
而且仲有副手既問題..
劍 -> 哈卡萊副手 -> 殘忍 :mask_mk2: -> BWL把坦劍:mask_mk2: -> Ibis..
槌同拳套就算了..
Dagger就唔係..
ZG,RAQ就兩把(+聲望三把) -> MC兩把 -> BWL一把 -> TAQ唔記得 -> 更加唔記得
再加上以前有唔少木樁 所以先多人用Dagger
另外combat potency既出現
我覺得係令到其他spec既DPS能力提升左..
以前既dagger spec係將能量完美地運用
今日既回15en 令每場戰鬥都出現變數
如果背刺可以無視韌性,我擔保人人玩番刀仔:haha:
打raid我真係唔想用,黑起上黎插3-4下都唔爆,d en真係浪費曬,好運起上黎連爆2下已經差不多ot...
唔夠用劍,拳套果d穩定,賊最緊要保命,有命就有dps
而家玩dagger無人用backstab架, 如果係pvp的, 一定要玩mutilate build, 41/0/20 etc
http://static.mmo-champion.com/mmoc/images/news/2008/january/sunwell_loots.jpg
未證實既Sunwell loot
如果係真既..D Trinket都幾得意下..
7.88sec :g19:
點解+expertise既會用黎+max health..
至於加速個Trinket..有d似rampage :cwm26:
把feral杖ignore 350armor..:mask_mk2:
darkvolver
01-23-08, 11:37 PM
http://static.mmo-champion.com/mmoc/images/news/2008/january/sunwell_loots.jpg
未證實既Sunwell loot
如果係真既..D Trinket都幾得意下..
7.88sec :g19:
點解+expertise既會用黎+max health..
至於加速個Trinket..有d似rampage :cwm26:
把feral杖ignore 350armor..:mask_mk2:
d dagger好像幾強............:cwm15:
如果係真既, 我唔明點解sunwell會出現村正呢把日本刀
仲欏命過把rfd把excaliboar x)
blizzard講到明sunwell 25men drops係高lvl過BT
blizzard講到明sunwell 25men drops係高lvl過BT
這不是已知的事實嗎 :cwm26:
FarSeer
01-24-08, 02:44 AM
blizzard講到明sunwell 25men drops係高lvl過BT
上圖既"drops"
weapon都係141 ilvl 以上
不過如果件件都係archi/illidan ilvl 以上就唔多真
2.4 patch notes 唔知真的假? :mask_mk2: /
link source: http://boards.worldofraids.com/topic-10369-1.html
World of Warcraft PTR Patch 2.4.0
The latest test realm patch notes can always be found at
http://www.worldofwarcraft.com...patchnotes.html
The latest patch notes can always be found at
http://www.worldofwarcraft.com/patchnotes/
The Sunwell Isle
The Aldor and the Scryers have made their way to the Sunwell and finally put their petty squabbles aside to form the Shattered Sun Offensive against the demonic forces of Kil'jaeden and the corrupt Blood Elves led by Kael'thas Sunstrider. Shattered Sun Offensive representatives can be found in Shattrath recruiting Horde and Alliance alike for the battle for the Sunwell Plateau and the Magister's Terrace.
General
- Silence and Interrupt effects are now subject to diminishing returns.
- The Sunwell Plateau is a 25-player, level 70 raid instance located on Sunwell Isle. Players will be able to face the demon lord Kil'jaedon himself.
- The Magister's Terrace is a 5-player, level 70 dungeon located on Sunwell Isle. Players will be able to finish the fight with Kael'thas and his corrupt Blood Elves.
- The Backpack has been redesigned. It will now start as a 10 slot bag, but it will gain 2 slots every 10 levels. New characters will be given an additional 6 slot bag. Existing characters below level 30 may have items moved to their mailbox that no longer fit in their Backpack. Players affected by this should also find a 6 slot bag in their mailbox.
- Abilities and items with aura effects will no longer reach as far vertically as they do horizontally.
- Several new emotes have been added to the game. Players that wish to make use of these emotes should use the "/emotelist" command.
- Random-stat items that provide bonus healing will now properly provide approximately 1/3 bonus spell damage.
- The troll Berserking racial no longer requires mana, energy or rage to use.
- The gnome Escape Artist racial cooldown has been increased to 2 min, from 1 min 45 sec, but now provides a 5 sec immunity to movement impairing effects.
- The human Perception racial cooldown has been reduced to 2 min, from 3 min, but the duration has been reduced to 12 sec, from 20 sec.
- The human Diplomacy racial now also increases healing received by 3%.
PvP
- Additional bonus honor is now rewarded on a Battleground Holiday.
- Picking up and dropping the Flag in a Battleground now has a distinct visual and auditory effect.
- Warriors will now be able to use Commanding Shout and Battle Shout for free for a few seconds after being resurrected by a Spirit Guide in a Battleground.
- The points awarded from capturing the flag in Eye of the Storm has been increased.
- During a period of excessive arena queue times the matching system will loosen its requirements, effectively reducing queue times, but resulting in less effective matching.
Druids
- Bash now deals 50% of normal melee damage.
- Cyclone now has a 15 sec cooldown.
- Frenzied Regeneration: The amount of health restored now scales slightly with bonus healing effects.
- Swipe now generates additional threat.
- Soothe Animal is now instant cast, down from a 1.5 sec cast time.
- Control of Nature: This talent now also affects Hibernate.
- Celestial Focus: This talent now also reduces the cooldown of Cyclone by 5/10/15 sec.
- Force of Nature: Treants now heal the Druid for a portion of their damage dealt to enemy targets.
- Predatory Strikes: This talent now increases melee attack power by 15/30/45% of your Intellect.
- Shredding Attacks: This talent now also gives the critical strikes from your Claw, Shred, Mangle and Maul abilties a 50/100% of reducing the effectiveness of the next direct healing spell on your target by 20%.
- Savage Fury: This talent now also causes your Rake ability to reduce the target's movement speed by 25/50% for the duration of the bleed effect.
- Swiftmend: The cooldown has been increased to 18 sec, from 15 sec.
- Improved Tranquility: This talent now also reduces the cooldown of Tranquility by 1/2 min.
- Remove Curse is now castable in Tree of Life Form.
Hunters
- Hunter aspects no longer cost mana to cast and can now be switched while silenced.
- Aspect of the Beast will now also affect the Hunter's nearby party members.
- Aspect of the Hawk now increases ranged attack power by 10%.
- Kill Command: The damage bonus of Kill Command (Rank 1) has been slightly increased.
- Feed Pet: This ability can now be used while in combat.
- Viper Sting now scales slightly with ranged attack power and the cooldown has been reduced to 12 sec, from 15 sec, but the duration has been increased to 12 sec, from 8 sec.
- Serpent Sting mana cost reduced.
- Volley now deals 50% weapon damage every 2 sec for 8 sec.
- Concussive Shot now deals 50% weapon damage and the duration of the slow effect has been increased to 5 sec, from 4 sec.
- Efficiency: This talent now also affects Volley.
- Aimed Shot now instantly applies 5 charges to the target and any direct healing spells that land on the target will expend 1 charge, lowering the healing penalty effect by 10%.
- Trueshot Aura: This ability has been redesigned to increase the chance to hit with melee attacks, ranged attacks and spells of party members by 3%.
- Silencing Shot now also acts as an interrupt effect, but the cooldown has been increased to 24 sec, from 20 sec.
- Deterrence now also reduces the chance you will be hit by ranged attacks by 25%.
- Entrapment: The snare effect now lasts 5 sec, up from 4 sec and is no longer subject to diminishing returns, but the talent has been moved deeper into the Survival tree.
Mages
- Ritual of Refreshment will now complete faster when activated by 2 additional players.
- Counterspell: The duration has been reduced to 6 seconds, and cooldown reduced to 20 seconds.
- Ice Lance now has a 6 sec cooldown.
- Spellsteal: It is no longer possible to remove a Shaman's Ghost Wolf buff with this spell.
- Arcane Power: The spell damage bonus has been reduced to 20%, from 30%, but the mana cost penalty has been removed and it now also increases your chance to crit with spells by 5% for the duration.
- Improved Blink has been replaced by Arcane Efficiency, a talent that reduces the mana cost of Blink, Counterspell and Spellsteal by 25/50%.
- Slow: The mana cost has been reduced by approximately 24% and the duration reduced to 12 sec, from 15 sec.
- Master of Elements: This talent now also reduces Fire and Frost damage taken by 2/4/6%.
- Dragon's Breath: The disorient effect will no longer break on damage over time effects.
- Icy Veins: The cooldown has been increased to 5 min, from 3 min and no longer increases your chance to Freeze targets, but now gives your damage spells a 30% chance of applying a chill effect, reducing the target's movement speed by 50% for 5 sec.
- Frozen Core: This talent now increases the mana cost of your Fire spells by 2/4/6%, but reduces the mana cost of your Frost spells by 2/4/6%.
- Ice Floes: This talent now also reduces the cooldown of Icy Veins.
- Arctic Winds: This talent no longer increases all Frost damage done, but now increase the critical strike chance of your Frost spells by 1/2/3/4/5%.
- Empowered Frostbolt has been renamed to Empowered Frost and no longer increase the critical strike chance of Frostbolt, but now also increases the amount of bonus spell damage that effects your Icelance spell by 1/2/3/4/5%.
Paladins
- Holy Shock: The cooldown has been reduced to 12 sec, from 15 sec and the amount of damage and healing done has been slightly increased.
- Avenger's Shield: The cast time has been reduced to 0.5 sec, down from 1 sec.
- Crusade: This talent now increases your spell damage and healing by 25/50% of your Strength.
- Sanctity Aura now increases all damage done by party members by 4%, but the Holy spell damage bonus has been removed.
- Improved Sanctity Aura has been removed.
- Sanctified Reach (New Retribution Talent): Increases the range of your Judgement and Hammer of Justice spells by 25/50% and the range of your Hammer of Wrath and Repentance spells by 10/20%.
Priests
- Feedback mana cost reduced and cooldown reduced to 2 min, from 3 min.
- Chastise: The cooldown has been increased to 1 min, from 30 sec.
- Fear Ward is now considered a Discipline spell instead of a Holy spell.
- Improved Fade: This talent now also causes your Fade spell to increase your chance to dodge by 5/10% for the duration.
- The effects of your Mana Burn and Fade spells now scale slightly with Shadow spell damage.
- Mana Burn now has a 6 sec cooldown.
- Focused Power: This talent now also reduces the cooldown of Mana Burn by 0.5/1 sec.
- Silent Resolve: The threat reduction of this talent once again affects Shadow spells.
- Force of Will: The spell critical chance bonus now affects all spells.
- Pain Suppression now provides the target with immunity to dispell effects.
- Shadow Affinity: This talent has been changed to reduce the threat generated by your Shadow spells by 4/7/10% and reduce the chance your Shadow spells will be resisted by 2/4/6%.
- Shadow Focus has been replaced in the talent tree by Focused Mind.
- Silence: The duration has been reduced to 4 seconds, and cooldown reduced to 30 seconds.
Rogues
- Rogues can now generate combo points on up to 3 targets at any one time.
- Cloak of Shadows: The cooldown has been increased to 2 min, from 1 min.
- Your Sap and Distract abilities no longer require targets to be out of combat.
- Sap now has a 15 sec cooldown.
- Blade Twisting: This talent now affects all abilities that generate combo points.
- Preparation once again resets the cooldowns of all your Rogue abilities.
- Premeditation and Preparation talents have swapped locations.
- Cheat Death will now properly reduce damage taken by 90%.
Shaman
- Lightning Shield mana cost reduced and now grants Nature spell damage for each remaining charge.
- Water Shield now has a small mana cost and now grants mana every 5 sec for each remaining charge.
- The spell damage coefficient of Lightning Bolt and Chain Lightning spells has been slightly reduced.
- Ghost Wolf now frees the Shaman from movement impairing effects when cast, renders the Shaman immune to polymorph effects and can no longer be dispelled.
- Windfury Weapon now only grants 1 extra attack and the bonus attack power granted has been reduced by approximately 19%, but the chance to proc has been increased. Overall shamans should see more consistent dps.
- Windfury Totem: The attack power bonus has been reduced by approximately 46%, but the chance to proc has been slightly increased. Overall the totem should see a slight decrease in effectiveness.
- The bonus that Frostbrand Weapon and Flametongue Weapon receive from bonus spell damage effects has been slightly increased.
- Frostbrand Weapon: The movement slowing effect has been increased to 40%, from 25%.
- Bloodlust/Heroism: The duration has been reduced to 30 sec, from 40 sec and the cooldown reduced to 5 min, from 10 min.
- Elemental Weapons: This talent now increases the damage caused by Rockbiter Weapon by 10/20/30% and the attack power bonus of Windfury Weapon by 15/30/45%.
- Stormstrike now grants a 30% spell damage bonus for the next 2 Frost, Fire or Nature spells cast by the Shaman.
- Healing Grace: This talent now also reduces the chance your Restoration spells will be dispelled by 10/20/30%.
- Focused Mind: This talent now also gives your spell criticals a 33/66/100% chance of reducing the cast time of your next healing spell by 0.5 sec.
- Earthshield now has a 20 second cooldown, but the mana cost has been reduced by approximately 50%.
Warlocks
- Drain Mana now scales slightly with Shadow spell damage, but the base amount of mana drained has been reduced.
- Drain Life and Drain Mana now share a 5 sec cooldown.
- Ritual of Souls and Ritual of Summoning will now complete faster when activated by 2 additional players.
- Incinerate: The cast time has been increased to 3 sec, from 2.5 sec.
- Spell Lock (Felhunter): The duration has been reduced to 4 seconds (rank 1) and 5 seconds (rank 2), and cooldown reduced to 20 seconds.
- Soul Siphon: This talent once again affects Drain Mana.
- Amplify Curse now also increases the effects of your next Curse of Weakness by 30% and Curse of Tongues by 10%.
- Master Conjuror: This talent now also reduces the cooldown of your Spellstone by 30/60 sec.
- Aftermath: This talent now also gives Incinerate an additional 3/6/9/12/15% chance of dazing the target.
- Bane: This talent now also reduces the cast time of Incinerate, but no longer reduces the cast time of Soulfire.
- Improved Firebolt has been renamed Demonic Destruction and merged with the effects of Improved Lash of Pain.
- Improved Deathcoil (New Destruction Talent): Increases the duration of the Horror effect of your Deathcoil spell by 0.5/1 sec.
- Conflagurate: The cooldown has been reduced to 6 sec, from 10 sec.
Warriors
- Rend now generates additional threat.
- Spell Reflect: The rage cost has been reduced to 20, from 25, but now has a 8 sec cooldown.
- Mortal Strike now instantly applies 5 charges to the target and any direct healing spells that land on the target will expend 1 charge, lowering the healing penalty effect by 10%.
- Sweeping Strikes: The rage cost has been reduced to 25, from 30.
- Weapon Mastery: This talent now reduces the chance your attacks will be parried, instead of dodged.
- Blood Craze has been reduced to 2 ranks for 2/4% total health healed.
- Rampage now also increases your chance to resist movement impairing effects by 10% and an additional 2% for each stack.
- Concussive Blow now also deals 50% weapon damage.
- Devastate now strikes with both weapons while dual wielding.
Pets
- At maximum loyalty Hunter pets will no longer lose happiness from being idle.
- Pets will now receive a percentage of their master's resilience and an additional percentage of their master's stamina.
- Warlock and Hunter pets will no longer be automatically dismissed when you summon a mount. Instead pets will be dismissed when you take off with a flying mount and return when you land or dismount.
Items
- The drop rates of many darkmoon cards have been increased.
- Black Bow of the Betrayer: The triggered effect will no longer break crowd control effects.
Professions
- Special fishing only items can now be acquired by fishing in high level zones.
- Several new cooking recipes are now available at cooking trainers.
- Profession daily quests are now available at Master profession trainers.
User Interface
- The combat log functionality has been extended, including highlighted feedback and an extensive history. See the "UI & Macros" forum for further details.
- Players can now view a list of ingame emotes by entering the following into chat "/emotelist".
World Environment
- Several flight paths have been adjusted to be shorter, faster flights.
- The level requirement to enter Outlands has been removed.
Bug Fixes
- Abilties with charges will no longer prevent a player from overwriting the buff when it is below the maximum number of charges and is of lesser or equal strength.
- Fixed a bug in which Cheat Death was reducing damage taken more than intended.
- Fixed a bug in which the Royal Tanzanite and Irid Fire Opal gems were not properly granting spell damage.
- Players that use mods should no longer have diffculty using Battlemasters or Flightmasters.
- Fixed an issue with abilities that reset the cooldown of other abilities.
- Fixed an issue with macros sometimes incorrectly reporting the error that an ability is not yet ready.
Waverider
01-24-08, 09:46 AM
cloak of shadows要2min cd既話真係你玩埋我果份:cwm26:
Ice Lance now has a 6 sec cooldown.....
byebye:mask_mk2: :mask_mk2:
另外,yesterday 行先達
見到出左本official ge 攻略
好像幾正
不過好貴
$9x
唔捨得買:cwm26:
因為Cloak of Shadows: The cooldown has been increased to 2 min, from 1 min.
所以Preparation once again resets the cooldowns of all your Rogue abilities.
如果係真既話x)
真既話,0/31/30會變成加強版回歸:haha:
Ice Lance now has a 6 sec cooldown.....
byebye:mask_mk2: :mask_mk2:
另外,yesterday 行先達
見到出左本official ge 攻略
好像幾正
不過好貴
$9x
唔捨得買:cwm26:
我都唔捨得買...d料好舊,係買黎收藏就真:@_@:
FarSeer
01-24-08, 02:29 PM
完全唔surprise 如果個patch note係真:cwm26:
Waverider
01-24-08, 02:31 PM
完全唔surprise 如果個patch note係真:cwm26:
係真我唔玩rogue lu \:cwm26:/
FarSeer
01-24-08, 02:43 PM
係真我唔玩rogue lu \:cwm26:/
個patchnote係好多spelling mistake
不過好多change 都係太理性
rogue 可以储CP 去deadly throw /focus
緊急時連續兩下cloak of skill
5v5 明顯buff左:)
darkvolver
01-24-08, 03:27 PM
improve deathcoil.........
好野:good:
係真我唔玩rogue lu \:cwm26:/
唔洗咁大鑊呀x) 有幾可殺一個人要開2次披風?
我覺得真係既話賊會比人鞭得更勁就真...
唔洗咁大鑊呀x) 有幾可殺一個人要開2次披風?
我覺得真係既話賊會比人鞭得更勁就真...
PVE CoS好有用 :cwm26:
2分鐘CD既話真係唔想玩了
clos係pve先冇咁有用喎 -.-
大副本好有用:cwm9:
賊冇呢招既話好難保命:@_@:
大副本好有用:cwm9:
賊冇呢招既話好難保命:@_@:
係好好用
以VR為例
melee唔閃開披風硬食猛擊
已經幫healer省好多mana
CoS某程度上係幫rogue增加DPS既一個手段
同時亦係救命既技能
Waverider
01-25-08, 02:05 PM
係好好用
以VR為例
melee唔閃開披風硬食猛擊
已經幫healer省好多mana
CoS某程度上係幫rogue增加DPS既一個手段
同時亦係救命既技能
知音人:D/\:cwm26:
要知道rogue係咁多個class最易死既class,
cos真係係我紅血果時保住我個銀包好多次:cwm26:
自從隻小D封頂
我就開左隻聖騎來玩
練到lv31
有少少感觸了
真的稱得上打不死的小強 (有無敵...補完血...冇mana 仲可用聖療 之後仲可以著草)
不過打附本...諗住做tank / dps
唔夠力...我敏力裝 所以爆得好勁 打普通怪就好勁la...普攻16x 命令一爆3xx 即KO!
但...始終唔夠力...打附本d精英怪好冇力
相比於小D...都未致於咁差丫
最後都做補職...拎住力敏裝 係咁用聖光閃現來補
用埋智慧祝福...mana好少用到乾
唉...唔通神騎要等到lv40先轉防騎
但又冇法傷裝...唉
自從隻小D封頂
我就開左隻聖騎來玩
練到lv31
有少少感觸了
真的稱得上打不死的小強 (有無敵...補完血...冇mana 仲可用聖療 之後仲可以著草)
不過打附本...諗住做tank / dps
唔夠力...我敏力裝 所以爆得好勁 打普通怪就好勁la...普攻16x 命令一爆3xx 即KO!
但...始終唔夠力...打附本d精英怪好冇力
相比於小D...都未致於咁差丫
最後都做補職...拎住力敏裝 係咁用聖光閃現來補
用埋智慧祝福...mana好少用到乾
唉...唔通神騎要等到lv40先轉防騎
但又冇法傷裝...唉
我main char 係rog alt char 係Pally 比你更大感觸
40前打普通怪都叫ok (但都比rog慢好多好多 又冇得stealth 入去取敵將首級)
40後再悲哀 比之前更低效率 不過有個好處你可以專心緊睇下wow既風景 有時judge左Light再開埋個seal of light 由得佢慢慢斬 AFK行開都仲得 :cwm26:
不過做Tank pally真係唔錯架 我成日同guildmates 玩alt chars團TSH 由頭AE tank到味 唔需要任何cc , tank 群怪 pally真係好方便架:ybdance:
我main char 係rog alt char 係Pally 比你更大感觸
40前打普通怪都叫ok (但都比rog慢好多好多 又冇得stealth 入去取敵將首級)
40後再悲哀 比之前更低效率 不過有個好處你可以專心緊睇下wow既風景 有時judge左Light再開埋個seal of light 由得佢慢慢斬 AFK行開都仲得 :cwm26:
不過做Tank pally真係唔錯架 我成日同guildmates 玩alt chars團TSH 由頭AE tank到味 唔需要任何cc , tank 群怪 pally真係好方便架:ybdance:
大家咁話la
我小D都可以stealth入敵陣 選要打的怪來打
依家...要清曬所有怪先得
時候浪費了很多:g19:
自從隻小D封頂
我就開左隻聖騎來玩
練到lv31
有少少感觸了
真的稱得上打不死的小強 (有無敵...補完血...冇mana 仲可用聖療 之後仲可以著草)
不過打附本...諗住做tank / dps
唔夠力...我敏力裝 所以爆得好勁 打普通怪就好勁la...普攻16x 命令一爆3xx 即KO!
但...始終唔夠力...打附本d精英怪好冇力
相比於小D...都未致於咁差丫
最後都做補職...拎住力敏裝 係咁用聖光閃現來補
用埋智慧祝福...mana好少用到乾
唉...唔通神騎要等到lv40先轉防騎
但又冇法傷裝...唉
同小D比 初期小D的確可以同時Tank/dps :cwm15:
因為果時小D都係力敏耐裝
我lv50先轉防騎 然後去西瘟玩 勁爽:cwm17:
lv40就轉冇忠誠防禦者可能有D危險
自從隻小D封頂
我就開左隻聖騎來玩
練到lv31
有少少感觸了
真的稱得上打不死的小強 (有無敵...補完血...冇mana 仲可用聖療 之後仲可以著草)
不過打附本...諗住做tank / dps
唔夠力...我敏力裝 所以爆得好勁 打普通怪就好勁la...普攻16x 命令一爆3xx 即KO!
但...始終唔夠力...打附本d精英怪好冇力
相比於小D...都未致於咁差丫
最後都做補職...拎住力敏裝 係咁用聖光閃現來補
用埋智慧祝福...mana好少用到乾
唉...唔通神騎要等到lv40先轉防騎
但又冇法傷裝...唉
升lvl防騎其實唔洗要法傷,始終低lvl加法傷既板甲根本唔多
加上升lvl時聖印多數開智慧同光明多
搵鐵匠加個盾刺開埋聖盾已經可以拉一堆黎清
升lvl防騎其實唔洗要法傷,始終低lvl加法傷既板甲根本唔多
加上升lvl時聖印多數開智慧同光明多
搵鐵匠加個盾刺開埋聖盾已經可以拉一堆黎清
魔鋼盾刺d材料天價:cwm26:
魔鋼錠x4 原始之火x4 原始大地x4
26-38點....
低一級既秘銀盾刺
秘銀錠x4 真銀錠x2 堅固的砂輪x4
效果又唔大 得1x
瑟銀盾刺就先不說...個圖掉落機率好低 又要打精英
魔鋼盾刺d材料天價:cwm26:
魔鋼錠x4 原始之火x4 原始大地x4
26-38點....
低一級既秘銀盾刺
秘銀錠x4 真銀錠x2 堅固的砂輪x4
效果又唔大 得1x
瑟銀盾刺就先不說...個圖掉落機率好低 又要打精英
呢D時候就要出門靠朋友啦:o69: //
呢D時候就要出門靠朋友啦:o69: //
你屈機= ="
魔鋼那個做一個都500g:cwm9:
我就冇d朋友咁豪
魔鋼盾刺d材料天價:cwm26:
魔鋼錠x4 原始之火x4 原始大地x4
26-38點....
低一級既秘銀盾刺
秘銀錠x4 真銀錠x2 堅固的砂輪x4
效果又唔大 得1x
瑟銀盾刺就先不說...個圖掉落機率好低 又要打精英
去買圖啦 XDD
你屈機= ="
魔鋼那個做一個都500g:cwm9:
我就冇d朋友咁豪
材料價大約200G吧..
過黎世界之樹我幫你做 :cwm26:
自從隻小D封頂
我就開左隻聖騎來玩
練到lv31
有少少感觸了
真的稱得上打不死的小強 (有無敵...補完血...冇mana 仲可用聖療 之後仲可以著草)
不過打附本...諗住做tank / dps
唔夠力...我敏力裝 所以爆得好勁 打普通怪就好勁la...普攻16x 命令一爆3xx 即KO!
但...始終唔夠力...打附本d精英怪好冇力
相比於小D...都未致於咁差丫
最後都做補職...拎住力敏裝 係咁用聖光閃現來補
用埋智慧祝福...mana好少用到乾
唉...唔通神騎要等到lv40先轉防騎
但又冇法傷裝...唉
暫時仲未有咩人接受到聖騎跟團做dps :cwm9:
細副本聖騎做tank 的確唔錯, 我寧願搵聖騎tank好過戰士/小d, 因為方便ae
但大副本/pvp既話.....都係做奶媽吧....:cwm9:
暫時仲未有咩人接受到聖騎跟團做dps :cwm9:
細副本聖騎做tank 的確唔錯, 我寧願搵聖騎tank好過戰士/小d, 因為方便ae
但大副本/pvp既話.....都係做奶媽吧....:cwm9:
pvp ret爆得不知幾勁 :@_@: (不過要有勁裝
darkvolver
01-28-08, 08:43 PM
暫時仲未有咩人接受到聖騎跟團做dps :cwm9:
細副本聖騎做tank 的確唔錯, 我寧願搵聖騎tank好過戰士/小d, 因為方便ae
但大副本/pvp既話.....都係做奶媽吧....:cwm9:
其實聖騎在tank的話........是不是會難死d:confused:
其實聖騎在tank的話........是不是會難死d:confused:
難唔難死我唔知, 不過聖騎tank優勢係grab ae aggro可以grab得好快
warr有last stand同shield wall頂一頂, 點都易survive過pally tank既
pvp ret爆得不知幾勁 :@_@: (不過要有勁裝
pvp dps我唔否認ret pal 可以好勁
但冇減healing,少斷法技我覺得點都差d :cwm9:
再講pal要靠ret黎拿勁裝都好高難度
倒不如用holy spec去打仲容易拎高分
試想像一隻剛剛70封頂既聖騎想投身pvp
有幾多人會用ret spec去打競技場
其實聖騎在tank的話........是不是會難死d:confused:
同等裝備既話, 我覺得聖騎比戰士,野d 軟,易死:cwm9:
聖騎tank 優點係仇恨吸得快, 吸大量怪吸得穩, 方便其他職ae
尤其是向群tank方便, 戰士、德魯伊都冇咁容易做到
Waverider
01-29-08, 09:24 AM
參晚ssc 5/6:ybdance:
first attempt vashj 70%:ybdance:
leotheras唔跌champion唔跌trinket:bdance: :404:
leotheras唔跌champion唔跌trinket:bdance: :404:
竟然:XDXD:
T5手死都要bid黎..D ability太正 :cwm2:
Waverider
01-29-08, 01:30 PM
竟然:XDXD:
T5手死都要bid黎..D ability太正 :cwm2:
成guild最高dkp係我x)
就係無loot跌x)
yesterday 幫一個相熟工會打戈魯爾
好快打win
但無出法系裝:mask_mk2:
跟住去打風暴
打小怪打到我們死 :(
放棄推一王
去打虛無劫掠者 (http://219.84.160.97/bbs/viewtopic.php?f=15&t=20)
推左幾次
最近打到1% 滅團:mask_mk2:
好閔!!!
散band
後晚再打
跟住同個副會長chat
佢同我都係10/0/51 fs
我GE認知係要先+命中( 我打王個時係命中:164)
但係佢話+到100左右已足夠
其實係點呢??
yesterday 幫一個相熟工會打戈魯爾
好快打win
但無出法系裝:mask_mk2:
跟住去打風暴
打小怪打到我們死 :(
放棄推一王
去打虛無劫掠者 (http://219.84.160.97/bbs/viewtopic.php?f=15&t=20)
推左幾次
最近打到1% 滅團:mask_mk2:
好閔!!!
散band
後晚再打
跟住同個副會長chat
佢同我都係10/0/51 fs
我GE認知係要先+命中( 我打王個時係命中:164)
但係佢話+到100左右已足夠
其實係點呢??
我覺得命中好似對boss級/71以上既怪無效:cwm26:
熟練似乎好d 6點都減低對方1.5% 閃躲 招架
我覺得命中好似對boss級/71以上既怪無效:cwm26:
熟練似乎好d 6點都減低對方1.5% 閃躲 招架
唔明= =
[QUOTE=無聊人雲長;6554361]pvp dps我唔否認ret pal 可以好勁
但冇減healing,少斷法技我覺得點都差d :cwm9:
再講pal要靠ret黎拿勁裝都好高難度
倒不如用holy spec去打仲容易拎高分
試想像一隻剛剛70封頂既聖騎想投身pvp
有幾多人會用ret spec去打競技場
有...暈錘,懺悔,奧流之術,打戰場咪有,你唔係想講pvp=競技場掛?
唔明= =
命中等級只影響70級:cwm26:
熟練等級就冇分等級 包括各500級的boss:cwm9:
命中等級只影響70級:cwm26:
熟練等級就冇分等級 包括各500級的boss:cwm9:
fs wor :cwm26:
唔係打lv73 怪基本命中得83% ja 咩?
fs wor :cwm26:
唔係打lv73 怪基本命中得83% ja 咩?
法師我又唔太清楚 不過命中等級一定只係影響同級:cwm9:
終於成功1st down Kael .....
琴晚工會大家唔知係未食左藥 , 平時都要打2,3次先殺到LV, 琴晚一take 過 , 之後即刻諗住憑住度氣去再試Kael(之前試左3個星期 best try 58%) 點知又係順利到爆 1 take 過 down埋Kael @@ 開心到震 終於完成左CoT3既入門任務
玩左咁耐SSC 同 TK 玩到悶 琴晚一down Kael 即入CoT3 試左2次1st boss, best try 打剩佢 38%
比想像中易打 下次帶多個healer 去 應該就down到(我地用6個healers去) 希望盡快down佢 入BT玩下 :cwm17:
caster dps vs 3lv+ / boss = 17% resist
由於hit cap係99%,所以加到16% hit就夠
mage forst talent果邊有3% ,所以gear 要13%就夠
mage gear 要hit crit spell dam, 算係caster dps中比較麻煩
我自己隻alt fire mage就砌到10hit 33crit 900fire dam
去下玩kz / heroic都仲ok
個spell land 唔到就唔會crit,俾你上到40crit, resist左一樣係:ybdance: 一條
好多dps 淨係focus 爆幾多幾多,個數字大過人就以為自己好勁
其實根本就唔識dps at all
ps. mage 用spell ,無須熟練等級, 而大部分boss都無resistance,所以唔駛spell pen.
ps2. melee class gei hit rating唔同級都有影響,所以你先會見到d rogue 辛辛苦苦都要砌360+ hit rating
darkvolver
01-29-08, 07:53 PM
我覺得命中好似對boss級/71以上既怪無效:cwm26:
熟練似乎好d 6點都減低對方1.5% 閃躲 招架
我想講你又知他是甚麼職業:confused:
沒有追post上:cwm15:
跟住同個副會長chat
佢同我都係10/0/51 fs
我GE認知係要先+命中( 我打王個時係命中:164)
但係佢話+到100左右已足夠
其實係點呢??
個人認為120~140足夠
我覺得命中好似對boss級/71以上既怪無效:cwm26:
熟練似乎好d 6點都減低對方1.5% 閃躲 招架
命中對任何等級既怪都有用
熟練果part你搭錯線:cwm26:
caster dps vs 3lv+ / boss = 17% resist
由於hit cap係99%,所以加到16% hit就夠
mage forst talent果邊有3% ,所以gear 要13%就夠
mage gear 要hit crit spell dam, 算係caster dps中比較麻煩
我自己隻alt fire mage就砌到10hit 33crit 900fire dam
去下玩kz / heroic都仲ok
個spell land 唔到就唔會crit,俾你上到40crit, resist左一樣係:ybdance: 一條
好多dps 淨係focus 爆幾多幾多,個數字大過人就以為自己好勁
其實根本就唔識dps at all
ps. mage 用spell ,無須熟練等級, 而大部分boss都無resistance,所以唔駛spell pen.
ps2. melee class gei hit rating唔同級都有影響,所以你先會見到d rogue 辛辛苦苦都要砌360+ hit rating
melee class既話其實到左250~270hit
再繼續加上去既efficiency好低
轉+AP比較實用
引用某人一句話:「當能力到了一個合適程度,再增加機率性的屬性,不如去增加基本傷害」
我都推倒瓦許
http://photo.gaforum.org/files/1/4/7/WoWScrnShot_012908_230235.jpg
http://photo.gaforum.org/files/1/4/7/WoWScrnShot_012908_230233.jpg
melee class既話其實到左250~270hit
再繼續加上去既efficiency好低
轉+AP比較實用
引用某人一句話:「當能力到了一個合適程度,再增加機率性的屬性,不如去增加基本傷害」
部份正確
視乎你講邊個class邊個spec
如我之前講係combat sword rogue的話,360+ 差唔多係必須
有...暈錘,懺悔,奧流之術,打戰場咪有,你唔係想講pvp=競技場掛?
pvp=戰場+競技場
理應同步進行
當中應該競技場較重要, 因為競技場所拿既裝比較好
聖騎向冇好裝既情況下, 轉奶騎打競技場會比較易高分
(戰場咩天賦咩裝都冇乜所謂, 一日打十幾個鐘起碼幾千榮譽
但競技場...打得多絕對唔代表高分)
等到全套s3補裝, 有返咁上下技術打到上55 2000分左右, 到時一個星期1000競技場分拎黎買ret裝仲好
打左半年競技場, 每星期打10-60場不等(22+33+55), 但見過ret pal既次數真係一隻手數得哂....x)
終於成功1st down Kael .....
琴晚工會大家唔知係未食左藥 , 平時都要打2,3次先殺到LV, 琴晚一take 過 , 之後即刻諗住憑住度氣去再試Kael(之前試左3個星期 best try 58%) 點知又係順利到爆 1 take 過 down埋Kael @@ 開心到震 終於完成左CoT3既入門任務
玩左咁耐SSC 同 TK 玩到悶 琴晚一down Kael 即入CoT3 試左2次1st boss, best try 打剩佢 38%
比想像中易打 下次帶多個healer 去 應該就down到(我地用6個healers去) 希望盡快down佢 入BT玩下 :cwm17:
海加爾山叫哂所有人帶解控場狀態個章去, 最好加埋20韌性, 因為只係2分鐘cd
一中冰箭即刻用章解左個dot佢
除非黑仔2分鐘之內連中2次冰箭, 否則打呢隻王好少會有人死
打last boss 阿奇蒙德我地都要求所有人用果個章解恐懼
我覺得命中好似對boss級/71以上既怪無效:cwm26:
熟練似乎好d 6點都減低對方1.5% 閃躲 招架
佢講緊法師, 你講緊近戰
引用樓上post既說話, 你搭錯線啦x)
部份正確
視乎你講邊個class邊個spec
如我之前講係combat sword rogue的話,360+ 差唔多係必須
:mask_mk2:
唔係必須,只不過係極限..
D屬性都分晒去haste同ignore armor了..
FarSeer
01-30-08, 03:31 AM
:mask_mk2:
唔係必須,只不過係極限..
D屬性都分晒去haste同ignore armor了..
以而家既itemization
以hit做first priorty 既benefit一定大過其他stats:cwm15:
:mask_mk2:
唔係必須,只不過係極限..
D屬性都分晒去haste同ignore armor了..
都係果句,打唔中,幾大力都無意思
唔信gei自己試下著250hit 1600AP vs 300hit 1700AP 打同一隻boss(73+)
你就會明白
以而家既itemization
以hit做first priorty 既benefit一定大過其他stats:cwm15:
咁係因為T5同埋之後既裝+既hit不夠..所以先要o係gem度補足:cwm15:
都係果句,打唔中,幾大力都無意思
唔信gei自己試下著250hit 1600AP vs 300hit 1700AP 打同一隻boss(73+)
你就會明白
250hit 1700AP vs 300hit 1600AP吧?
250hit 1700AP vs 300hit 1600AP吧?
LOL
sorry調轉左x)
caster dps vs 3lv+ / boss = 17% resist...............
ps2. melee class gei hit rating唔同級都有影響,所以你先會見到d rogue 辛辛苦苦都要砌360+ hit rating
THANKS ~
姐係我無錯la~
依家諗住轉工會
依家個工會大部份係hk人
但人數太少,開唔到25人
想轉果個工會
我同佢地打仲多過同自己工會
戈魯爾,毒蛇,風暴
roll裝搞到我唔好意思( 話曬唔係自己工會:mask_mk2: )
但係我係依個工會的元老
我一走我驚個工會會散:cwm26:
再但係我好鍾意打25人
唉~好煩
THANKS ~
......
唉~好煩
成個公會一齊轉囉~ 到時你roll裝roll得理直氣壯d ma :haha:
FW之前 好多guilds係咁散 我個公會都試過將人地剩返個十零人既公會d人收晒入我地個guild :cwm17:
成個公會一齊轉囉~ 到時你roll裝roll得理直氣壯d ma :haha:
FW之前 好多guilds係咁散 我個公會都試過將人地剩返個十零人既公會d人收晒入我地個guild :cwm17:
成個公會一齊轉+1
如果個公會少人到出唔到25人既話, 咁其實都唔駛KEEP住個公會啦
自己用/join 整個channel出黎同班熟既frd用咪夠
第一次玩55便當上到1600分x)....輸果2場都係輸俾同一隊勁隊:XDXD:
一個禮拜拎500分既感覺真好:cwm26:/
darkvolver
01-30-08, 08:41 PM
今日,看官網話整緊個新的wotlk websites
Wrath of the Lich King will introduce a vast new land and many new dungeons to the game. A multitude of strange and terrifying creatures inhabits the frozen continent of Northrend, and you can now catch the first glimpses of the denizens of Northrend on our new Wrath of the Lich King Bestiary page. This page contains a sampling of the many new monsters you will encounter as you venture deep into the forgotten lands and desolate wastes of the Lich King's domain. The Bestiary will be updated regularly, so make sure to check back often!
source: http://www.worldofwarcraft.com/index.xml
就快出:confused:
:cwm26: ?
Bestiary不嬲都update緊架, 唔代表D乜
darkvolver
01-30-08, 09:38 PM
:cwm26: ?
Bestiary不嬲都update緊架, 唔代表D乜
但是我入去的時候是吉:cwm26:
所以,我想它是重新re-make
pal 坦怪係咪真係差d :( 今日同防騎打英雄波塔 (佢血大約11000) 2聖(補坦)2術1法
佢地話AE過去 補到我差d扒係度 :404: :404: 之後法同防騎退出左 組左隻小d坦
效果真係唔同左 :cwm2: 可能係佢技術差啦 .. :donno:
pal 坦怪係咪真係差d :( 今日同防騎打英雄波塔 (佢血大約11000) 2聖(補坦)2術1法
佢地話AE過去 補到我差d扒係度 :404: :404: 之後法同防騎退出左 組左隻小d坦
效果真係唔同左 :cwm2: 可能係佢技術差啦 .. :donno:
11000血其實唔係好多..:cwm15:
11000hp想pally tank ae輾heroic bot ... ?
明玩healer喎:mask_mk2:
11000hp想pally tank ae輾heroic bot ... ?
明玩healer喎:mask_mk2:
我個人認為,heroic既tank一定要最少有13000既血..........
13000以下唔好team佢x)
我試個team一個18000血既 pally tank打UB heroic
我身係healer,個次真係好輕鬆,無人死過
而且佢pally tank好似short左咁,除左mana break or players叫等之外,佢都好似唔識停咁......
我個人認為,heroic既tank一定要最少有13000既血..........
13000以下唔好team佢x)
我試個team一個18000血既 pally tank打UB heroic
我身係healer,個次真係好輕鬆,無人死過
而且佢pally tank好似short左咁,除左mana break or players叫等之外,佢都好似唔識停咁......
真係 ... :@_@: 不過佢好似係卡拉裝 :cwm15:
起手係咪應該復仇之怒>復仇者之盾>開奉獻 :confused:
終於轉左工會
諗住新年假可以狂出25人拿dkp
點知....
工會公告
新年期間停止25人開荒活動:mask_mk2:
真係 ... :@_@: 不過佢好似係卡拉裝 :cwm15:
起手係咪應該復仇之怒>復仇者之盾>開奉獻 :confused:
卡拉裝肯定唔止11k hp, 我隻pal半藍裝都已經有13k
timing夠好可以開定奉獻同聖盾偷少少時間做aggro
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